
PETS is a platformer puzzle game. You will cross different dimensions and go through the maze, find your dogge.
Modeled estimate, not a reported figure. How we estimate →
About
The dog is attracted by the bones and runs into a maze! You have to go in to find it and collect the bones on the way.
However, this maze is not as simple as it seems. You may suddenly get into a whole new dimension.
The dog would like to jump, run and play with you! Find it quickly!
Beautiful hand-painted art
Ordinary but brainwashing music
Weird puzzles
About 2 hours play time (But if you like, you can pass and collect all in 30 minutes!)
Space, dimension, the theme that interests you most!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French*, German*, Spanish - Spain*, Japanese*, Traditional Chinese*, Spanish - Latin America*, Korean*, Italian**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
部分操作设计的太极限,经常不知道是这个操作不可能完成还是只是操作不好所以没有完成;地图巨大且没有传送机制,绝大多数时间消耗在找去下一个区域的路上。有些时候要在多个区域之间反复绕路,除非一开始知道要做什么,否则绕路就是家常便饭;有很多通道是单向的且很容易手滑走错,而且游戏没有快捷的回到上一步的操作,导致一旦走错又要绕很远的路才能回去;有些砖块或者门需要提前打破/打开,否则后续要用的时候要绕远路才能重新打破/打开;骨头收集没有顺序提示,有些看着很近的骨头其实要最后绕路收集。如果你反复尝试拿骨头会浪费大量时间。游戏的核心机制是二维和三维的转换,但只有在指定的“2D”和“3D”地面上才能转换。经常出现需要另一种形态时没有对应的地面,导致又要绕路去很远的地方转换。这就让游戏体验非常难受。总的来说就是除非你一开始就知道要干什么,否则就要频繁的走远路或者在几个区域间来回绕路,而二维三维转换的核心机制却很难体验到。
有想法但不多,试错成本太高了。玩的还挺烦躁
很有意思的平台跳跃找路游戏,除了能在2D、3D世界切换外,还能跳过某些特殊位置实现“正负空间”的切换。 后期的难度有点大,关键的节点难找,加上需要反推的线路太长,一不小心就跟丢了。 如果有一些画笔工具辅助一下就好了,要是有办法打印出来离线找线路也会挺好玩的。
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Hours played at review time, across 41 reviews with recorded playtime.
看在游戏创意的份上姑且是给好评,但是有游戏设计上很多问题非常影响游戏体验: 首先,游戏的3d谜题解法过于重复,甚至可以总结成一句话:找两条相邻一格的线然后跳过去。这使得能占整个游戏一半内容的3d机制变成了视力测试:要么视力好找到了跳过去了,要么原地兜圈子甚至走回头路。2d部分的谜题设计明显比3d关好很多。 其次是捷径不明显的问题非常严重,少开一个就是365里路,而这个问题,结合上一个迷路兜圈子甚至走回头路的情况,带来的负面体验十分破坏游戏热情,捷径处完全可以放点无伤大雅的标志物来辅助玩家记忆,能够极大提高游戏体验。 通关后回头收集的过程更是难受,想走回头路发现之前本来经过时能开的捷径没打开而不得不大量绕路,跑图时间长而且地图没有辨识度,跑得头晕。 2d部分虽然机制和设计都不错,游戏内几乎所有机制都服务于2d内容,但是操作要求意外的高,经常需要玩家作出很极限的跳跃才能顺利过关,而这在解谜游戏这种重思路轻操作的游戏模式下十分不合理,因为游戏里大部分谜题的通关方式只有一种,而玩家进行稍微没那么极限的操作就过不去的话,只会让玩家怀疑是不是解谜思路有问题,而不是操作有问题,平白无故浪费大量时间。 总体的游戏体验就是:2d部分巧思很多,但是3d部分迷路和卡关的时候像坐牢,而就算找到路过关了,成就感也没多强,更多的是一种刑满释放的解脱感和无力感,属实遗憾。
怎么才几十个评价,支持国产的人呢?这才是独游👍
不多见的平台谜题类 3D实际上是俯视角2.5D 机制好玩,只有这么点体量可惜了。 跑图累死,因为容易眼瞎: 跑到一半没找到路,原路返回,然后过一会儿又找到路了。 或者操作失败导致需要绕一圈回来。 操作略显极限。(实际上一眼就能看出来能不能过去,但是能不能操作好又是另一回事了) 谜题难度:寻找眼珠子,试错大于一切 [strike]下次不准拿我的草稿纸糊弄我[/strike]
Excellent, super fun, fresh and crazy mechanics, and made me get lost (positive). This game is HUGE on exploration and I love it. It is a bit difficult due to how crazy the exploration is (and you bouncing between main objective and side content), but the main path is pretty fine. The game even has a fantastic map feature, showing where your dog headed next, and all the collectibles. The extra-content is insane and I loved it. I'm losing my mind trying to find my way into some of the areas, and when you find one out, a cascade of unlock follows.
玩法很新颖 通过在2d和3d之间切换来通关 游戏其实并不烧脑 主要需要的是观察力和细心程度 很多时候因为没看到一条线或者一个格子而过不了关 我本人大多数时候是用倒推来找路 通过判断哪些路能吃到骨头再判断怎么能到这些路(就是这白花花的屏幕看久了真的很累)还有就是如果走错了路真的要绕很久 单行路太多了
创意不错,设计不行 需要重复走大段的路,2D跳跃手感依托 由于跳跃引擎过于垃圾,导致出现许多极限跳,玩起来非常不爽,需要卡非常准
很有新意的解谜,狗勾也很可爱 就是通关之后再收集鸡腿,集齐了也没有给任何反馈,让人有点失落 另外限时成就太极限了,我跟着攻略打都来不及,一点也不能失误太难了 新的推箱子作品赶快端上来吧球球了
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Players by region
Where this game's players are, estimated from review languages.
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