
Shangchuan, 1939, Japanese-occupied. By day a bowing traitor, by night a ghost, in Demon's Lair, No. 86. All wear masks: pretend, kill, survive. When sacrificing a friend is the only way, when betrayed, when only isolated cities remain - fight to the end, live a coward, or take an unimagined path?
Modeled estimate, not a reported figure. How we estimate →
About
This is a story about an ordinary person who changed the world… Whenever the Chinese nation faces a crisis, there are always many ordinary yet great people who strive, bleed, and sacrifice to save their homeland. In the dark years of the War of Resistance, many brave souls infiltrated the heart of the enemy, transmitted intelligence, and killed Japanese and traitorous puppet forces. Most of them never lived to see the long night turn to dawn.
This time, you will become one of them. You will struggle through the long darkness and complete your mission in the narrowest of gaps. When you survive the inferno by sheer luck, when the intelligence you send out changes the world, when you rain hellfire upon the Japanese islands – your true mission will have only just begun.

Most of your classmates went to the battlefield, while you alone went undercover in the den of No. 86.
By day, you are a traitor, a lowly office worker squeezed by your superiors. By night, you are a ghost hidden in the glitzy darkness.

The Japanese invaders’ blades glint with cold steel; the traitors’ greed seeps into the bone; your superior’s betrayal strikes without warning; the underground resistance shines like a faint light in the dark… Every face wears a mask. Even the tenderest embrace can become a hero’s grave.

Your choices determine not only your own fate but also the fates of others.
- When everyone wears a mask, who will you stand with?
- When the Japanese order you to execute your own comrade, will you wake up in the middle of the night in a cold sweat?
- When the werewolf‑kill game begins, will you sacrifice yourself or offer up an ally?
- And finally, when you become the sword‑bearer, will you hesitate to give Tokyo a “little boy” hug?


600 minutes of cinematic, dynamic visuals that bring to life the absurd and dark “Shangchuan” – an isolated island.
Break free from linear storytelling. Slack off at work during the day, explore freely at night. Different stories unfold in every place, every day. Your absence will even generate new stories.
To be a spy, you have to know a little bit of everything. You’ll pick locks, handle microfilm, hold your breath against a lie detector, play the butterfly knife, pour latte art – and it’s best if you’re also a high‑roller at the casino.
Every daily choice reshapes the future. Even a trivial encounter at the park at night might have a decisive impact years later. Over 30 characters, 256 decision points, 609 branching plots, and as many as 16 completely different final endings.
In the process of creation, we consulted a vast amount of historical material. Many of the story’s dates, places, characters, and events have historical prototypes. Yet even so, we know that we cannot convey complete truth through a game – because the truth is often too cruel.
Researching history is also a process of awakening forgotten souls. More than ninety years have passed. Most of the elderly who lived through that era have since passed away. Our neighbors across the sea have never truly repented. To some of them, this is all last century’s business – even if they never admit to the Nanjing Massacre, it’s time to move on.
But we have no right to move on. If we forget those ordinary people – who, in the darkest of times, suffered unspeakable horrors so that we could live decently today, and who left behind not even a tombstone – then when a new crisis comes tomorrow, there will be no one to serve as the backbone of the Chinese nation.
That is why we decided to tell this story: in the darkest years, an ordinary patriot goes undercover in the heart of the enemy. He experiences fear, temptation, pain, and betrayal. He finds his direction through confusion, and passes on the torch while the long night still endures.
If you, right now, are still willing to embrace the “imperfections” in our content and storytelling… if you are willing to travel across time to feel the fear and courage of those ordinary people who kept moving forward…
Then please, push open this door. Outside the door, time flows on – but a single voice rings out, deafening.


