
Every night, you get a strange call from your father—never missing a day. But one night, he breaks into your house. Can you escape the terror of your own father?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
"Pet Cam" is a small horror story game where the player takes on the role of a female protagonist named Arya. Over time, the girl's shocking past unfolds before her eyes.
Within a gameplay time of 25-30 minutes, the game offers multiple endings for players to explore.
This game is primarily a first-person walking simulator, focusing on everyday tasks and exploration in both Arya’s house and a mysterious location
Immersive Daily Life Simulation: Help Arya navigate her day-to-day routine, from getting ready for work to completing small tasks in her home.
Unnerving Atmosphere: Explore Arya’s home and areas where the atmosphere becomes increasingly unsettling with every step.
Exploration-Based Narrative: Dive deep into a story driven by environmental clues and interactions as you unravel the mystery behind the horror.
Walking Simulator Mechanics: A slow-burn, immersive experience that rewards players for taking their time to explore and pay attention to details.
Genres
Stats
Languages: English, Hindi
Engagement
Reviews
⠀
This is a decent game but its not really clear how to get anything other than the noob ending. The story did a good job of immersing me in the characters life. After the initial wave of spooks, I was very much on edge and kept thinking more was gonna happen. This didn't exactly go away when i reached the noob ending. Being met with a realization that i had missed something, I thought maybe I didn't move fast enough or just needed to let a jump-scare happen to find out. Fortunately for me this, isn't a survival game that requires reflexes. Rather, this is a game that very much requires you to think around its limitations. The Pro Ending involves understanding what you can't do with the options provided to move or interact with things in the game. Then, accounting for that, (and anticipating the ending) you do something random. It was disappointing that to get the Pro Ending i had to do something that the story doesn't really sync with. Ultimately after reaching the Pro Ending (with a little help) i didn't get a satisfying extra bit of content. It would have made more sense in my mind to make the alternate ending something that you could have accidentally have run in to. I guess that wouldn't make sense though, given the objective was to play the game "better" and get a different outcome than before. If it were up to me, after the story begins to add spooky stuff in your house, you would suddenly have a thematic motivation to start moving or changing things to your bedtime routine. Even after a playthough to the end, it would have made sense to take action when the nightmare turns real. But no, you just have to know that the end is coming and purposefully go out of your way to take advantage of a staged prompt that, if you miss, you cant remedy later. After knowing and understanding the Pro Ending mechanics, i kind of get it. But it largely only made sense Back-to-Front, you know? Now that i know the answer i can see that i was asking the wrong questions....but the actual question is kind of a let down. I never would have guessed what was needed after the work done to immerse me in the story and character. Maybe if you've played a lot of these Indipendent-horror games it seems obvious, but as someone who is new to the genre i was disappointed. The grief i went through spending a few hours trying to figure it out was all due to my immersion and the spooks. If i had pulled myself out for a second and realized it was a game design decision i was trying to solve for and not a story one, i may have guessed it quicker (and without help). All in all this game is a good try to make a quick spooky story, but it should be free considering the length and lack of reward for your effort. The music was cool tho and the spooky maze part was fun. If your new to the genre and need something to dip your toes into that can offer a challenge and give you a couple of spooks for the cheap, this is a good game to start with.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 21 reviews with recorded playtime.
Her gece babanızdan garip bir çağrı alırsınız,hiçbir günü kaçırmazsınız. Ama bir gece, evinize girer. Kendi babanızın dehşetinden kaçabilir misiniz?
도대체 뭔 겜임
Pet Cam operates within the derivative boundaries of a low-budget, first-person walking simulator, utilizing standard psychological suspense tropes to establish its narrative trajectory. The thematic framework follows a highly compressed progression model centered around a female protagonist named Arya, attempting to reconstruct a series of traumatic familial revelations through environmental exploration. Mechanically, the software relies entirely on binary trigger states and primitive domestic tasks to advance the plot, failing to provide complex puzzle design or dynamic structural agency to the end-user.From a technical design and architectural standpoint, the title displays pronounced operational degradation, operating as a rudimentary asset flip with minimal optimization. The environmental landscape relies heavily on unrefined stock assets mechanically arranged without proper contextual integration, lighting adjustments, or spatial cohesion, resulting in a fractured visual identity. This lack of aesthetic unity is compounded by an ergonomics crisis, including the complete omission of resolution adjustment parameters and advanced graphical calibration metrics. Ultimately, the audiovisual matrix fails to sustain meaningful tension, as the linear narrative structure experiences rapid mechanical saturation long before reaching its multiple conclusions, leaving the user with an empty interactive experience devoid of creative utility or technical polish.
죄송하지만 게임 만들지 마세요. 기술 배우세요 전기 자격증 추천드립니다.
Its a small yet decent game with a good few spooks, The story is wrapped up quite nicely. Try the game for yourself and hope that the developers makes another one.
La neta no entendi ni vergas
Decent graphics but looks like it was produced as a middle school science project. Plus, no options for vsync or graphics.
the pro ending defies any attempts to understand whats actually happening. ive never played a better more egregious example of a game that makes completely confusing and incomprehensible such a clear and obvious premise for a horror game. its kind of awe-inspiring.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.2K | 90 | 69% | $3.99 | |
| — | 0 | — | — | |
| $0 | 142 | 76% | Free | |
| — | 0 | — | — | |
| $10K | 180 | 72% | $1.74 | |
| $901 | 20 | 50% | $4.49 |