
Welcome to a vast, social sandbox MMO inspired by the legends of the medieval era. Here, myths are real, ghosts exist, and magic is unquestioned. Join thousands of players as you explore the land, build your home, forge your reputation, and craft your own stories. What world will you make?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 691/day in the week to Jul 17 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Begin your adventure into the world of Pax Dei. Use the public crafting stations to build your first tools and gear. Explore the wilds, battle enemies for Gold and loot, and trade, or fight, with other players. Accumulate Grace to perform Miracles and claim your own Plot of land inside the game. Welcome to our world.
Includes:
Game access
2x Character Slots
1 Plot Token*
1 month of Premium Status**
*Use Plot Tokens to claim or extend ownership of a plot of land for one month.
** +50 % Grace from Daily Login, +50 % Grace from Gold Offerings, and +50 % XP boost.
Everything essential for enjoying the world of Pax Dei is included in the Base Game. For those seeking to enhance their journey, our in-game shop offers a choice of Membership plans, unlocking VIP benefits to elevate your experience. The choice is yours.

A Membership is not required to play Pax Dei. Additional fees apply. For more details, visit our official website (playpaxdei) — the link is on the right of this page.

Welcome to a vast, social sandbox MMO inspired by the legends of the medieval era. Here, myths are real, ghosts exist, and magic is unquestioned. In this immense, open-world playground, you choose the role you want to play. Immerse yourself along with thousands of other players as you explore the land, build your home, forge your reputation, and craft your own stories.

Travel in the relative safety of the Heartlands and find the perfect plot of land on which to build your home. Protected by the grace of the Divine, your village is a safe harbor where your Clan can grow and prosper.
Everything in this world is produced by the players' hands and skills. Your village needs clothes, walls, food, flowers, and prayers. Your Clan, weapons, and armor. Others require tools, materials, or mysterious reagents. It’s easy to find your place and play your part in this breathing world.

Adventure awaits as you set foot into the Wilderness. Here, you’ll battle evil beings, uncover mysteries of an ancient and wondrous past, and square off against rival Clans as you struggle for power, position, and resources.
A word of warning: The further you journey from home, the stranger and more dangerous this world becomes. The glory, bounty, and secrets you bring back will enrich your entire Clan. How much challenge are you willing to accept? That’s for you to decide.

Skinning a basilisk, choosing between war and peace, picking flowers: it all matters. In a fully player-driven world, all play styles connect and complement each other. Join the community and be part of the stories about to take shape.

Enter a medieval fantasy world inspired by medieval myths and shaped by social bonds, sandbox freedom, and the persistent world of an MMO.
We’re constantly expanding the game both in terms of content and systems.
Here is a snapshot of what’s currently available for our players to enjoy.
Explore a vast world - Covering around 300km² (116 mi²), the lands stretch across five Provinces and offer 40 unique home valleys for you to settle.
Harvest and craft away - Everything in the game is made by players. Travel across different biomes, harvest dozens of resources, and unlock hundreds of recipes already available!
Build your home - Place your plot and claim a corner of the world to yourself. With dozens of building pieces to work with, the only limit to creating the home of your dreams is your imagination… and our structural integrity system.
The tools of the trade - Set up a market stall on your plot to showcase goods, crafted items, or rare resources. Use the gold you bring back from your adventures to trade with other players.
Call the Divine's favor - Spend Grace to perform Miracles providing you with powerful--or practical--abilities and bonuses.
United we stand - Form a Clan to pool resources, combine plots, build an entire village--or a massive fortress! You’ll need friends and allies to storm dungeons or clash with other Clans.
Discord-powered chat system - Link your Discord account and keep the conversation going even outside the game. ‘want to check what your Pax Dei friends are up to? Just open Discord, et voilà!
Craft your own role - With hundreds of items for mixing and matching and skills to master, you will have no lack of choices in deciding your own play style.
It is dangerous to go alone - Mysterious ruins and hidden dungeons filled with treasures await… guarded by merciless foes. Don’t wander away from home without a party and the proper equipment.
Welcome to fight club - Divine peace holds no sway in Lyonesse. This contested zone offers valuable resources, but at a cost. Full PvP rules apply, with no safety beyond those you can trust. Enter wisely: here, death carries consequences.
More to come - Our team is hard at work fixing, polishing, and expanding the game. Join our Discord server to follow our progress!


Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 930 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Falta de contenido, no existen NPC, es un juego plano de crafteo, los mapas son reutilizados y solo cambian la capa, no existen misiones, solo logros por aumento en experiencia de crafteo. Es aburrido
up to you how you play. Learning curve seems quite steeper than it really is. The visuals are outstanding and you can build pretty much whatever you like, level permitting of course. There is a fair bit of initial grind but thats my thing anyway. Lots of online help and some really great in game clans.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Polish**languages with full audio support
| $29.99 |
| — |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 931 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра хороша, хотя и не без изъянов. Сбор зачем-то привязан к выносливости. У крафта нет шанса на изготовление более высокого качества. Но крафта слишком много, не все это любят. Эта игра как элемент более масштабной ПвП-игры была бы вообще супер, как ветка развития чисто крафтера.
best game ive ever played best graphix and view distance ever, best builds of any building game ive ever seen or played. try it out after a few days you will be in love like everyone else who plays it is
Pax Dei was great when it first hit the playable version... Seems like developers lost their plan as the game has evolved... It's fun, but it's nothing special anymore.
* A relaxing, no pressure, hoarding game. * It's a grind. * Pretty intricate crafting system. * You make your own adventure. Perfect for RP:ing. i.e. More fun with friends. * If you don't subscribe and stop playing for more than a month your house disappears BUT everything you own is stored at a PAX for you to pick up when returning to play. * If you get hooked you can easily hold one plot for free. Just by logging in everyday-ish AND buying "Grace" with NPC farmed gold. (Build a tower to make best use of space) * Everything is made by players. All in all a fun experience so far. What I would like to see in the future: (Currently not in game) * Farming. * Animal husbandry. * Mounts. Pax Vobiscum!
nice
Игра очень хороша, заняла свою нишу в MMO RPG, играю и кайфую, у меня большой опыт MMO RPG и Pax Dei - это, алмаз. Без доната самое главное! Все кто играет в Albion Online - Вам сюда
This game was very droll, it had a blandness and soullessness I can't quite describe aptly beyond that. Hollow and my first interaction with someone was about the "Grind". It felt like Conan Exiles in every way from the animation style, to the gathering and crafting, but the combat. Combat was no good, stiff, and not fluid. Imagine Conan Exiles but they took that slightly wonky combat that's still visually fluid and didn't do the latter half. All-in-all I didn't want to run out my 2 hour refund time, so I spent 60 minutes (Eight making a red-headed ♥♥♥♥) playing the game thinking that it was basically just a wonky Conan Exiles reskin/mod without any modifiers to change the "Grind". In conclusion, if ya like the aesthetic or have a group of friends that like crafting stacks of stuff, this could be good friend slop. Otherwise, I'd just recommend Conan Exiles if you like this style of gameplay but don't like the "Grind". Go grind things in real-life. Play games for fun.
EDITED: I didn't know whether to recommend yes or no at this stage, but will go with yes for now - tentatively - and changing from a previous no. This game is incredibly beautiful, and has SO MUCH potential. And building your base and initial crafting is really engaging. The downside is that unfortunately, it is also the single most boring game I have ever played after you've gotten past the initial building and base crafting and start to explore what's next - at least at this stage. It's a mystery why the devs don't listen to the myriad of people that have requested and even begged for common sense things that need to be added for engagement (a faster travel mount for example). The building eventually gets old or you've done enough, and you're constantly crafting with long queues and mind boggling amounts of the same matts to farm and items to craft to get to a new level. It becomes beyone a reasonable grind - with the constant acquisition of mats, and hundreds of useless items produced for no reason. The incessant crafting with box after box of item storage just gets tedius without anything interesting to look forward to crafting. And since everyone crafts hundreds and hundreds of the same items to get a profession to the next level, the economy means exactly nothing when you go from player store to player store, which all have basically the same items to buy. Then, the "what's cool to do next" factor is missing. The NO mounts issue in general is a MUST to solve. Mounts are a bit crucial here as you have to walk everywhere slowly over long distances back and forth - and that's a HUGE rub when you need to farm some mat that is far away. Beyond that, with NO mounts, that means there are no rare and unique mounts that you can obtain or find in a rare encounter or drop. It's not like there's a chance to find ANYTHING really rare, or anything interesting to show off to others. Ultimately, there are no unique or cool drops of anything really, no non-combat npcs to interact with, limited drops in the sort-of dungeons, no actual BIS since everyone has all the same gear for the most part, no world bosses, etc - exactly nothing in open world that's engaging except the view. Any elements that keep you interested and engaged are suspiciously missing at this stage of the game. You basically grind to the 'next level' of what you're doing, and think so what's the point of continuing only to have the same as everyone else? I don't really even know what the developers were thinking putting this game out there with nothing to keep people actively interested. OK, you have a sandbox 'concept' - but after alpha and launch the vast majority of players leave with the same issues - and you ignore them all to stay on some concept that doesn't work? Numbers don't lie. The formula isn't that complicated. Add some rare encounters that you're lucky to find with cool and unique drop possibilities. Create some special gear that no-one else has. Mounts in a game like this isn't a luxury, its a necessity to keep people interested in exploring. I don't know, but give us a reason to be excited to do something everyday, other than craft and organize mats, and walk slowly around an empty world with no chance of anything interesting happening. Throw in a world boss with some interesting mechanics that players need to group to kill, and that has a small drop chance at something really cool! Then, there's the pricing model - which basically prices out casual players which are needed to keep the world economy going and active. Again, don't know what they're thinking. That all being said, it does have it's allure if you consider this a jumping off point. The world and building is quite amazing compared to others. Sadly, I fear this game is not long for the real world unless the devs start to listen and have someone slap some sense into them to adjust the concept. I'm hopeful, as there is something here. But that hope has wained over the last year and change.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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