
Become a PEGGO! Quintillionaire in this exciting pachinko incremental game.
Modeled estimate, not a reported figure. How we estimate →
About




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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is to short
Honestly really liked the idea. Was a lot of fun the first 20~ hours (idle time included). After prestiging about 5 times, my game started lagging due to the amount of balls. Completely unplayable imo, though if you have more patience, I can see this being a really big contender for the idle game market if the dev(s) works on performance issues and add steam achievements (achievements would've made me at least made me give a positive review) [b]TLDR: performance issues, lack of steam achievements, needs works but promising idea[/b]
Cellphone game as a Steam game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's fun initially, but there's a wall with prestiging at around 200-300
It's not been updated since a few months after release and I think it could use some love. At the very least I wish it had Steam achievements. I'd give it a neutral review if I could. Downvoting but if I notice the dev updating it in the future I'm open to swinging it to an upvote. It just needs some bug fixes, optimization and polish. None of that should be a ton of work.
I know better free idle games the finale upgrade is useless and its just not worth any money
I did it. I got every upgrade. Pretty fun game. The only problem I have is that the game doesn't resize when you change the size of the window so you have to play fullscreen if you want to see everything at once.
peggo
Cute little idle game. A few minor bugs (e.g. +2,500 doesn't add 2,500 to your token value but instead sets it), but they're minor quibbles. Biggest downsides: it doesn't save your settings for Sound Effects and Music when you exit, and it doesn't tick up on close and fill in for downtime, so you have to keep it running to progress.
Meh. This would be okay if it were free, but it's nothing special and it has a few problems. - The toggles for music and background effects do not save when you quit. - The upgrades tabs have numbers indicating how many are currently available. On long runs, these numbers are not accurate and the formatting gets weird, with the numbers appearing where they should not be. - No offline progress at all.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $39.9K | 447 | 74% | $4.99 | |
| $17K | 63 | 94% | $6.99 | |
| $10.9K | 112 | 62% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 105 | 49% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7K | 64 | 67% | $4.49 | |
| $7K | 51 | 92% | $3.99 | |
| $7K | 74 | 78% | $4.99 | |
| $7K | 85 | 65% | $3.99 | |
| $7K | 116 | 69% | $3.99 | |
| $7K | 146 | 95% | $2.99 |