
A cozy, chaotic idle-incremental clicker about growing a civilisation of tiny creatures called Pibbles in a giant tree, set in a post-human world.
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About
Pibcremental is a cozy, chaotic idle-incremental clicker where you grow a civilization of Pibbles in a giant tree, set in a post-human world. Gather resources, build wacky structures and play through special events to push your production to its absolute limits!

At first, there’s just Papa Pib and a tiny tree. Hatch new Pibs, assign them to buildings and watch them generate resources for you. Buy upgrades and grow the tree to unlock new resources and factories.

Every time you spend resources to grow the tree, new quirky buildings will appear. Click, click and click them again to boost your resource generation! Buy passive upgrades for your Pibs and gain more and more resources, even when idle.

Unlock and play through all special events to win even more resources! Or even relics, which bring greater advantages to the buildings they boost.

Gain Prestige points to restart your run and choose powerful, permanent buffs. Optimize your strategy to become more and more efficient with each new run, until you reach the sky.
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Reviews
Themes across 169 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
多转生几次之后的推进速度很解压
是我还没解锁系统内置连点器。还是这游戏真的需要外挂连点器?
Чиловая инкременталка, норм прогрессия, приятный визуал, в моменте становится чуть ли не фул автоматической, можно подушится с престижей, но даётся всегда перекачатся и из за этого сперва можно за счёт кликов, а потом спокойно перезолить все очки в автоматизацию, платина простая, получается по мере игры, нету мисебл ачивк
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Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil +5 more
Hours played at review time, across 169 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game other than it only took me 3 hours to get to a stage where the game is unplayable due to lag because a million things are happening at the same time. Can't even complete the star gazing connections due to lag.
Very fun game and very cute, one of my favourite incrementals I've played so far Feels nice to be a bit more hands on but I understand people not liking that so much, it can be a bit micro-managey especially earlier on in the prestige tree but personally I like feeling more involved with the game. I don't mind the lack of AFK rewards either and I feel like it benefits this game due to how easily you could progress without doing anything which would really disrupt the feeling of progression The prestige tree has some really cool upgrades and prestiging doesn't feel like too much of a chore, I actually quite enjoyed restarting from the beginning sometimes. I like all the little events to boost your resource gains if you're active however I feel like they felt less rewarding later on (besides the Silkworm one, they're always very nice to get. This also probably gets remedied by the prestige tree but note further down how I completed the game with half the tree - I had barely any event based nodes unlocked) There's a lot to like here but I do have my fair share of complaints: I think the late game balancing is a little whack, around the time you start getting into the balloon production stuff. Balloons just always feel like they take forever to produce and they don't seem to bonus much (if at all) from The Battery? I'm assuming it just improves the expedition time? Same with the Megapip Fruit, they take forever until you get some Wishing stars offering Fruit and then you don't only need to worry about fruit for the final objective, you don't need much till then. Prestige points feel like they're too easy to get almost, it gets to a point where you can generate a lot of points and be back right where you were in the blink of an eye. I really like the prestige tree but I managed to get through to the end of the game with only about half of it and had enough points on my last run to basically buy out everything else, there's a lot of good things but so much of it can be ignored at the cost of maybe a lil more time spent. Focusing on the prestige gain perks early on definitely exasperates this so skipping them would alleviate this feeling I guess. The scaling on spawning new Pibs feels a bit too steep for both Sap and Scrap costs. The Merchant feels too easy to ignore and seems to be bugged as well with the special items not being granted on purchase but your currency still gets taken. (This probably wouldn't matter so much with the prestige tree to be fair, I skipped most of that branch when I finished the game) Costumes for Balloon Pibs, Battery Pibs and Fruit Pibs don't stack beyond their cap so the Prestige perk that allows you to go over the cap seems to be useless for those ones which is kinda sad. The Navigator Pip's having an outfit would be quite nice. A bulk buy option would be greatly appreciated for outfits, or just anything in general including Pibs. The endgame feels like it can be rushed. I could have prestige and claimed another 30+ points but despite having half of a skill tree filled out, the production was good enough with the addition of juices to just push for the end and brute force it instead or prestiging again. It's a matter of just sitting there and waiting really, it's the biggest part that's worth AFK'ing. The CU3000 perk for the Balloon factory to increase your expedition time by 50% seems like it hinders you when you're right at the end which might be a bit of an oversight? CU3000 stuff is cool but the prestige perk to make it drop from Scrap seems to be VERY VERY small, I barely ever noticed it and got almost all of mine from Silkworms. Also I'm almost certain I lost my save data when I first closed the game down by Save & Quitting so I lost about an hour and a half Overall though; I do really like this game, it's easily one of my favourites now as there's quite a good amount of polish and care put into this game. The art is nice and easy to read, the game is relatively simple to comprehend and doesn't feel like a chore, the progression is quite good and it certainly scratches the itch of "number go up". It's not much of an "idler" but I like that in this case, I like the dynamic music that evolves as you progress and I love the lil Pibs. Some complaints with the late-game balancing with some things feeling redundant and how you can brute force your way to the end after the last tree growth. Price scaling with the Pibs feels too harsh later on, bulk buy would be a huge benefit and being able to see how much of a resource we gain in a time frame would be a really nice bonus. I think the prestige tree doesn't coincide with the progression pacing well enough to mesh for me, you can skip half the tree and brute force your way through the slower gameplay to just finish instead of prestiging again for the bonusses. I rambled a lot as I was writing this review as I finished my first playthrough but I hope the devs maybe see this and consider some of the feedback I have presented. Hope to see this game expand in the future!
Very satisfying and entertaining incremental game! The upgrades and gameplay loop is quite unique compared to other incrementals. The visuals and little worlds create in each machine are exceptionally entertaining to watch while you wait to grow your tree to space!
不忍心压榨小米粒 ,只有我一个造出米粒然后让他们睡觉吗
转生系统我觉得算是比较有意思的部分。 第一次特生的时候还有点会不程因为部面辛省市牌的在西全没有的路线就是直接加强生产,有的会把市场做起来,有的跟事件和探险有关,还有遗物那边的转生点数攒起来也挺快 初期积累的流程会越来越短
게임 재밋게 잘하고 껐는데 환불 신청도 안했었는데 왜 환불이 되었죠?
我重生了 从微波炉里
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