
A refugee capsule lands on an uninhabited planet. You have to survive, rebuild civilization and, if possible, regain control over the Earth. One big universe, one endless pvp session for all players.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 9 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've played 70 hours into first week. Got into a planet with a player with 11 millions influence. I've created soldiers and start searching and destroy all 16 hubs as an invader. I had risq, but after 7 days i have domination on this planet where i am. Effort, strategy, and now i build my defence. This game is purelly great! The fact cause you can choose to colonise other planets ( and i can say they are many) is wonderful, but i suggest to build a good defence on first one first. The objective is to rulle the earth, wich is far away from where you start and gives you some extra bonuses, but you build telescope and search than fly and colonise. Congrats for this beautiful game. I really love it. Keep me busy and entretained. Is a bit complicated at first, many players quit because they scare about other players influence or they dont have patience (this is a long term game) but in fact is unique. I love unique games. I hope to see as many players i can soon in this gorgeous game! (ink)
Купил я значит эту игру. Вроде ахуеное начало, но ♥♥♥♥♥! ПАУК НАПАЛ, думаю окей, ладно не повезло со спавном. Пошёл к лесу, дерева нарубить, по итогу. Откинулась большая часть людей и осталось только двое. Сейчас одного из них Тигр грызет, который куда-то пропал, к слову. Не знаю, может стоило пройти обучение, если оно было. (Ибо меня почему-то закинуло сразу на остров какой-то). Ниже прочитал (ВОТ ИМЕННО СЕЙЧАС В 6:15 УТРА ПО МСК), что надо поставить костер для отпугивания зверей.. Такое ощущение, что юнит делает не костер, а молится Богу. Не знаю, что курил разраб при разработке, но мне понравилось. Разраб, если читаешь, скажи чё куришь, а то вдохновения для фанфиков нет. 10/10 Пауков по ебалу моим гражданам. 10/10 Тигров по ебалу моему гражданину. 10/10 Зебр 🦓 , за всё хорошее. 100/100 курилок для разраба. Сам с игры угарнул и буду угарать дальше))0) P.s 08.10.2022 6:22. Зебра от человека далеко не ушла, тоже молится Богу. P.s.s 08.10.2022 6:31. Заметил, что костер тоже тратиться и надо подкладывать дерево. Разрабу +rep за такую продумывание. Не знаю сколько ещё буду писать и дополнять отзыв, но наверное долго. P.s.s.s 08.10.2022 7:14. Я всё ещё рублю тот куст с один человеком. P.s.s.s.s 08.10.2022 7:40 СЛАВА ЯЙЦАМ! Я СТРОЮ ДОМ! P.s.s.s.s.s 09:10.2022 8:24 Я дебил, сломал рынок, на который угробил много времени. (Не было камня на страте, пришлось ставить шахты) Ща буду отстраивать. P.s.s.s.s.s.s.s 15.10.2022Ъ 21;14 Меня затопило на*уй P.s.s.s.s.s.s.s.s 22.02.2023 14:01. Я обзавелся своей колонией, на данный момент строю вышки, чтобы обхватить больше местности для просмотра, к сожалению, на родном мире появился тиран, НО! он вроде ничего не делает и вообще забил на игру. Надеюсь он вспомнит про свою планету. P.s.s.s.s.s.s.s.s.s 18.06.2023 11:26. Какой-то черт мне поселение сломал. Остался только один рабочий и хаб. Рабочий в какой-то жопе. P.s.s.s.s.s.s.s.s.s.s 24.06.2023 11:49. Я вышел на глоб.рынок. Если у вас много ресурсов, но мало золота вам точно туда. За 1.000 кремния 65.000 золота. (Теперь 64.000 золота)
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is very fun. It's slow, that's true, but that's what I like. It makes it relaxing. I am not sure what happens after someone takes Earth though, which is the stated goal of the game. Will we start over, or will the owner of Earth have to defend it forever?
Feels great to play and has that "your favorite childhood strategy game" aesthetic. Just needs more people
Its pretty awesome. love how i can make big armies and massive colonies. building and character unit graphic details could be a bit better but im aware its a game in progress. also highly suggest putting wheels on the tanks, the penguin wobble is cute and all but cmon lol. unit upgrades sounds like a nice update in the far future.
in the first 24 hours i was lied to by russian "allies", back stabbed, betrayed and eventually account ban. enjoy edit: my initial review was written in anger and ignorance.
