
Washed ashore with no memory of how you got there, an eccentric cast of locals welcome you to their quirky paradise. Divide your time between adventuring and homesteading, and discover there’s more to the island than palm trees and parrots in this colorful RPG with point & click & farm-sim elements.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Monkey island fatto da uno che non ci capisce un cazzo di monkey island. buono dai
grafikleri ve oynanışı hiç güzel değildi, açıkçası tanıtım videosunda grafikler nedense daha güzel görünüyordu. iade talebinde bulundum umarım hallolur.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Buen juego pero se siente inacabado. La historia principal es bastante corta aunque cuando se termine puedes seguir haciendo secundarias o simplemente vivir cultivando o farmeando el templo. Vas a poder cultivar una gran variedad de plantas, pero las van a ir vendiendo por temporadas, es decir, tendras que esperar a que llegue cada mes para poder comprar nuevas semillas. En cuanto al farmeo del templo no es complicado, lo metales a conseguir son hierro, cobre, plata y oro, con estos podrás mejorar tus herramientas, pero las armas las tienes que comprar obligatoriamente. Cada 5 niveles q bajes del templo puedes volver, dependiendo de a que niveles quieras ir para farmear metales. tambien puedes ir simplemente para matar monstruos o con suerte que te salga algún trofeo (son 7 en total y es para una mision secundaria). A parte de tu granja, el pueblo principal y el templo, el resto son localizaciones secundarias a las que no será necesario volver si ya has hecho la mision principal.
A nice and cozy game with a terrible grind if going for all achievements. Farming is the most boring part of it, and the fact it looks so much like a Stardew Valley clone in the beginning probably turns a lot of people away. Can be finished in a few hours, but then there's a terribly long grind to finish the achievements, definitely kills most of the fun, especially filling in the skill trees and researching everything. Also, it doesn't really explain everything well enough, and the wiki which it refers to is sadly dead
Eléggé nagyívű, el lehet vele lenni, mint a stradew Valley-val. Nem jobb vagy rosszabb.
Es ist irgendwie schade, dass es ausschließlich in Englich verfügbar ist. Gerne hätte ich die skurrielen Dorfbewohner verstanden.
Super grindy with UI and gameplay issues. Not recommended. Some progress is locked behind extreme money grind, some is locked behind random chance, some behind cryptic "puzzles" that expect you to scour every inch of the island to solve. Interacting with people/objects will use hotbar items at the same time, wasting resources. Annoying energy system heavily limits what you can get done in a game day. Recipe list with dozens of ingredient combos doesn't show when you interact with cook stations. Etc.
Felt like SDV combined with the humor of an old Sierra game, like Space Quest. I appreciate the work put into this, I can tell that the dev really cared and wanted to make the game good. I just found it mostly boring. The game does some things well. The environments are designed well and look good. There are a lot of skills and I could see how one could really make a huge farm that produces a lot. I just didn't feel compelled to do so. I made a few goblin scares, learned how to plant so plants don't get sick, used that money to progress the story, and then that's basically it. I just didn't really care about it like I did in SDV. The combat is fine, but again, just felt pointless. I visited the mines a few times to get resources for making a few items, and that was it. The main quest got a bit obscure by the end and I wasn't really sure what to do. At that point, I was kind of over the game and just looked up what to do next. I was pretty close anyway. Once finished, the game becomes an open ended farm sim and I had no desire to keep playing. I wish I could give this game a neutral, because it's base price is cheap and on sale it's basically free, so you might as well pick it up, but since I can't, I won't recommend it.
It is a passable game. It is like Stardew Valley except it lacks clear goals and impactful moments. Everything you do in the game is flat and with zero replay value. There is a main quest that takes about an hour or two to complete. There are some short side quests. I came across a couple. I never figured out how to get into dungeons. The main problem with the activities in this game is: why should I. You are earning gold just to have gold. It is like last stage of the earning formula is missing and there is nothing impactful to do with the gold other than buy better weapons and cosmetic items. The graphical style is annoying. You have to focus on things to get an idea of what you are looking at, especially the human characters that barely have visible eyes. You will get the wrong impression if you expect anything even close to the cover art. It is closer to Atari 2600. The humor is okay. The reason I am still curious about the game is the systems set in place. I am not talking about the ones that pretty much clone Stardew Valley. I wonder if the skills and the journal are used adequately. If they end up being meh, this review will be negative without a doubt. Those cryptic graphics need to be offset by something actually good. If I had to go with my hunch, this game ain't got it and I am most likely going to dislike it for lacking content and a non-torturous graphical style. I will give it a try, though I have a sneaking suspicion that there might be some cheap developer tricks such as padding and mass reused sequences and content that I cannot accept. While I did get a steep Fanatical discount, I actually paid money for this one. Low expectations, yet I have seen enough to not be able to exclude a shallow impression. These indie games tend be dense with text and low on content. Games with low content will not be memorable, especially if the little content there is, is better done in other games.
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Players by region
Where this game's players are, estimated from review languages.
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| $592.9K | 5.4K | 79% | $5.99 | |
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| $82.6K | 125 | 74% | $24.99 | |
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| $20.4K | 43 | 67% | $10.99 | |
| $2.7K | 19 | 84% | $5.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $9.3K | 69 | 29% | $5.99 | |
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| $9.3K | 84 | 54% | $4.99 |