
Pinball Storm:Lokanta is a RPG game combing Roguelike and pinball gameplay. You will be part of the resistance against plutocracy. Use your marble pinballs to eliminate waves of enemies, and collect resources to further enhance your marbles. Save the world from hell!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 26 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Pinball Storm: Lokanta is a roguelike marble shooting game. You will face waves of enemies, challenge the elite, and stand against strong Bosses. As a rebel, you will use marble pinball as your weapon. Associate with new companions, unlock new marbles, then further enhance your marbles with your loot. All your foes shall perish!

In Lonkata, you will challenge the endless army of Plutocracy alone, but fear not for the powerful marbles in your hands will treat them!

Marble Pinball will bounce between objects and enemies on the battlefield. You will charge your energy bar after kills. Once full, you can summon the helper Diting to re-bounce all your marbles.

You are not alone in your journey. Different companions will bring you new marbles after their special events. Build your own combo-play with different marbles! You can also collect resources from fights to have mega-evolution to your marbles——from a mere fireball to extreme giga explosion! There are over 20 marbles and 100 upgrades in the game, providing infinite possibilities for your adventure!

Every region in Lonkata has its warden Boss. They have their identical skills, which requires adaptable use of your marbles. Ice for slow and Fire for ignite, don't forget the Regen marble that can heal your HP. Exploit your surroundings with flexible positioning. Terminate all threats!

The story happens in a Ultra-Capitalism city called Lonkata, where the legend of "Six Lights Befall, Sukhavati Appraoch" has been going around. You will play as Jory who seems to have serendipity with the legend. After encountering the mythical creature Ting, Jory decides to help it find clues "She" had left, and discovers the hidden truth about Lokanta.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 90 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I believe this game is abusing bundles to artificially boost sales. It has gone on sale almost every month since it's released, coincidentally aligning with other bundle game release dates. The price of the bundle then becomes lower than the price of the other game alone, so people buy the bundle instead of just the game they wanted, skimming a bit of money from those developers. With 74 bundles, one can only assume the sales add up. If you want to get this game, wait for a bundle. This game should only be played for free. P.S.: This is not a pinball game. It is a mediocre bullet heaven. There are no pinball mechanics aside from the general concept of a ball, not even a pop bumper equivalent. The "marble pinballs" are simply marbles. I'd be cynical enough as to say marketing this as a pinball game is just another way to squeeze out more sales.
The game is fine. its not great, its not bad. Its fine. I got it with a bundle and it was cheap enough that it was almost free vs buying the single game on its own. I found it boring at first, and then figured out the game and it was kind of fun for a bit. I am now at a point where I am struggling to finish a level and i dont want to grind this game. So i am basically done. So its fine. I would say not really worth grabbing. There are better versions of this game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Korean, German, Turkish
Hours played at review time, across 90 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game turns back to Chinese after the tutorial
very rough with jarring dialouge and shallow game play
Good enough for 0,88€ The idea is interesting, but the overall implementation is questionable. The game feels slow and boring after a couple of hours. The progression does no motivate.
One of those quiet games that just haven't been developed enough. Nothing has satisfying feedback, it feels like an alpha version
说是弹球,但是怪的碰撞体积不规则,完全无法预测轨迹,而且发射频率很低,不刷级的话小怪撞一下都死不了,不刷级移动速度跑不过怪。bd也等于无,不懂dot有任何存在的必要,慢得夸张的频率+无法预测的轨迹等于dot施加完全不可控,而且dot伤害还特别低,不如选回血和增加直伤或者控制。可能后期会有改善吧,谁爱吃谁吃
This is almost a decent game, but the upgrades and powerups - the main dopamine hit for survivor-likes, the very reason to even play games like this, are 100% HOT GARBAGE. The dodge is also super janky and feels like it only works whenever it feels like it. Sometimes I can dodge like 2-3 times in a row, other times I'm waiting like 5 minutes just to dodge once. Also when you upgrade your powerups you have to take the result no matter what. Why have me click on the confirm box at all if there's no cancel? There's no skill synergy either and the gold and purple quality powerups also don't feel very powerful. If you find this game on sale for a dollar or if it's ever free and you want to waste an hour maybe get it. Otherwise there's so many amazing survivor-likes that are definitely worth your time than for you to play this garbage and end up super underwhelmed.
先说评分,2.5/5,莫名其妙且想要浪费生命中的几个小时来体验这游戏都觉得我不应该在这游戏内浪费几个小时。 初始的弹球就已经是最强的弹球了,后续解锁的一个比一个拉,局内BD也是后续解锁的一个比一个拉。局内随机商店的随机抽取自身拥有的加持也是真随机,能把核心加持也抽走。商店的刷新位置是刷新在远离自己的地方,待在原地基本上等于一整把无商店,去另一边找商店之后下一个商店还是会刷新在远离自己的地方。先说一下两个商店的物品,第一个商店1.用随机两个加持换一个随机金加持,2.用两个蓝色加持换一个紫加持,3.随机抽取三个加持从随机的两个加持中自选一个,4.一个随机加持换一个随机加持;第二个商店1.角色等级+1,2.无敌且fever获取量提高(fever满了会地面落下如来神掌),3.回血500点,4全图经验磁铁。第二个商店物品价格继承(首次购买话费1块钱(这钱只能在局内完成右边的任务获取),之后每次购买是上次的翻倍价钱),意味着开局只要找第二个商店买几次升级之后对这商店的需求就只有回血和全图经验磁铁,第一个商店谁爱换谁换吧。 说说局外成长,升级只能提升角色的血量(局内有很容易获得的回血手段),移速(能比小怪跑的快了),防御力(一级+0.04),积分转换率(局内分转换成局外升级用的钱币的比率);攻击力放到了弹球上,于是就只需要升级第一个弹球就完事了,别的球谁爱玩谁玩。 另一个局外成长是扭蛋机,扭蛋机有等级,更高等级才能抽出高星级的景品,每个星级的景品是固定的,角色同时只能携带(放入背包)3个景品(无论如何都放不进第四个,会弹到背包外)。
Boring
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 6.4K | 69% | $10.39 | |
| $6.3K | 382 | 64% | $0.95 | |
| $22K | 149 | 90% | $4.99 | |
| $7.4K | 122 | 76% | $2.99 | |
| $6.3K | 68 | 66% | $4.99 | |
| $1K | 14 | 86% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.1K | 460 | 86% | $4.99 | |
| $49.1K | 417 | 80% | $1.99 | |
| $49.1K | 816 | 95% | $2.99 | |
| $49.1K | 102 | 92% | $11.99 | |
| $49K | 166 | 89% | $13.99 | |
| $49.1K | 513 | 94% | $5.99 |