
Love is Hell. In this precision platformer based on the 5 stages of grief, navigate the bowels of Hell and escape the torment of love.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a platformer on the same level as [b]Super Meat Boy[/b].
I used to play the first release on itch.io, and I remember playing the snake boss level over 100 times. It is a difficult game but after you surpass the difficulty it's very satisfying. Respect Tim <3
Philophobia is a great game with a lot of unique gameplay. Each of the realms offers something different related to one of the stages of grief, and there are a lot of fun challenges that will make you want to keep playing.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The unique aesthetic in the game never gets old. Its full of fun mechanics and challenging puzzles that will both frustrate you and bring you immense satisfaction when you overcome them. Its a good way to kill a few hours, and the developer clearly put a ton of love into this project. A fantastic game well worth a look!
I LOVE IT 爱了爱了 我就喜欢这个风格加上玩法
This is a hard game. Go into it knowing that it is an intense precision platformer. It knows what it is and it delivers. Keep pushing and don't give up. Wortha buy
An intense game about dealing with the pain of a break up, the claustrophobic shadows adds to the level design and secrets to find, with plenty of traps and some bosses to keep it fresh and fun :) If you'd like to see what we're playing next with regular updates, or request to review a game, feel free to follow us at: https://store.steampowered.com/curator/35688508-Ember-Works-Reviews/
Played quite a bit of the itch release and love the new interface / level selection of the steam release. Difficult and fun game. You will die, a lot. But getting back in the action is very quick and when you die you know what you could have / should have done. Just need your fingers to do it!
Having played and completed this difficult platformer, I can say I definitely enjoyed it regardless of some of the minor issues I had. Here's what I liked: - Mostly short and difficult levels with fast respawning, which is nice if you're like me and like throwing yourself at the wall until you somehow miss and get past the wall. - All bosses are fun and unique. - Outside of a couple of duds, level design is good. - The mechanic of not being able to see past blocks your character wouldn't be able to see past is really neat and creates a bit of a puzzle aspect where you have to figure out where things are happening through what you can see or hear. It also allows for the hiding of secrets, which has definitely been utilized. - Story is definitely neat, even if a bit simple. I imagine it'd strike a chord with anyone who has gone through debilitating pain and grief. - The music and atmosphere are really good. I actually hope that the soundtrack at some point becomes available to download or purchase. Here are the minor issues I had with the game: - Some levels have forced deaths. I don't like forced deaths outside of specific circumstances and feel like the events that play would work better if they occurred right before you entered the death zone. - Dashing is finicky. I don't fully understand the rules that govern when you can dash, and you can't dash at all when you throw out a boomerang (this has killed me a few times in a couple of levels, and especially during one boss fight). - The movement sometimes feels a little too imprecise for a few jumps. - A few levels have hazards that are almost entirely obscured by the blocked sight-lines, meaning you'll likely only learn about them by dying to them. - You have to fight a snake. I like snakes :( Overall, I'd say the positives outweigh the negatives by quite a bit, so if you like difficult platforming then I definitely recommend that you give it a go. Side-note, as of writing this review, there's a bug where it's possible to soft-lock on the third boss by flipping the two switches in the arena fast enough. This damages the boss twice, but then the boss refuses to do anything after. My biggest issue with this is that there's an achievement specifically for flipping both the switches within a few seconds of each other. Perhaps I got real unlucky with the timings (it happened to me twice), but this should probably be looked into and fixed.
Great game with a good message. Great to play whilst thinking about related things.
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