No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
A pin sweeps around the dial. Tap the moment it lines up with the target and the lock pops open. Miss by a fraction and the run is over. That is the whole game. It gets harder because the pin speeds up, the target shrinks, and the direction flips every time you hit it. LEVELS Every level changes something. Faster sweeps, tighter windows, targets in places you were not looking. Find out how far you get before your timing breaks. INFINITE No levels and no ceiling. One run until you miss. This is where the leaderboard scores come from. GLOBAL LEADERBOARD Pick a name, pick your country, and see exactly where you land against players worldwide. Filter to your own region when the global board feels out of reach. PLAYS ON BOTH The full game runs on iPhone and Apple Watch. One purchase covers both, and every score lands on the same leaderboard whichever one you played on. Works offline and syncs the next time you reconnect. A round takes ten seconds, so it fits in a lift ride or a queue. WHAT IS NOT IN IT No ads. No energy timers. No waiting to play again. No in-app purchases. You buy it once and that is the whole thing. Requires iOS 18 or later. Apple Watch Series 4 and later, SE, and Ultra.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
Every market we sweep.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,669 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A pin sweeps around the dial. Tap the moment it lines up with the target and the lock pops open. Miss by a fraction and the run is over. That is the whole game. It gets harder because the pin speeds up, the target shrinks, and the direction flips every time you hit it. LEVELS Every level changes something. Faster sweeps, tighter windows, targets in places you were not looking. Find out how far you get before your timing breaks. INFINITE No levels and no ceiling. One run until you miss. This is where the leaderboard scores come from. GLOBAL LEADERBOARD Pick a name, pick your country, and see exactly where you land against players worldwide. Filter to your own region when the global board feels out of reach. PLAYS ON BOTH The full game runs on iPhone and Apple Watch. One purchase covers both, and every score lands on the same leaderboard whichever one you played on. Works offline and syncs the next time you reconnect. A round takes ten seconds, so it fits in a lift ride or a queue. WHAT IS NOT IN IT No ads. No energy timers. No waiting to play again. No in-app purchases. You buy it once and that is the whole thing. Requires iOS 18 or later. Apple Watch Series 4 and later, SE, and Ultra.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | 0% | $0.99 | |
| — | 2.6K | 99% | Free | |
| — | 49 | 91% | Free | |
| — | 6 | 73% | Free | |
| — | 143 | 94% | Free | |
| — | 63 | 96% | Free |