
Launch balls, hit pegs, make numbers go wild. A short pachinko-inspired physics incremental about chaotic upgrades, combos, and ridiculous score-chasing chaos!
Modeled estimate, not a reported figure. How we estimate →
About

Pegfinity is a short colorful, pachinko-inspired physics-based incremental where a single shot can spiral into massive chain reactions, exploding scores, and absurd combos.
Launch balls, hit pegs, unlock chaotic upgrades, and turn a simple board into a ridiculous score-chasing machine.
You are always one lucky bounce away from your biggest run yet.

Between runs, unlock upgrades that push every shot further and make the board more chaotic.
Stack multipliers with the Hypemeter
Fill the board with explosive, electric, and gold pegs
Unlock gadgets that cheat physics: lasers, portals, a gumball machine, even a pinball bumper
Launch special balls that shatter, zap, spray watermelon juice, or disco the whole screen
Discover pegs that steal the run: chickens, UFOs, mirrors, clowns, and an atomic bomb that hits everything
Chase bigger combos, bigger payouts, and bigger score spikes
With over 150 upgrades to discover, every run gives you new ways to bend the board in your favor.
Every board is randomly generated. Every upgrade sticks. The game keeps handing you new ways to break it.
End with a board filled with effects, combos, and massive score spikes. Each run escalates:
More hits
Bigger numbers
More unpredictable outcomes
You’re always one lucky bounce away from your biggest run yet.
Every hit is a small dopamine boost. Every run builds toward something bigger. Short sessions turn into long ones.
You launch one ball…
Then another…
Then one more to try something new…
And suddenly, everything clicks.
Grow stronger over time with upgrades that carry across runs:
Multipliers
Stronger pegs
Bigger payouts
Game-changing boosts
Each run feeds into the next.
Pegfinity is inspired by a handcrafted pachinko-style board passed down through generations.
A simple idea, rebuilt into something faster, bigger, and far more chaotic.

Over 150 upgrades
Unlock unique pegs, balls, slots and cool gadgets
Random generated board - Each run is something new!
Permanent unlockable Power Ups!
And of course some biiiiiiiiiiig numbers!
See you in Pegfinity!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 345 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty fun game, and if you can get it cheap there's not really a reason to say no. 100%ed it after maybe a few hours of active playtime. Would like to see different boards that incentivise actually thinking about how you play/shoot, and also when you've got all of the upgrades that's... it. There's basically no reason to ever go back to the game, except maybe one last game to enjoy the new gold aesthetic. I'd like to see different boards, maybe community-built ones, toggles for the different types of pegs/balls so you can actually try to develop a strategy, and some accommodations for an endgame/endless mode, so upgrades that you can infinitely buy that get incrementally more expensive, etc.
This Game sounds good on paper but it becomes very boring very quick and the upgrades are no where near significant enough to buy the next batch of upgrades without doing 2 or 3 runs
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English
Hours played at review time, across 345 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Balls 10/10
a really solid 4 hours of fun
fun
Fun incremental, not very complex but lots of dopamine inducing mechanics
Great game is do wish for a infinite skill scaling like Keep on Mining has which would provide players reasons to keep playing the game after getting all the achievements.
Game is fun, slows down too much to the end where the upgrades seem to mean to little in regards to progression but got a few hours out of it. Was close to beating the game and went to turn down the sfx volume. The apply setting button is literally next to (and the same size) as the delete save file button and I misclicked it. No warning menu, no "are you sure?". Just straight up deletes your current save. Absolutely horrible design. Anyway, quit the game on the spot but it was until then. Would refund it if I could but oh well my fault I guess
Overall the game is a good incremental game where your board gets better over time. The main issue with the game is that after 20/30 minutes it feels like there's no agency in launching your balls.
I really like this game's concept. The gameplay is pretty fun, you're shooting balls to maximize you score by hitting pegs and landing in an extra points basket at the bottom. I initially gave the game a thumbs down due to an insanely buggy skill screen that bordered on unusable, The dev fixed it quite quickly (notice their comment below) so I have changed my review to a thumbs up, as the game itself is very fun. Some other reviews say it's mindless shooting and I didn't really find that to be true. The amount of power you need per shot very much changes based on the board design, so you need to pay attention to how much power you're using and if it works well. I still have a lot of locked/unusable pegs in my game so that could change once I unlock all pegs. The board design may become more static, I'm not sure yet. Either way, it's a lot of fun.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $54.3K | 143 | 31% | $10.99 | |
| $54.3K | 486 | 79% | $9.99 | |
| $54.3K | 122 | 89% | $12.99 | |
| $54.3K | 234 | 78% | $9.99 | |
| $54.3K | 148 | 84% | $11.99 | |
| $54.3K | 554 | 95% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $173 | 8 | 100% | $1.01 | |
| — |
| 0 |
| — |
| — |
| — | 0 | — | — |
| $471.8K | 1K | 85% | $12.50 |
| $45.3K | 252 | 91% | $4.99 |