
Persha and the Magic Labyrinth is a new kind of puzzle RPG that combines 3-match puzzle and dungeon RPG. Control the main character "Persha," a young girl, to solve the mysteries of the tower and catch your nemesis "Rock"!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 35reviews | 83% | — | $4.5K |
| $2.99−70% | 80ratings | 59% | — | not modelled | |
Engagement
Reviews
A fun little match-3 game with a highly enjoyable content overall. It it crystal clear that the developers loved what they did and put in a lot of effort to make it happen. However, the missions to get cats can be a huge pain as you'll never know which previously unlocked cat you'll need to get cats on the higher levels. And it may just be the RNG, but a big pile of keys can literally zero your changes to finish a mission if Rock arrives way too soon.
マッチ3パズルにゆるくRPGを融合させたゲーム。 パズルを解きつつ盤上にいる主人公のペルシャを移動させて敵を倒したり盗賊団首領のロックを捕まえに行く。 重力に従ってキャラクターや敵が下に落ちるため、パズルを解いたら思わぬ挙動で攻撃を受けたりする。 各エリアで条件を満たすと魔法猫というキャラを獲得でき、使い切りで回復したり敵を倒したりできる。 アラビアンな雰囲気もGood。
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5K | 213 | 49% | $0.99 | |
| $4.5K | 142 | 77% | $0.99 | |
| $4.5K | 112 | 76% | $1.99 | |
| $4.5K | 53 | 79% | $4.99 | |
| $4.5K | 256 | 62% | $0.99 | |
| $4.5K | 97 | 82% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.4K | 31 | 97% | $5.99 | |
| — | 0 | — | — | |
| $16.2K | 63 | 98% | $9.99 | |
| $15.8K | 52 | 92% | $12.99 | |
| $15.4K | 84 | 94% | $9.99 | |
| $8.7K | 111 | 94% | $7.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
| $9.99 |
| — |
| — |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 35 reviews with recorded playtime.
[h1]三消爬塔,好玩又上头[/h1] 消除作为古老的一种基础玩法,总在天才开发者手上玩出新花样,像我一个玩三消的老粉,大部分三消玩法的游戏已经很难让我提起兴趣,玩法层面的变化很少,大多都放在外围系统阿,换各种题材包装啦、实时多战啦、甚至多人吃鸡,本作还是带给我不少新鲜的玩法体验,具有挑战性的连续爬塔玩法,让人欲罢不能! 游戏的核心机制是三消,但可以移动棋盘中的任意方块4方向进行交换位置外,还可以通过移动主角佩露夏来改变方块的位置,方块交换为常规规则不多赘述,有意思的是,前来围剿你的敌人(小猫)也是可以移动同色进行消除,或者恰好它们走到一起形成消除,关于角色移动就引入了游戏另一个核心机制,就是抓捕小偷路克,在消除了指定数量的钥匙路克就会出现,这时候就需要操作主角接近路克将其抓捕,在路克出现之前不会有步数限制,当路克出现后就会限制移动的步数,必须在限定步数内将其抓捕才能完成关卡,挑战失败除了步数耗尽,还有就是血量扣完,整个游戏玩起来还是具有一定难度的。 一个三消和一个抓铺,将游戏的玩法进行了重构,三消成为完成抓捕目标的手段,甚至只要步数足够,完全都可以不直接消除,只靠移动抓捕太慢,通过消除直接将目标落到主角附近,两者交相辉映,水乳交融。如果只是单独的关卡,那样很难设计出难度,游戏中一共12座塔,每座塔10小关,需要连续挑战10关卡成功,才视为完成整个挑战,这样就需要玩家合理规划行动策略,利用好每小关完成任务挑战获得的魔法猫,才能完成整10关的挑战。 巧妙的关卡设计+丰富的魔法猫能力+消除还是跑路的策略选择+可爱的猫猫,非常值得喜欢三消解谜的玩家进行尝试,Steam版上虽然是手机移植而来,但重新做了UI布局,目前也只有一个故事模式,在每座挑战成功所获得的分数,会进入一个全球玩家排行榜,目前玩的玩家不多,很容易排到前面的,期待在排行榜上看到各位了~~ [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
畫風可愛,玩法比較簡單~ 解謎向爬塔三消遊戲,每一層都有一個目標任務,通過任務可取得不同的魔法貓(有功能)。 不能升級、購買東西(至少我目前不行,金幣不知道可以拿來做什麼),沒有養成要素,沒什麼RPG感。 每一層的關卡設計都是固定的(不是Rogue遊戲),除非沒有解到目標任務,不然不會想再去重打了(重打需要從該塔的第一層開始)。
맵에 존재하는 오브젝트나 적 몬스터를 3개 이상 나열하여 없애는 3매치 게임입니다. 매 스테이지 맵에 존재하는 오브젝트를 없애는 것으로 캐릭터의 버프나 자원을 얻고 플레이어에게 접근하는 몬스터들로부터 피해를 입지 않게 없애야 합니다. 그리고 스테이지 마다 주어지는 미션을 해결하여 스킬을 얻을 수 있습니다. 그래픽은 캐릭터들의 디자인이 귀엽고 깔끔한 편입니다. 게임의 구성이 괜찮아서 루즈해 질수 있는 3매치에 긴장감을 주고 미션 해결을 위해서 나름 머리를 좀 굴려야 되서 퍼즐 게임으로서 재미를 줍니다. 단점이 있다면 한 개의 탑은 열 개의 스테이지로 구성되어 있는데 중간 세이브가 없어서 중간에 그만두면 처음부터 해야 하는 것과 전체적은 분량이 기본 6개의 탑과 B사이드의 6개 탑으로 구성되어 있어서 120 스테이지 이긴 하지만 B사이드는 사실상 기본탑 스테이지 구성의 재탕이라 분량 자체가 많다고 볼 수는 없습니다. 총평을 하자면 게임 자체의 재미는 괜찮은 편이라 3매치 게임에 흥미가 있다면 해볼만 한 게임으로 여타의 다른 3매치 게임에 비해 가격이 비싼터라 할인이나 번들로의 구매를 권합니다.
很有意思的三消游戏,画风可爱,关卡有不错的重复可玩性,追求完美过关也比较有挑战,总的来说值得一玩。
