
Phantom Hysteria thrusts you into the ghost hunting genre. Play solo or co-op with up to four players, where you will have to investigate, banish, and neutralize phantoms with your taped-together gear.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ganz cool macht auch spaß aber ich habe leider an manchen stellen extreme FPS einbrüche und ein modus wo man selber den geist spielen könnte das wäre extrem geil dann würde das spiel locker tausende von spielern bekommen und eine bessere Werbung für das spiel muss sein das muss bekannter werden!
I want to recommend this game because it has so much promise but as many early access games go it's a broken mess. I'll update my review when the game is updated and the problems are fixed. My friends and I really like the game-play. We joke that Phasmo as an fps. But there were 3 major concerns. First is the glaring bug that prevents us from getting ash, money and class xp at the end of rounds. Even when correctly identifying the ghost and completing the banishment. This is game-breaking and limits us to the default loadout every game. Second is the evidence unresponsiveness. This is a common problem with Phasmo clones but half the evidences in the game (Spirit Box, UV and Freezing Temps) are finicky and do not give responses. Leaving us to guess. Which sucks because one of the game mechanics is a wrong guess punishment that gives the ghost regeneration. Third some of the ghosts are a little overpowered. Lucas is the biggest offender of this. He just shows up, shoots you for 5% of your health and teleports off before you can get the default ghost gun started. Overall I say keep this on your wishlist but don't get it until they patch this stuff out. I really want this game to be good and look forward to the fixes.
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was approached to do marketing and research for this game because of my close connection to the ghost-hunting community and my experience as content creator for games like Phasmophobia. When my girlfriend and I joined, we were quickly pivoted into a wide range of roles—streaming on their official Twitch, marketing, art, game design, level design, and voice acting. We dedicated hundreds of unpaid hours, obsessing over every detail and putting everything we had into the project. But when people with "more experience" were quietly shifted into our roles, our efforts were increasingly sidelined. When we raised concerns about the tone deaf direction things were going, we were thrown under the bus and kicked off the project without so much as a word. One day we voiced concerns, and the next, we were banned from all project-related Discords, game keys revoked, and completely cut off—no warning, no thank you, nothing. This, however, wasn’t the first time we’d been betrayed by certain people involved. During the development of this project, I had offered a professional opportunity to someone who played a major role on Phantom Hysteria, to join me on another project. This resulted in them severely derailing aspects of my life outside of the game that echo throughout my life to this day. Overall that betrayal and subsequent embarrassment bled into this project, culminating in our sudden removal, tainting the purity of its creation. Even though dozens of ridiculously talented professionals worked in their spare time to make this happen, and were all so gracious with our inexperience that they deserve so much credit, do yourself a favor and steer clear of this mess!
Ya tenemos varios Ghost Hunting en el menú y este era uno de los mas flojos que vi hasta el momento. Lo vengo siguiendo hace ya un tiempo, prácticamente desde su primera aparición en Early Acces y estuve notando de que hace un tiempo comenzaron a actualizarlo de forma bastante activa de como venían. Por lo que voy a cambiar mi reseña. Antes no lo recomendaba por el estado en el que se encontraba aunque le daba un voto positivo para apoyar su desarrollo. Sabiendo que en un early access todos podemos perder. Pero en este caso está sucediendo lo que todos queremos. Que el juego resurja y tengamos otro Ghost hunting para disfrutar. Por eso vuelvo con mi voto de confianza. Al juego lo vienen actualizando activamente y desde que lo lanzaron en EA, está empezando a tomar una forma satisfactoria y coherente a sus predecesores juegos de cazar fantasmas. Actualmente este juego ahora AHORA SI se ve prometedor (aunque SIGUE SIENDO EA) por lo que le falta trabajo aún. Pero ya podría recomendarlo porque su evolución desde aquel entonces mejoró bastante. Lo están trabajando. Solo es cuestión de tiempo ver como lo dejan. Veo que le pusieron mas mapas ahora son 5 los que tiene, pulieron las herramientas y agregaron algunas otras mas, le hicieron un cambio a la interfaz. Se nota que lo están ampliando. [h1] La mecánica del juego consta de 3 etapas. [/h1] [b]Primera Etapa[/b] -En la 1era etapa tenemos que investigar con las herramientas sobre que tipo de fantasma se trata al mejor estilo phasmophobia, aunque el fantasma ya ataca de forma agresiva desde el inicio. Una vez que nos decidimos, se hace una votación estés jugando solo o en grupo. [b]Segunda Etapa[/b] -Cuando votaste pasas a la 2da etapa en esta puede ser la de buscar por el mapa las piezas (en mi caso fueron 3) de una estatua y armarla. O también puede ser que les toque buscar unas runas por todo el mapa y destruirlas (a mi me tocaron 5 runas para romper). [b]Tercera Etapa[/b] -Una vez armaron la estatua o rompieron las runas, o vaya a saber que les toque hacer, al terminar esa etapa el fantasma se vuelve vulnerable y se pasa a la 3era etapa en donde tenes que sacar el arma de rayos y empezar a darle al fantasma hasta acabar con el. Insisto el juego está en Early Access y le falta trabajo, habrá que esperar para ver como termina, pero viene tomando un lindo color. Si te gustan los juegos tipo Ghost Hunting, este es otra variante que podes disfrutar!.
DO NOT TRY TO USE ADRENALINE YOU WONT BE ABLE TO USE YOUR GUN AFTER
調査中にファントムがやたら齧ってくるのは別に良い。調査終了してファントムを倒す段階になって、どんだけ攻撃当てても全然HP減らないファントムにぶちころがされ続けて一度も勝てなかったのも別に良い。 でも、拠点三階にいるワンチャンを撫でまくってたら突然弾け飛んで、その場に血の跡だけが残ったのは許容できない。撫ですぎを防止するための演出かもしれないが、わざわざ弾け飛ばして血の跡を残す必要があったのだろうか。ショックで言葉が出なかった。
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Players by region
Where this game's players are, estimated from review languages.
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