
Pepper Grinder is an action-packed 2D adventure blending traditional platforming with an alternate drilling mode that allows you to dive in and out of the earth like a dolphin swims through water.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−60% | 1.3Kreviews | 86% | — | $165.5K |
| $4.49−70% | 287ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gameplay très fun et difficulté bien dosé, un 100% un peu rapide mais le boss de fin est vraiiiment très stylé avec des détails subtils très sympa alors ça pardonne tout xD Enjoy !
Um jogo muito divertido e extremamente satisfatório de jogar. A mecânica da broca é bem boa e eles foram bastante criativos para diversificar a experiência. O jogo é curto, mas tem uma duração condizente com a proposta e não chega a se tornar repetitivo. O único ponto que não me agradou muito foi o modo Time Trial, mas a campanha principal compensa bastante. Recomendo! Nota: 8/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Italian, Polish, Portuguese - Brazil +2 more
| $14.99 |
| 81ratings |
| 88% |
| — |
| not modelled |
| $5.99−60% | 22ratings | 90% | — | not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Full disclosure: I should have liked this. I like most Devolver-published games. I like lots of fast-moving, fluid 2D side-scrolling indie games. I like platformers in general and polished pixelart passion projects in general. This game just [b]did not flow[/b] for me at all. Like, AT ALL. The core idea is that all movement is accomplished by drilling through patches of soft ground. You have to press the drill spin to enter, then you manage your arc while you are underground, then you have to time a 'boost' so that you launch out of the ground aimed in such a way that you land in the right place or can reach the next drillable patch. This kinda felt like falling off a surfboard over and over. Aside from the controls and gameflow, Pepper Grinder looks like it is borrowing a lot of structure from Donkey Kong Country 2. There are hidden skull coins in every level, and it looks like you find shops and can use them to buy various extras. Usually I love to hunt for secrets as I move through a level, but here I would miss them left and right and have no idea where to look. I struggled to go fast (chaining drill boosts / lining up drill launches) and struggled to go slow (find hidden coins). Anyway there must be people who 'get' this but this was not my jam [b]at all[/b]. Happy to refund it and put the $6 toward a Devolver game I will actually enjoy.
I've done everything in the game except the speedruns, and i have to say this game is phenomenal with its only flaw being its too short! The mechanics are fluid and dynamic but still easy to understand, rewarding quick reflexes to pass rhe levels but attention to detail to find all the skull coins. The art style is cute and well-done, the story is... well mario-tier to be honest, this is not Celeste, but the soundtrack is a BANGER. id strongly recommend picking it up.
前两个场景的关卡还很有意思,但从boss起就越来越凸显出游戏机制的弊端。 在钻地时不能控制快慢,转弯有一定的角度,导致每次钻入都要鼓足勇气,一个不留神就飞出去没有挽救余地。第二个boss会摧毁土地,简直噩梦,控制玩家走位的同时,控制了输出空间,也控制了落地空间,也控制了攻击节奏,完全在敌人身上表现了一个机制多种用途,而玩家还是很弱小。 勾爪也是灾难设计,不能转向,按钻地键一样是射出,不能反悔,勾着的时候撞墙上了还立刻脱手摔死,没一丝喘息机会。
In all my time as a game designer I find that the way the first boss is a little ballsy in being difficult, and so far the levels are easy but there's just a sharp difficulty spike for each boss that doesn't seem to be matched by future level design; the game is fun other than that.
I was drawn into this game because of the art style and a youtuber I like to watch said it was good. I agree, this is a good and unique game that is fun to play... until you hit the first boss. I am sure this is skill issue, but after 50+ tries to beat the first boss I threw in the towel. It is crazy how big the difficulty spike is. I still think this is a cool game and should be seen by more people, but I am just not sure if this one is for me.
This is a beautiful game with fantastic bosses and fun mechanics, I truly think this game only gets better the more you play. The main story can be rather short but I think the sweet spot is going for all of the big coin collectables, If you go for all of the time attack times this game starts to overstay its welcome a bit. I really hope this isn't the last we see of pepper grinder because I really enjoyed my time with this game.
3/5. A very simple platformer that I've been waiting on since even before I got a PC. I will say, I'm not disappointed, I just think I hyped myself up too much. The gameplay is great, and the grinder controls pretty well for the most part. The most annoying thing is how gravity works when you jump out of a block but I think that's just me being bad at the game. The stickers are easy to collect and are honestly there for those who like that stuff. I'm not really a side quest person, so I was glad to see they were intrusive. I did collect all the medals which was really fun to do. The gameplay is really the focus. You aren't playing a game like this for the story. It's like expecting Mario to have a Naughty Dog story. I wish there was a little more game, and hopefully there's a sequel that borrows more from Drill Dozer (the obvious inspiration for this game)
ドリルで掘り進む爽快感が楽しいステージ攻略型のアクションゲーム。 スピードがあり少しクセのある掘削移動は操作に慣れがいるため最初はミスにつながりがちですが、慣れてしまえば思ったように進めるようになり上達を感じられて楽しいです。 速すぎて上手く操作できない場合もオプションからゲームスピードを変更できるたり、ミスをしても中間地点が多めかつ、リトライが素早くユーザーフレンドリーな作りをしていると感じました。 各ステージには通常のカジュアルプレイに加えて、タイムアタックモードがありスピードランを楽しめる方にはおススメかも。 ただ通常プレイでクリアするだけなら皆さんが書かれているようにボリュームが少ないので、一つのゲームで長く楽しみたい方には非常に不向きと思われます。 収集要素であるステッカーは、ゲーム内通貨を消費してガチャを回してのランダム排出なのですが、1枚ずつしか出てきてくれないためコンプを目指すとガチャを回す時間だけが続いてしまい、ここは非常に退屈だと感じました。 まとめて10回分とか出してくれると嬉しいと思われます。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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