No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $347.8K — a different platform, not this one.
Peace, Death! is an arcade simulator with difficulties. In this game, you play as the Reaper working for your boss, Death, in Apocalypse, Inc. You face a challenge: go through a trial period of seven weeks to get a permanent job and advance the interests of your employer. Features. You need to examine each client's feature to determine his, her, or its fate. There are more features every day and the game becomes more difficult. Your client holds a pistol? Send him to Hell unless he changes his mind and drops weapons. Is your client a hat-lover? Should you send him to Heaven? No, it's not that easy! First, take the hat off, and you might see the horns. Being a demon, killer, or an angel are features, too. Catastrophes. These are unique events, they're unexpected and rapid, so Reaper is pressed by time. But you must allocate clients correctly to complete a catastrophe, unlock new clients and increase Death's influence! Unlucky pirates, bear influenza epidemic in Siberia, fighting for a free soup - these are only some of the catastrophes. Events. Each week you will face a new event. The more days you worked, the more events you have. Trainees' phone calls, safes with smuggled goods, undercover agents of Paradox, kidnappers. They all pose some difficulties but help you to become the best in the biz. Why, you can even cook a soup! Theme Days. Each seventh day is a theme day. You'll choose clients' fate for a unique soundtrack corresponding to the spirit of the chosen theme. Egypt? Certainly! Mother Russia? Nostrovia! Pirate day? Yo-ho-ho! What else? Horsemen tasks, funny clients' phrases, lots of references and easter eggs, bonuses, penalties, very special clients - all this will define your future as the Reaper determine the game ending! Good luck, Reaper!
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #15, worst TR #84 · 6 markets collected
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
Peace, Death! is an arcade simulator with difficulties. In this game, you play as the Reaper working for your boss, Death, in Apocalypse, Inc. You face a challenge: go through a trial period of seven weeks to get a permanent job and advance the interests of your employer. Features. You need to examine each client's feature to determine his, her, or its fate. There are more features every day and the game becomes more difficult. Your client holds a pistol? Send him to Hell unless he changes his mind and drops weapons. Is your client a hat-lover? Should you send him to Heaven? No, it's not that easy! First, take the hat off, and you might see the horns. Being a demon, killer, or an angel are features, too. Catastrophes. These are unique events, they're unexpected and rapid, so Reaper is pressed by time. But you must allocate clients correctly to complete a catastrophe, unlock new clients and increase Death's influence! Unlucky pirates, bear influenza epidemic in Siberia, fighting for a free soup - these are only some of the catastrophes. Events. Each week you will face a new event. The more days you worked, the more events you have. Trainees' phone calls, safes with smuggled goods, undercover agents of Paradox, kidnappers. They all pose some difficulties but help you to become the best in the biz. Why, you can even cook a soup! Theme Days. Each seventh day is a theme day. You'll choose clients' fate for a unique soundtrack corresponding to the spirit of the chosen theme. Egypt? Certainly! Mother Russia? Nostrovia! Pirate day? Yo-ho-ho! What else? Horsemen tasks, funny clients' phrases, lots of references and easter eggs, bonuses, penalties, very special clients - all this will define your future as the Reaper determine the game ending! Good luck, Reaper!
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 6 | 93% | Free | |
| — | 0 | 0% | $1.99 | |
| — | 0 | 0% | $0.99 | |
| — | 0 | 0% | $2.99 | |
| — | 0 | 0% | Free | |
| — | 0 | 0% | $2.99 |