
Piozila is a puzzle game, where the player has to move objects in order to help a chubby chameleon to run away from humans.
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Languages: English, French
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[b]piozila[/b] is a $2 mobile game that was initially sold in a really sorry state on pc for $8. happens all the time, unfortunately, but it's been $3 outside a sale since early 2022 and also received a bunch of post-release patches, making it look and work a lot better for a more reasonable price. it's still far from perfect though. you're in charge of leon the chameleon, emerging from a toilet at the beginning. the goal on all [b]25 levels[/b] is to help him reach the exit by pushing things (and leon) around. it's essentially a reverse-[url=https://store.steampowered.com/app/950140/] hiding spot[/url]. the [b]move limit is optional[/b] (and only appears after the first move, not ideal), you get a trophy if it's not exceeded. so yes, [b]it's another sokoban, big surprise[/b]. at least there's no cat in this one. what's there is [b]durability on everything[/b], which is quite novel. so you can't just push things around ad infinitum, even leon has a bar above his head, and [b]when the bar is exhausted, things turn into immovable cones[/b]. leon can be fed to recharge his bar, but moving food too much makes it disappear. as we know, the only thing worse than cats is humans, and they raise their ugly heads here eventually too. they move around in a turn-based fashion and destroy stuff in one hit. what's more, they kill leon in the same turn as they step on an adjacent tile, very annoying. other hazards include spike traps (only affecting leon) and fire (can be fed or extinguished), plus there are keys and buttons, the usual stuff. [b]controls are mouse-based.[/b] left click to select stuff, then click the appearing arrows to move them. luckily, a [b]'select auto' toggle got patched in[/b], otherwise it'd be a tedious select-move-reselect-move-reselect-move situation. it's still not fast enough and if you click again too soon, the item gets unselected instead of moved. right click or left anywhere that's not an item also does that. can't move the camera, but mouse wheel zooms, x/v (why?) rotates slowly (I expected 45-degree steps but not against anything smoother), which can be done with the mouse on the edge of the screen as well, but if you turn that on, x/v stops working for no acceptable reason. 'r' is restart, took them 8 ♥♥♥♥♥♥♥ months to implement and it's not even instant, just slowly reloads the level and resets the camera too ('reload', on the other hand, is full progress reset, very misleading). [b]no undo[/b], which I somehow took for granted and now it's a dealbreaker, especially with [b]dying leading to a level reset[/b] and thanks to the perspective and how busy levels are, [b]misclicks can easily happen[/b]. I wouldn't mind a wall toggle either, to get rid of all of them. no matter how you rotate the level, some will always be in the way. the graphics are nice (wasn't the case on release), you can customize leon and even click the sun to advance time and change time of day, though it's only cosmetic. the music is pretty good if very repetitive, but [b]there are annoying text display sounds[/b] (humans apparently communicate with morse code), and while display is fast enough, instant would be better. punctuation is also often missing and writing is pretty bad (in english anyway, there are other options), but can be turned off with the 'story mode' toggle. and it's nice that only tutorial messages repeat after a level reset, not the fluff (which still gets shown next time you launch the game and the last level loads, so it's not perfect). despite some quality of life, [b]basic settings are lacking[/b]. no main menu, options come up on the side (esc doesn't bring them up, have to click). no volume sliders, only toggles for music and sound, no separate one for text display, no resolution options or windowed mode (alt+enter only makes a non-resizable window, gotta edit the registry to change anything). there's level select in the menu (also took them months to add), that's the only place to check level numbers after they pop up at the start of each stage. the 'dream' toggle makes another leon appear and you can move him with wasd/arrows outside the actual puzzle area. levels are small and there's nothing to explore or do, so it's completely pointless. I appreciate the work they put in after release, but all those things and more should've been there from the start and there's still basic stuff missing. hiking up the price for an identical pc version is also not something to applaud, even if it's common mobile dev ♥♥♥♥♥♥♥. if they ever patch in undo that also works from a fail state, make level reset instant and add more basic functionality, I'll flip the review to a recommendation. give it a miss until then.