Great game, well executed concept, really underrated combination of elements that you don't see too often as a slow-burn MMORTS. My retro gaming heart is truly full of glee. >> PROS: - THE LAW SYSTEM: It's a really well thought-out set of rules that effectively discourages randomly attacking your neighbor. In summary, you have 6 statuses that apply to all players that change depending on their actions. If there is no Governor, all players start as Settlers. The first person to achieve 14,400 influence becomes Governor. Once a Governor appears, everyone else becomes a Refugee. Refugees have 5 days before they become Illegal. Refugees may prolong their status by donating units to the Governor’s monastery if they have built one. Each Illegal player on a planet reduces mining productivity by 10%. The Governor can legally declare war on and attack an Illegal player. If anyone attacks anyone else for any other reason, they become an Invader. Each invader on a planet reduces the overall mining productivity on that planet by 5% and thus becomes a target for everyone else. If the governor attacks someone illegally, they become a Tyrant. Tyrants gain 20% mining productivity, but also decrease mining productivity by 15% for the entire planet. This also makes the Tyrant a target. There is also a status called the Marauder who is an attacker that has no influence on the planet they're attacking. The number of Marauders does not impact mining efficiency or any other mechanic. There are some other points, but this is the gist of the Law System in the game. This system highly discourages random attacks on other players by imposing negatives on players' mining productivity and painting a big red target on the hostile's back. However, it doesn’t make attacking completely useless, but it's more of a tool to use when politics is no longer an option. >> CONS: - GAME CRASH: The only time the game crashes that I've encountered is when just opening the game. I'll see my base for a few seconds, then the game crashes out. After a few tries, it stops happening. - REGENERATING FOG OF WAR: After a unit has walked through an area, a view of that area lingers afterwards. Slowly, the area becomes black once again and can no longer be seen. I don't think the fog of war should regenerate. We should be able to continue seeing what we last saw after passing through an area, but only immovable objects like trees, resource nodes, and buildings, but not moving entities. This game is very slow in a good way, so coming back after sending your scout to look around after giving it a predetermined path only to find that the fog of war has covered its tracks once again is disheartening for someone who is maybe doing chores while playing this game or just decided to look away at a video for a bit. - UNIT PATHING: It’s kinda bad. Sometimes your units will have to walk through chokepoints. If a chokepoint is full of other units already walking through it, they try to find another way around an obstacle. Sometimes, that detour takes units face to face against hostile entities, which isn’t fun to micromanage. A few times, I’ve seen units run off at a completely random direction and keep running in a straight line until they encounter something that kills them. - LACK OF COOP: All players begin on a random planet. There's no way for you to play cooperatively or even competitively with your friends. You could eventually leave your planet and go to where a friend might be, but it takes a few days of playing to really gear your base up to be able to conduct space travel. >> CONCERNS OF OTHER PLAYERS THAT I'D LIKE TO ADDRESS: - NO NEW PLAYER PROTECTION: Yes, there is a learning curve. Your first game probably won't be a successful game, but you will learn from it. Yes, you are going to encounter players that are way stronger than you, but the game has mechanics to keep you an undesirable target as explained in my "PROS - THE LAW SYSTEM" section and in the game’s manual. The game’s rule system is a really integral part of the game, so it’s important to read it. They also provide a button for you to start over if you don't like your odds of surviving on a planet. You can view how many players there are on your planet, what their names are, and what their influence rating is. If they're way above you and you don't have a chance of becoming governor, then just abandon that colony and start over on another planet.. (Or go out guns blazing ;D) >> QOL: It could use some quality of life updates. Just things that are normal for RTS games, but this game doesn't seem to have. For example... - Double clicking one unit in other RTSs would normally select all similar units visible on the screen. It would be useful in this game too. - Units are too small and need to be highlighted. Getting tired of spamming my selection window to find scattered units. - An option for WASD movement to scroll around instead of using the arrow keys would be great. - Adjustable scroll speed for WASD, arrow keys, and mouse edge scrolling. - Refugee status timers on players visible to the governor. (Debatable, but I'm not mad at the way it is currently) - Private messaging between players. >> OTHER NOTES: - There are some quirky mechanics that are funny when you think about them, but serve as a way to balance the game. For example, attacking a stone gate sends back 80% damage to the attacker. So if you send a group of tanks to break down a gate or fence, you will probably come back to find them dead. But if you think about it, it makes walls really serve a purpose instead of just slowing down the opposition. Walls aren't impenetrable, but I don't want to spoil anything. - Tigers shouldn't be able to kill tanks. If they were space tigers, sure. But they look like regular tigers. C'mon, Aleksandr, give us space tigers!
I participated in testing a year before the release. The way the game is played after release exceeded my expectations. The game feels unique. The main disadvantage at the moment is that the game takes a lot of time. The more time you spend, the more power you have.
Great concept with a long way to go! If they keep developing this game, there's no telling how awesome it could get. Currently, things are a little slow, but if you get through the early game you can try fighting other players in a massive open world map, fighting for resources and tearing you way across the start to claim earth. Its a long trip though so be ready to set up loooots of refueling stations lol
Неплохо, только не знал, что в вк игра вообще бесплатная) Надеюсь, в неё будет играть больше людей, достаточно интересная игра
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Players by region
Where this game's players are, estimated from review languages.
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