可爱哈哈哈哈,适合不想玩大型游戏时候用来放松的小游戏
Persha and the Magic Labyrinth -Arabian Nyaights- is a colorful puzzle RPG that builds an adventure around familiar match-three mechanics while introducing movement, exploration, enemies, and collectible companions. Developed and published by BeXide Inc., it follows Persha as she enters a mysterious tower in pursuit of her rival, Rock. Its playful Arabian fantasy theme, cheerful artwork, and cat-centered personality immediately establish a lighthearted tone, but beneath the cute presentation is a puzzle system that asks players to think about positioning as well as conventional tile combinations. The basic objective is easy to understand. Players clear groups by matching three identical pieces vertically or horizontally, but Persha herself is physically present on the puzzle board. She can move in four directions, and her position influences how pieces can be cleared. This makes movement an important part of solving each stage rather than simply an animated representation of the player's actions. Successful play involves studying the board, deciding where Persha needs to go, and creating useful matches while navigating whatever obstacles or enemies are present. This additional movement system is the game's most important departure from standard match-three design. Traditional matching games can become heavily dependent on spotting obvious combinations, whereas this adventure frequently asks the player to consider spatial relationships between Persha and the surrounding pieces. The concept remains accessible enough for casual players, yet it adds a modest strategic dimension that keeps the mechanics from feeling completely conventional. Enemy encounters also contribute to the RPG atmosphere, turning the puzzle board into something closer to a compact dungeon encounter. The adventure contains 120 stages, providing a substantial progression path for players who enjoy gradually increasing puzzle challenges. The stage-based structure works particularly well for shorter sessions because a player can complete a few puzzles and stop without losing track of a complicated campaign. At the same time, the mysterious tower gives those individual challenges some continuity. Advancing upward feels more purposeful than simply moving through a menu of unrelated puzzle boards, even though the overall experience remains mechanically focused rather than heavily narrative-driven. Magic Cats provide another layer of progression and discovery. A hidden Magic Cat can be found within each stage, with players needing to solve secrets or riddles to uncover them. These companions possess different powers and can help Persha during her adventure. Their inclusion gives completion-minded players an incentive to pay closer attention to each level instead of concentrating exclusively on reaching the exit. Collecting them also complements the whimsical identity of the game and provides a satisfying secondary objective across the large number of stages. Visually, the game favors bright colors, expressive characters, and an intentionally cute fantasy style. The Arabian-inspired environments and magical imagery give the tower a recognizable theme, while Persha's character design fits naturally with the energetic