
Pet the Cat is a bullet-hell shooter where you unleash powerful attacks by petting an adorable cat! Fight through endless waves of enemies and upgrade your kitty into a formidable force with food, items, and weapons.
Modeled estimate, not a reported figure. How we estimate →
About
1,Unique “petting” gameplay: Use your mouse to pet the cat and trigger powerful attacks while surviving waves of enemies.
2,Charming hand-drawn world: Dodge, shoot, and upgrade in a cute and lively art style.
3,Build your own playstyle: Choose from food, items, and weapons between waves to create your unique build.
4,Upgradeable weapons & talent tree: Every run offers new possibilities and exciting progression.
5,Global leaderboard: Compete with players worldwide and become the ultimate cat-petting master!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 175 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I petted the cat and it bit me... I think the kitty likes me /ᐠ ˵> ˕ <˵マ meow~
可爱
友善的(除了手腕)小品倖存者肉鴿遊戲,子彈很大且容錯率非常高,2個小時內就擊敗全部的boss。只是流派偏少,可能新鮮度只有10小時內。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean*, German*, Spanish - Spain*, Russian*, Portuguese - Brazil*, Portuguese - Portugal*, Turkish**languages with full audio support
Hours played at review time, across 175 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
沉迷撸猫(辅助模式),不能自拔。 Mewsturbo老师的新作!好玩~! 我将继续冲榜,第一只猫没几分钟就被其他玩家打下来了,从14名跌落到30+名。 各位继续 gogogo~
除了画风好看一些,没有任何优点的游戏。可玩性太少,没有任何构筑的乐趣与深度。2个小时左右基本就已经能够玩完所有的内容和套路,不同的猫之间也是大同小异,完全对不起它首发20元的定价。
我游戏里面的成就都完成了,Steam居然显示一个都没完成,重新进游戏和重新下都无法解决!!! 而且这个 游戏的射击感觉一点用没有,一直在走路躲子弹,根本没机会射击。而且作为肉鸽游戏,提供的机制没有爽快感,可玩性和深度不够,不值这价。以撒的结合才5块钱,这个目前看起来可玩性不足。
好玩是挺好玩的,但是弹幕一多就开始卡顿怎么回事呢,5080不至于吧,其他人有这种情况吗
我從沒想過我會因為撸了九十分鐘的貓就因為手腕失去控制而被迫停下來。 建議各位貓奴撸的時候不要從頭到尾撸,射擊類武器量表從肚子中間這塊輕輕撸就行。 彈幕引導相對簡單,撸不動的時候採用移動武器遛貓跑大圈也是一個方法。 不是很清楚喵喵叫是單純隨機還是如何,但依照我的經驗從頭到尾亂撸是貓都會叫的。
简约可爱的休闲小肉鸽,从Demo玩到现在,正式版内容上有相当的补充,一边听着喵喵叫一遍躲避弹幕的感觉太棒啦!
当时玩DEMO的时候就在想万一真的就只有这些内容怎么办, 结果正式版真的就只有这几种武器, 这几种升级选项, 一个都没有藏着掖着, 行吧... 本身移动时不能攻击这个设定在弹幕游戏里就很难以想象(基本等同于红警那个丢人杀手),虽然也有靠走动发射的辅助武器,但那只是游戏中比较局限的一条分支而已; 再加上攻击还要原地晃鼠标导致本体一直在抖(连制作组都知道这个问题很蠢于是在首页放了一个大大的辅助撸猫按钮但是没有任何文字描述导致我拿到了成就才知道这游戏还有个辅助系统), 而且还要考虑上那个特别大只的本体, 就导致这游戏基本也告别擦弹了, 后期在弹幕极其稠密的时候只能靠技能保命才保险. 后期部分敌弹带跟踪, 这很正常, 但是你这跟踪的强度是不是有点过头了...只要擦弹够近, 跟踪就能直接拐一个九十度大转弯, 吓死个人. 敌弹虽然做了一些颜色的突出的处理, 但是敌人本体那是完全没有, 结果就是后期自己的召唤物,敌人,金币全都混在一起, 整个晋西北乱成了一锅粥, 走位躲弹的时候一不小心就撞敌人身上了, 这点隔壁Paper Planet的突出处理完全就是教科书的存在. 还有金币会消失就算了, 道具血瓶也跟着那么快消失是准备干啥... 游戏建议下载DEMO体验一下就行,里面基本就已经是80%的游戏内容了,不要再花正式版这十几块了...虽说类型上也算半个类吸血鬼肉鸽,但是里面的角色完全没有重玩第三遍的欲望,第一遍解锁徽章,第二遍带上徽章玩一次,就到这里了... 不得不说玩得越多就对国产单机就越失望, 有很多款游戏都是DEMO和开头很吸引人,但是玩下去就会发现之前的就已经是池底了,想再挖下去也没有东西了,真正好玩的游戏靠的还是深度,一直指引你推着你向下探索的深度,不管是玩法上的多样还是道具武器库的庞大这些都行, 一个小池塘是无论如何都翻不出大浪的. 以上来自于DEMO时就很期待但正式版却只三个小时就已经玩不下去的普通玩家的一点心酸心声,三小时,错过了呢...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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