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, French, German, Spanish - Spain, Japanese, Traditional Chinese*, Portuguese - Brazil, Vietnamese, Korean*languages with full audio support
Engagement
Reviews
Themes across 376 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
恶心死了。 你恋爱就恋爱你搞什么灭寇1939标题啊??? 谍战元素在哪里??? 玩的人真的是莫名其妙。太让人恶心了
游戏跟简介不搭边,和评论区玩的怎么也各不相同呢
熬夜奋战八小时沉浸式赤石,终于也是通关了,虽然对命运家的编剧能力早有所了解,但这剧本依然超出了我对人类智商底线的认知——用廉价 AI 搭配小学一年级肄业选手的提示词高压喷射出来的文字垃圾给我看力竭了,这写的是什么,没头没尾云里雾里,很多剧情不合理的我已经麻木了懒得说,很多人都说把剧本写成恋爱嘎啦给木了,但给我的感觉就是恋爱也没谈好,剧情里穿插了海量毫无意义的裹脚布桥段,我熟悉这家的套路,攻略女角色每次只能逮住一个人猛掏,所以第一周目我选择攻略那个什么真,结果第二章就跑路了,中间四章全程坐牢,好多剧情解锁不了,上次给我带来这么心肌梗死级剧情体验的还是主角,你俩可以坐一桌了。 演员妆造不能说是髣髴兮若轻云之蔽月,飘飖兮若流风之回雪,也算得上是千山鸟飞绝,万径人踪灭,制作组能凭一己之力把所有女主角化得如同灾难现场,也算是种难得的绝活。面部卡粉厚得堪比月球表面的陨石坑,惨不忍睹到令人怀疑化妆师的职业素养,把脸直接埋进面粉袋里磕两个响头,出来的效果都比这精致,这个选角也是神人啊,选的五个女主四个都是整容脸。 贵组一直在吹嘘的改用第三人称拍摄,号称效果非常好,太好了,好到它和第一人称不能说毫无关系,只能说一模一样,依旧何意味运镜,依旧乱剪转场,唯一的好处就是第三人称不用近距离看女主那堪比飓风袭击过的养猪场一样的灾难级的妆造,滤镜更是让我梦回18年,那时候的视频创作者很朴实,滤镜很接地气,画质很省流,着实给了我一波满满的回忆杀,拍的很好,设备扔了吧。 最后我推荐大家都来试试这款游戏,最后你会发现人类有三大欲望,分别是食欲,性欲和睡眠欲,快快端上来罢~
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Hours played at review time, across 376 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不到半小时已经忍不了了,游戏界面、先导预告大谈严肃抗战家国情怀然后进了游戏全是恋爱后宫影游那点套路,女角色一个接一个贴上来谈情说爱部分占了一大半。谍战剧情像是编剧喝了两斤梦到哪句写哪句,男主作为潜伏特工当着同事的面一看到刺杀对象出现就一直死死盯着还莫名其妙掉了滴眼泪,生怕自己暴露不了是吧,这是正常人能写出来的剧本?之后的一系列降智剧情都懒得写了,主创是不是还觉得自己特别牛,以为做了一坨出来就能轻轻松松爱国情怀卖了,玩家的钱赚了,面子里子都有了?还是说一开始就是冲着洗钱来的?劝大家入手的能退款赶紧退款,不要给这种垃圾影游生存空间
一个好端端的抗战主题,玩的时候没有一点紧张感,基本全程在攻略女主,而且我们的男主基本一直在吃瘪,龟完了。女主表现还行,但完全被依托的剧情盖住了。第一次写评测,评价为拉完了
很差,和隐形守护者比简直就是一坨,是对玩家智商和历史背景的侮辱,剧情毫无逻辑,大量的感情戏份,几乎可以忽略不计的谍战内容,主线故事都不明确,全篇都是流水账,不同分支使用相同的片段,对话情绪前后割裂,演技和服化道还行,除此之外全部一坨。
剧情太脑残 随意没逻辑
先说优点:灭寇1939:上川往事这款游戏的UI界面做的很精美,里面的演员颜值和演技均在线,游戏的画质非常的清晰精致。游戏不是传统的恋爱题材影游,而是谍战抗日题材。男主卧底危机四伏的86号进行刺杀任务,在重重抉择中走向不同的彼岸。(这是玩家想看到的),缺点就是游戏剧情跟宣发很不一样,男主不是在撩妹就是在被绑,推进剧情全靠反派智商为0和女主们去救,完全没看出男主的作用,如果这是恋爱游戏的话是成功的,可惜它不是。还有就是游戏qte剧情过多,存拖时长。最后女主邓佳茹的剧情确实不错,她的剧情算是我通关的动力。
感觉编剧水平不到家,很多事情都没讲清楚,排版非常混乱,我明白编剧想要以倒叙的口吻讲述,问题是玩家根本不了解自己的目的,甚至不了解大多数事情真相,就算原来如此的想法,也在一头雾水中乱选答案,甚至结束了我都不知道有几个女主,我的结局是去了边区,中途很多选项看似有选项实际根本没得选,还有最致命的一个问题,面对一个要害你的人,你不迅速干掉她,你还要和他合作,不以保命为先甚至还要谈恋爱,是脑子有问题????女频文看多了吧,你是特务难道不应该以完成任务,保住性命为优先吗,还有很多以文本一笔跳过的剧情,观感非常割裂,最后非常炸裂的是李伶玉居然是日本人,我一头的问号。还有局长让我处理邓佳如,我就非得杀她吗。我看结局解锁方法有让她活的选择,可是我根本没有救她的选项。剧情绝对割裂,我甚至玩到最后都不知道我怎么就成英雄了,我做了什么大事吗,银行枪战搞死小日本?还是给黑社会当狗,还不处理后患?回想一下,炸银行那段也是炸裂,我甚至怀疑编剧是不是50w啊,一个谍战剧情写成女频恋爱脑
什么脑残版谍战剧情,想搞谈恋爱的别沾谍战的边。和隐形守护者比起来简直路边一条
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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