presentation. It is not attempting to deliver a dark or realistic dungeon-crawling atmosphere. Instead, everything from the character illustrations to the magical cats reinforces an inviting and family-friendly sense of adventure. This visual approach works particularly well with the relatively relaxed nature of the underlying puzzle mechanics. Despite being described as a puzzle RPG, players should not expect the extensive systems normally associated with a traditional role-playing game. The emphasis is on puzzles, stage progression, enemy encounters, movement, and collecting Magic Cats rather than elaborate equipment, complex statistics, branching character builds, or unrestricted exploration. The RPG framework gives context and personality to the puzzles, but the matching system remains the central attraction. Anyone buying it specifically for deep role-playing mechanics may therefore find its scope comparatively modest. There is also some potential for repetition. With 120 stages built around a consistent matching foundation, enjoyment will depend heavily on how much the player likes this style of puzzle solving. The movement mechanic, enemies, secrets, and collectible cats introduce useful variations, but they do not completely transform the fundamental gameplay from stage to stage. For puzzle enthusiasts, that consistency can be relaxing and satisfying. For players who need frequent changes in mechanics or substantial narrative developments, longer sessions may eventually begin to feel repetitive. Steam Deck compatibility is a notable advantage. The game is officially Steam Deck Verified, with its core functionality working through the handheld's controls and its interface remaining usable on the smaller display. Controller prompts and general navigation are appropriately supported, while the game can run using settings suitable for the device. Its viewpoint and methodical pacing also translate naturally to portable play, although demanding visual settings can still make sensible performance adjustments worthwhile for players prioritizing battery life or consistent performance. Overall, Persha and the Magic Labyrinth -Arabian Nyaights- is an appealing example of how a familiar puzzle concept can gain personality through a few well-chosen additions. Persha's ability to move directly around the board provides the defining mechanical twist, while the 120 stages, hidden Magic Cats, enemies, achievements, and leaderboard elements create plenty of objectives for dedicated puzzle fans. Its RPG systems are deliberately lightweight and repetition can emerge during extended sessions, but the charming presentation and approachable design make it easy to enjoy in smaller bursts. Players who appreciate match-three games and want something with a little more movement, exploration, and character than the standard formula should find a pleasant adventure here. Rating: 8/10
我觉得在推荐和不推荐之间应该有一个“没事干可以玩,但也不是那么好玩,随便吧”的选项。 在充斥着色情游戏的三消tag里,能找到一个有着正常剧情的三消游戏真的好难……这个故事太简单了,道具也只有每关完成任务后的一只特效猫,特效猫画得还挺丑……最难受的是每一个塔一共十关,这十关必须一口气过了,不能关闭游戏歇会儿明天再来,只要一关,就得从第一关开始打……不知道是BUG还是就是这种设定。游戏时长倒是上去了,毕竟要做到全S全收集需要些运气。
很小众的三消小游戏,还有一点点剧情,难度越到后面越难,特别是要全收集通关。而且每个塔不能选层数来打,只能从头开始打,比较耗时间,也看运气
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