
A cozy, chaotic idle-incremental clicker about growing a civilisation of tiny creatures called Pibbles in a giant tree, set in a post-human world.
Modeled estimate, not a reported figure. How we estimate →
About
Pibcremental is a cozy, chaotic idle-incremental clicker where you grow a civilization of Pibbles in a giant tree, set in a post-human world. Gather resources, build wacky structures and play through special events to push your production to its absolute limits!

At first, there’s just Papa Pib and a tiny tree. Hatch new Pibs, assign them to buildings and watch them generate resources for you. Buy upgrades and grow the tree to unlock new resources and factories.

Every time you spend resources to grow the tree, new quirky buildings will appear. Click, click and click them again to boost your resource generation! Buy passive upgrades for your Pibs and gain more and more resources, even when idle.

Unlock and play through all special events to win even more resources! Or even relics, which bring greater advantages to the buildings they boost.

Gain Prestige points to restart your run and choose powerful, permanent buffs. Optimize your strategy to become more and more efficient with each new run, until you reach the sky.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 169 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
неплохой такой кликер с ламповой атмосферой и музыкой, контента средне, на пару вечеров пойдет, моя оценка 7 из 10
Играем за цивилизацию Пибблов, которых надо развивать и которые похожи на яйцо на ножках, возможно эту игру делал бывший дизайнер логотипа МТС, если вы понимаете о чем я, в общем это idle-кликер, где надо осваивать новые навыки, растить дерево, размножаться, использовать сооружения и развиваться целой цивилизацией, прикольно сделано, но графика конечно устаревшая.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.9K | 232 | 85% | $9.99 | |
| $48.9K | 221 | 85% | $8.99 | |
| $48.9K | 258 | 67% | $5.99 | |
| $49K | 116 | 78% | $19.99 | |
| $49K | 151 | 97% | $19.99 | |
| $48.9K | 71 | 94% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.2K | 45 | 69% | $5.99 | |
| $706 | 7 | 57% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil +5 more
Hours played at review time, across 169 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
什么电子垃圾,少得可怜的解锁,无意义拖沓的垃圾时间
有市场倒卖物资,加上重生必须加1天赋可以快速刷天赋点,通关过于简单,天赋才点了一半就过了
캐릭터도 귀엽고 자원 밸런스도 상당히 잘 맞는편. 아무 생각없이 저처럼 즐겨도 괜찮고 다른 분들처럼 프레스티지 효율적인거 하나 골라서 쭉 밀고 빠르게 클리어 하셔도 충분히 즐기실 수 있습니다. 근데 업그레이드 한 번에 할 수 있는 버튼좀 만들어주시지요.. Shift + 마우스 클릭 같은거.. 수집 봇 대량으로 집어넣고 있는데 손가락 부러지것네..
не душний клікер години на 4, якщо вам не цікаво збирати всі досягнення. приємна графіка, але хотілося, щоб було окреме налаштування для можливості прискорення отримання левелів прокачки, бо іноді після престижу доводилося клікати разів 100 підряд і моя рука не була до цього готова, лол)
very charming, and as this is a shorter incremental game there's some unique options to experiment to optimize beating the game. Some skill tree abilities would break other idle games but it fits this short one quite well.
裡面的米粒超級可愛 操作起來也非常簡單
整体来说很好玩的小品游戏,感谢制作组。 流程很有趣且不折磨,生产效率卡住了直接转生,一般就会解决生产效率问题。电脑配置导致后期略有卡顿感。 米粒很可爱,米爸很可爱,大米粒也很可爱(这一点很重要,观察米粒真的很有趣,例如米爸和啦啦队米粒)。 比较遗憾的是后期不能做到完全自动化,比如说自动选择果汁,自动挖掘、点击虫子等。有些升级对我而言是负收益,比如说自动选择随机的果汁。 游戏目前还有比较好的继续开发的深度,比如说加入工业、宗教、社会分工属性等等,也可以讲述人类世界发生了什么,建立相对完整的世界观。 期待更新。
第一次玩增量游戏,没法评判好不好玩,只说几个操作上我觉得可以优化的地方: 1、后期钱多了之后,买米粒太折磨了,一次只能买一个,加上开了利息功能,所以点了几十次后发现钱反而变得更多了…… 2、做衣服功能也是这样,后期的彩色线很多,但做衣服还是只能一件件点,都懒得做了! 3、抚摸蚕宝宝的时候,鼠标容易碰到附近的设施,然后弹出弹窗遮挡,很烦。 4、至今没看懂点击发电机是什么效果,希望能增加提示。 5、安排到太空望远镜和研究台的米粒是无法撤回的吗?虽然后期也不差它们几个,但是为啥不能撤回啊。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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