
Spin your way to victory in this slotmachine-driven dungeon crawler. Battle monsters, collect loot and unleash the power of the random reels !
Modeled estimate, not a reported figure. How we estimate →
About
Every action, every event, every discovery is determined by... a slot machine. Dive into a procedurally generated dungeon, explore its mysterious depths, and let fate pull the strings of your adventure.
Attack, defend, loot, trade, or flee — it all depends on the spin.
Every action is handled through a one-armed bandit.
It's not just luck — try to stop the reels at the right moment to trigger favorable outcomes.
Combine symbols to unleash powerful effects… or devastating disasters.
Adapt your strategy based on the spins and the artifacts you unlock along the way.
Spend energy to re-spin certain reels and try to improve your results.

Procedurally generated maps — no dungeon is ever the same
Varied weapons, powerful items, and incredible artifacts
Multiple playable classes, each with their own unique twists
Goblins, skeletons, bandits, ghosts, dragons… and much worse
Mysterious chests, shops, unexpected blessings or curses
Modify probabilities, rig your luck… or suffer the consequences
Permadeath — every run is a unique attempt to go deeper than ever before
In Pereelous, luck is your weapon.
Will you twist fate to your advantage… or become its eternal plaything?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A super fun indie game!
I'm a big fan of Vandermasen's games. They all feel familiar, like the ideas I'd have as a kid. This one was fun, but it does have a few bugs. Every single time I play as the wooden puppet, it randomly crashes during battle, and when I reload, it shows the save file as the peasant. Not a big deal, but I'd love to see it get fixed. Either way, I enjoy this game, and thank the creator! <3
Random Scuffed Games #489 https://twitch.tv/DitoMido Aktuelle Spielequeue: https://rsg.ditomido.de Bisherige Reviews Archiv: https://rsg.ditomido.de/archive Vorgeschlagen von: KarrasTheRaven_ Pereelous ist ein ordentlich schwerer und Glück basierender Dungeoncrawler und erinnert mich am ehesten noch an einen Mix aus Cloverpit und Shroom and Gloom bzw. Slay the Spire. Banger Musik, starke Grafik cooles Konzept und grünstiger Preis - was will man mehr? Ich meine, das Spiel versucht uns sogar einen Höheren Sinn durch eine Story zu erzählen! Rating: Dito: 5/5 Chat: 4.38/5 Gesamt: 4.69/5
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Languages: English, French
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You mean to tell me after all the trash and gimmicky battle roguelikes that use a slot machine that I've played, the only one that actually incorporates the slots into the mechanics in a smart and creative way is only $1 on sale on Steam?? I can't believe I didn't hear about this before. I legitimately found it rummaging through the steam Summer Sale looking at cheap deckbuilding roguelikes. Hidden gem. This isn't going to change your life or anything, but it's an excellent bite sized package and unique spin (pun intended) on the genre. And like I've said, it's the only one that I've come across that built it's gameplay around the slot machine idea rather than stuffed it in as an afterthought.
Es un rpg por turnos pero para ludopatas degenerados. EN LA SIGUIENTE TIRADA ME RECUPERO. EN LA SIGUIENTE TIRADA ME RECUPERO. EN LA SIGUIENTE TIRADA ME RECUPERO. EN LA SIGUIENTE TIRADA ME RECUPERO. EN LA SIGUIENTE TIRADA ME RECUPERO. EN LA SIGUIENTE TIRADA ME RECUPERO.
I'm recommending this due to the price point. 8hrs of play so far for $5. I do have some issues. I don't quite fully understand how the cards and slots work with the weapons. It's not well explained. When you unlock the monk, you just start dealing stupid damage, yet struggle with most other characters. I need someone to hold my hand and explain wtf is going on... besides that, I've been enjoying the game, I just don't know why or what I'm doing.
I came across this by accident. I don't normally play roguelikes but this one is really good. Runs are relatively short and have a defined end goal. The game's systems have a good balance between simplicity and depth. Some characters feel weaker than others but maybe I just didn't figure out the right strategy. I really enjoyed seeing just how broken I could make some builds.
I think the game has a lot of potential within the genre. I just think it need a bit more work - some balancing, and remove the stupid weapon durability.
It's okay... I guess. For what it costs, I suppose I can recommend. The art is decent, and the core gameplay loop is fun, but the balancing is horrible, with a lot of things feeling like oversights. Why is chain so much more powerful than everything else? Why do the big scary rats from the third level sometimes show up and obliterate you on level 1 or 2? Why are there loads of ways to get armour but no payoff for it? Why is poison / burn so useless against enemies and yet so strong against the player? Fleeing feels useless, until you realise that fleeing a boss counts as a victory, even against the final boss - even the secret mega-final boss, meaning that being able to reroll fleeing is an insane trump card that can win you the entire game provided you have enough gold to essentially bribe your way through every challenging fight. Just some weird design choices. 6/10.
So I got recommended this game by Youtuber Olaxia. Mostly because his choices in the game frustrated me to try it myself. First Run, using the Knight. Won against the Mine Boss, the Big Golem with a satisfying build, tried to run endless mode in the City and got knocked out by the big rats. Fair enough, build wasn't as optimal. So I tried using the other class as well, (Jack Pott, Leg'allin, and the Wizard (forgot the name) And I like the Wizard more than the other Champion. Jack Pott's primary attacks uses tomatos, so you have to beat the enemies in as fewer turns as possible, tried him multiple times. Leg'allin's still uncharted waters for me, have to try a few runs with her. But of all the Champion the Wizards got me close to beating two bosses before I got kicked in the City again. All this to say, I honestly feel like the 2 out of 3 champion you unlock are relatively weak to make a build out of. Their foundation is a little hard without money (which I quickly ran out of re-rolling often) and the time it works I didn't get enough time to get a feel. Maybe I need to more time, get gud as they say. Though I personally would like some meta-progression added, Like a skill tree for the respective classes that adds some more slots, a different attack move, just unlocks so starting a run feels smooth. And also Workshop support. This game's wide range of arsenal and enemies would fit a mod support type game. Anyways, great Godot game, super fun so far.
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Where this game's players are, estimated from review languages.
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