
PSYCHEDELIC HORROR SHOOTER!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 19 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Engagement
Reviews
wtf is this
This game is a tight experience that is carried by attention to aesthetics and easy to learn combat. The gun mechanics are straight forward, but I think that is one of the best aspects of the game. You can literally drop in and just start playing and it's super fun. There were multiple times I found myself having a super fun time running from enemies trying not to die as my gun reloaded. The Y2K trippy aesthetic really works well for the game as I haven't seen many other shooters go for. Overall yeah, I def recommend you try this game out! It's super fun!
Game is good, visuals are awesome and the game is challenging. It's a damn shame the developer retired, they had tremendous potential.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 36 reviews with recorded playtime.
Unoptimized, ugly, stuttering mess.
Walked so Don't Stop Girly Pop could... also walk. If you're into the whole psychedelic/y2k/glitch/vaporwave gaming "thing" you've probably seen this game or something incredibly similar to this before. The levels are short and snappy, your mission is to kill baddies as quick as possible, and when you finish the incredibly short campaign, they let you play the levels with inverted camera, upside down camera, space jumps, etc etc etc. The guns aren't reactive and the physics suck but that comes with the territory. Overall I'd recommend this over it's more expensive counterparts cos you're getting a similar amount of content for a much better price, none of these games ever play too good, its always about the [i]V i b e s[/i] and the art direction feels steeped in appreciation for the art style, as opposed to the cynical irony that you'll typically find attached with a game like this. If I could say "thumbs sideways" I would but for what it is, it's incredibly FINE. I wish PLUSHCATBOY put just a biiiiiit more polish on it though, but hey, comes with the territory.
PHOBOS: PSYCHODEATH is an ambitious indie first-person shooter that merges frantic action, roguelite progression, and psychological horror into a surreal adventure unlike most games in the genre. Developed and published by PLUSHCATBOY, it drops players into a bizarre digital world consumed by a mysterious infection, where reality constantly bends into impossible shapes and every level introduces another layer of visual and mechanical unpredictability. Instead of relying on traditional horror tropes, the game embraces an abstract, dreamlike atmosphere that creates tension through overwhelming environments, distorted architecture, and relentless pacing. This unusual direction gives the game a distinctive identity from the very beginning and makes it immediately recognizable among modern independent releases. Movement and combat are closely intertwined, encouraging players to stay constantly on the offensive while navigating hazardous environments filled with enemies and platforming challenges. Standing still is rarely an option, as survival depends on maintaining momentum, reading enemy attacks, and making effective use of the available arsenal. Every run introduces opportunities to discover different weapons, upgrades, and abilities that influence how encounters unfold, giving the roguelite mechanics meaningful impact beyond simple randomization. Whether players prefer overwhelming firepower or more calculated tactics, the variety of equipment helps each playthrough develop its own rhythm while rewarding experimentation. The game's level design is one of its greatest achievements. Rather than recycling familiar industrial corridors or dark ruins, PHOBOS: PSYCHODEATH presents a constantly shifting collection of imaginative locations inspired by surreal art, retro digital aesthetics, and impossible dreamscapes. Each environment introduces its own personality, creating a sense of discovery that remains strong throughout the adventure. Strange floating structures, warped geometric spaces, colorful celestial settings, and other unconventional locations ensure exploration never feels visually repetitive. The environments are more than decorative backdrops, as they frequently shape traversal and combat encounters, forcing players to remain adaptable while navigating increasingly unpredictable scenarios. Weapon variety also contributes significantly to the game's appeal. The arsenal favors creativity over realism, featuring unconventional tools that range from oversized melee weapons to imaginative ranged equipment with unique visual effects and combat applications. This approach reinforces the game's eccentric personality while encouraging players to experiment with different combinations during repeated runs. Replayability is strengthened even further through remix modes that alter familiar stages with new enemy arrangements, environmental hazards, and gameplay modifiers, providing additional reasons to revisit completed content. Combined with the procedural elements of its progression system, these features help the game maintain freshness well after the initial playthrough. The audiovisual presentation is both the game's defining strength and its most polarizing aspect. Bright neon colors, aggressive visual effects, distorted imagery, and rapidly changing environments create an atmosphere that perfectly matches the game's unstable world. The soundtrack complements the action with energetic compositions that heighten the intensity of combat and exploration alike. However, the abundance of flashing lights and sensory stimulation may prove overwhelming for some players, particularly during extended sessions. Likewise, the deliberately abstract storytelling leaves much open to interpretation, prioritizing atmosphere and emotional impact over a clearly explained narrative. Players seeking a conventional story may find this approach unconventional, but those who appreciate environmental storytelling and symbolic world-building are likely to find it rewarding. PHOBOS: PSYCHODEATH succeeds because it fully commits to its experimental vision without compromising its gameplay fundamentals. Its combination of fluid movement, satisfying combat, inventive level design, and roguelite replayability creates an engaging experience that consistently surprises the player. While its unusual artistic direction and demanding gameplay may limit its appeal to a specific audience, those who enjoy fast-paced shooters with surreal horror influences will discover a memorable adventure that stands apart from more traditional releases. PLUSHCATBOY has delivered a bold and imaginative project that values originality above familiarity, making PHOBOS: PSYCHODEATH an easy recommendation for players looking for something refreshingly unconventional. Rating: 6/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 1 | 100% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $6.3K | 182 | 89% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $642 | 55 | 53% | $0.54 | |
| $652 | 51 | 94% | $0.99 | |
| $640 | 57 | 77% | $0.99 | |
| $653 | 66 | 95% | $0.99 | |
| $656 | 69 | 97% | $0.99 | |
| $635 | 61 | 66% | $0.99 |