
You wake up with an explosive headache in a pool of your own blood. You're Exit, a terrible woman whose awful past has finally caught up to her. Fulfill contracts for the people who drilled into your skull — guns-blazing, slow and tactical — it doesn’t matter. They know you’ll do whatever it takes.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
You’re a terrible person who has done awful things, and now your past has finally caught up to you. As you wake up in an abandoned warehouse covered in your own blood, you hear a phone ring from across the room.
They’ve drilled a bomb into your head, and now they have a job for you.
PIGFACE is a kinetic, fast-paced, ultra-violent first-person shooter where you fulfill contracts for those holding you hostage. Use shotguns, rifles, pistols, hammers, landmines, grenades … it doesn’t matter.
Just Get The Job Done.
They know what you’ve done and now they have a job for you. Complete combat sandbox style missions to earn money, expand your loadout, and get closer to whoever’s pulling the strings.
Purchase anything from hammers to grenade launchers to kevlar vests from the Black Market.
Find and unlock a variety of masks that enhance your ability to kill.
Genres
Engagement
Reviews
Themes across 314 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
PERDI TODO O MEU PROGESSO jhbjfuivqebuibjvfui dvfbvjuvdfbe. mas o jogo é bom
Mix of Hotline Miami and Man Hunt. Games really fun and easy to hop in and out off, nice eerie and dirty atmosphere. Great early access game for only 12 bucks! And its getting consistent updates which is always nice.
For sickos (affectionately)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 314 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
after the tutorial was ready to call it quits, maybe this game wasn't for me. but i already spent money on it so i kept playing it and after the first real level i was actually having a pretty good time. its a little unpolished but for an indie game in early access i cant really hold that against it. i saw some reviews talking about optimization issues but the game ran between 60 and 140 fps (specs attached) with the exception of the prison level which mostly ran fine but in one area was around 15 fps (albeit it was between 32 and 8 fps, I'm just averaging) but its in early access and will be fixed. overall pretty solid game, a little rough around the edge every now and then, but really good! i look forward to seeing the future of this promising game
w game
This game drew me in because its aesthetics reminded me of Manhunt, and my suggestions will come from that perspective. When I did the farm mission I didn’t realize you could already bring your own firearms on a mission, and that strongly affected my playthrough. I was forced to complete it almost entirely by stealth because I didn’t have enough ammunition on enemies for open combat. That made me act cautiously, plan my moves, and resort to melee fights. Later missions were very easy, because a set consisting of a mask that lets you carry six medkits, a good weapon with attachments, and medium (or heavy) armor solves most of your problems. I think this needs to be addressed somehow. My first idea was to forbid the player from bringing their firearm on a mission they’ve never played before, but that might be too harsh. There are other options: 1)Increase death penalties depending on the cost of the player’s loadout. 2)Make bringing your own weapon to a mission cost money, for example 1/10 of that weapon’s shop price. 3)Make some missions where you cannot bring your own weapons. You can also go in a different direction: design alarm systems, give enemies the ability to call reinforcements that will arrive on the level. There should be mechanics that make life harder for a player who mindlessly rushes forward. I’m not saying the options I listed are perfect. The developer knows best which direction to take the game. I just want players to feel the danger of open actions more often and think twice before doing anything.
Great game, short since its still early access but very cool.
Good fun. Manhunt meets Hotline Miami.
i cant bhop or hit the floor with the shovel as i jump. unplayable please fix tito
This game is soo smooth to play. The new updates keep adding more great content. Some levels feel like you have to take up sniping positions and be slow and methodical while others feel like fast paced Hotline Miami gameplay. Every level can be Hotline Miami the moment you pick up the USAS.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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