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For Gameplay - https://youtu.be/1Mnn5mrQhY0 FOLLOW MY Steam Curator PAGE For More - https://store.steampowered.com/curator/40613865/ This is difficult yet addicting. You have to use your brain a lot to take leon to the door. Each level take roughly 5-6min for me to complete. Love the graphics, appriciating the option to change between sun and moon. Dev can try to make other modes in future Just buy the Game <3 ➡️ Ratings ⬅️ ______________ ☑ Gameplay- ☑ Very good ☐ Good ☐ Nothing special ☐ Okay ☐ Bad Graphics- ☐ Masterpiece ☑ Beautiful ☐ Good ☐ Will do ☐ Bad ☐ Awful Audio ☐ Amazing ☐ Very good ☑Good ☐ Decent ☐ Not too bad ☐ Bad Audience ☐ Kids ☐ Teens ☐ Adults ☑ Everyone Story- ☐ Lovely ☐ Good ☑ Average ☐ Not great ☐ None Difficult- ☐ Just press a bunch of buttons ☐ Easy ☐ Significant brain usage ☐ Easy to learn / Hard to master ☐ Not so easy ☑ Difficult ☐ Dark Souls Grind- ☑ Nothing ☐ Only if you care about leaderboards/ranks ☐ Isnt necessary to progress ☐ A bit grindy sometimes ☐ Average grind level ☐ Too much grind ☐ Insanity Game Time- ☐ Short ☐ Average ☐ Long ☑ Depends on you ☐ Endless Price ☑Just buy it ☐ Worth the price ☐ Wait for sale ☐ Maybe if you have some spare money left ☐ Not recommended
This is a difficult puzzle game but still relaxing with a cute caracter.
Puzzle game where you move stuff around to save a chameleon from getting flushed down a toilet. The gameplay is very simple. All you need to do is get the chameleon to the door by moving pieces of furniture around the room. However, the energy mechanic complicates matters significantly. Each move, whether from an object or a chameleon, lowers the bar somewhat. When an object loses all of its energy, it transforms into a stationary traffic cone. Most of the time, this indicates that you have already failed the puzzle. Chameleon, on the other hand, can be reenergized with consumable food that may appear at various stages. Although the gameplay is simple, stages are actually quite hard. The view is isometric, and camera can be turned around. Strangely, the game is not very user-friendly. Instead of having all control just on the mouse, there are a few buttons stuck on a keyboard. There's also a top-down view, but it doesn't look nice. Each stage takes place in a room filled with stuff. Since moving furniture around across 25 stages would be too boring, the game also includes traps and switches that need to be pressed. Sometimes you’ll also have to grab a key to be able to exit the door. Most dangerous hazard are humans. You can trap them as long as they have somewhere to move, but if they become stuck, they’ll destroy the closest object. Although you can takes as many steps as you want, there’s a nice trophy if you finish the stage with the least amount of steps. One minor issue with the busy rooms is that it is quite easy to move something you did not want to click. Because there is no undo button, mistakes can be quite frustrating. Another issue are loading times that should be instantaneous in a game like his. Now you need to wait a few seconds until the name of the stage goes away. Art is colorful and stages are nice. While the main gameplay occurs in the center, the environment is not static. There are trees outside, animals running around, and flowers waving in the breeze. An interesting bonus feature is the time of day that can be changed by holding the mouse button on the sun or moon. Most of the achievements are tied to food you can eat. Type of food in a stage is random, so you can simply repeat one stage until you grab them all. Achievements unlock within the game, but they show up on steam only when you exit the game.
I definitely recommend this game! The puzzles are super fun and the character is so adorable! I would say it's roughly 2 to 3 hours of gameplay. Perfect if you're looking for some relaxing evening puzzle-solving.
Cute game, challenging rooms, difficulty adjustments, great game
Trés bien réfléchi. Un gameplay qui te fait travailler la tête. A découvrir
Un bon petit jeu très relaxant à la fin d'une grosse journée de travail.
Juego de puzzles en el que tienes que guiar a un camaleón a la salida. Los gráficos son muy cuquis y los diálogos son graciosos, pero la parte mala es que cada vez que repites el nivel tienes que volver a pasarlos y se hace pesado.
I would love to review this game further but I can't get past the 3rd level no matter what I do :( the game is very cute though and I'm sure you'd enjoy it if you were better at puzzles than me!
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