
A tower-defense roguelite. Draft towers, merge three of a kind into something meaner, and pick your route through four acts while the horde quietly learns to counter whatever's working. Ten factions, over 300 tower forms, and a difficulty ladder that does not respect you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 6 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Merging towers
Three copies of the same tower can merge into a starred form, and each tower has two starred paths that play very differently. The electric coil, for example, becomes either a fast zapper that clears crowds or a slow, heavy arc for armored flyers. There are 62 towers and 372 starred forms in the pool, and a typical run has the budget for about eight of them.
The horde adapts
There are 13 damage types, and the horde picks up counters to the ones doing the most work. Lean on frost for long enough and enemies show up that can't be slowed. Lean on poison and something arrives that heals through it. Every counter is shown to you as the horde learns it, so you always know what you're up against and can build around it.
Ten factions
Every faction pairs a strong ability with a real drawback. The Coin Cartel earns compound interest on its treasury but collects half the usual gold from kills. The Hermits' towers grow stronger with every kill and jam if their ranges overlap. The Conscripts hold the line with infantry while their towers fire slower. The High Rollers hit 20% softer, but their crits can crit again.
Between runs
Every run pays out Cores, win or lose. They go toward new towers, relics, boons and factions for future runs, plus a set of small permanent upgrades with hard caps. Most of what you earn is new options rather than raw power.
62 towers merging into 372 starred forms
10 factions, each with its own trade-off
95 relics, 53 boons and 44 tower items to draft
Nearly 40 enemy types, including medics, necromancers, a drummer that sets the marching pace, and a pig that runs off with your gold
4 acts of branching routes, each ending in a boss
A 10-tier difficulty ladder and 6 Ascension Runes for when winning gets comfortable
Steam achievements, cloud saves, 11 languages
No ads, no in-app purchases, no season pass. It's a tower defense game.
Reviews
Despite being possibly named after a smelly little dog, this Tower Defense could develop into something very good. The graphics are good, music great (thus far) and plenty of interesting upgrades. Possibly a little too easy at this stage (first level in the second act) as I have not lost a life (and I'm not that good). Some rebalancing might be in order. Good value for money and interested to see where this goes.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Turkish**languages with full audio support
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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