
You are a disease. Infect the human body as a lone pathogen in this cellular roguelike shooter. Collect organelles to evolve your parasite in a microscopic arms race against your host's immune system. Conquer a beautiful, procedurally generated world of tiny proportions.
Most likely between $1M and $2.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $9.99 | 93% | approximately $1.7M |
| GOG | $7.99 | 96% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2139 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It seems like the main game is fun, but the fact that this one is labeld as 'local co-op' is a shame. The local co-op is just a different game - you control the same virus and move together instead of just having one virus per player. It really seems like the co-op mode was added as an afterthought in order to convince people (like myself) to buy it. If you're thinking about buying it mainly for the local co-op - don't.
думаю мед осмотр этот биолог не прошел бы, учитывая количество гигантских глистов в его кишках, да и не только. А так игра топ
This game taught me to sleep and eat healthy, 10/10 would wait for coronavirus dlc.
Normalde rougelite türüne pek aşina olmama rağmen sanat eseri bir oyun ve üstüne bu kadar düşülmüş, tıbbi hücrelerin bile gerçeğe uygun olarak yapmaları bir oyunun beni bağımlı yapması için yeterlidir. Ya siz çok çekirdekli dev hücreyi, katılaşmış makrofajı falan nereden biliyorsunuz Allasen? Nadir olan, birçok sağlıkçının bile bilmediği şeyler bunlar. Eğlendirirken, meraklısını öğreten de bir oyun, var mı ötesi, hemi de Türkçe. Herkese tavsiye ederim. Ayrıca bağışıklık sisteminin nasıl çalıştığını ve bazen ne kadar çaresiz kaldığını çok iyi açıklamış. İki eksiği bakteri dediğimiz canlılar bir anda milyonlarca olma kapasitesi olan canlılar. Ha tabii bunu oyuna yansıtamazlar. Doğal olarak buna çok takılmamak gerek. Diğeri ise bakteriyofajlar insan hücrelerine saldıramazlar. Onlar adı üstünde bir numaraları bakteri avcılarıdır. İnsan hücrelerine bağlanma yetenekleri de yoktur. Ancak oyunda tam tersini görüyoruz. Oyunun müzikleri ise efsane özellikle karaciğer, kalp üff. Ayrıca mekanik olarak çok başarılı. Yakın, uzak, tank, kırılgan ama etkili veya ordu, ne ararsan var. Her telden gidebilirsin. Yakın dövüşlü helmintlerse favorim. Bir de virüsleri bekliyorum. Onlarsız ister istemez oyun eksik kalıyor.
5星打2星半,不是很推荐。优点是题材新颖,玩法优秀。但正式版实际也是个半成品,缺点远多于优点。 1.局内没有木桩或模拟图用于测试不同BD,导致实战中本来可以很强但玩家不知道怎么做。 2.整体流程短,但图与图之间的数值膨胀过大,在皮肤全图下运气不好进肠道都会刮痧。 3.奖励机制匮乏,单个房间清理后80%是0奖励,后面怪物数值指数级增长,房间通关掉落物并没有同级别增长。 4.资源获取苛刻,只有一种货币既要满足商店消费又要用于刷新还要攒数用来BUFF,根本不可能实现。实际游玩过程中不消费反而是最强的,导致商店功能形同虚设 5.BD套路难构筑,去除隐藏大脑关,我都到肺部了甚至都没法保证一个武器是最高等级,更不用说其他变异了。且各基因不能叠加大幅度限制玩家成长,促使即便开了无尽模式也无尽不了一点。 希望官方后续能有所更新,不要指望创意工坊MOD翻身。强烈建议大幅度增加玩家奖励及成长数值,增加单个房间奖励机制。
The movement is unintuitive, the enemy movement is unintuitive. The weapon impacts/damage are hard to read/distinguish from all the noise, in general everything is kinda hard to distinguish. Seems very simple when you watch, but when you play it just seems like a chore to get used to. The weapons are unsatisfying, and not distinct enough. In the end it boils down to spam in the general direction and dodge until everything dies(like vampire survivors) despite appearing like a more engaging arcade roguelike. The upgrades also seem very uninspiring
"just one more run" type of game. Hard and unforgiving, but ultra-fun! Variety of builds is insane, every run feels different
初玩很惊艳,但你很快会发现这游戏数值极其不合理,每局不是神到秒天秒地就是区到完全刮不动
♥♥♥♥♥♥ в рот ♥♥♥♥♥ ♥♥♥♥♥ я эту ♥♥♥♥♥ заебался чисто кишкоебом хуячишь паразитопиздней и хуеглистов ебашишь пиздорежешь и рандом этот ♥♥♥♥♥♥ из-за которого каждая твоя патогенная пиздопроебина ♥♥♥♥♥ не дамажит и нормально не помясоёбить и если через весь этот глистоблядник уж и получится долйти до мозгоебства то игра вообще не отпускает и ты дрочищь и дрочишь пока не надоест этих слизепиздней кишкожопить
Finally beat this game but it was unsatisfying. Took quite a while, and I feel like it was more due to drops than skill issue. Great visuals, great concept, but the systems felt like they were more inconsistent and unfair than engaging. It really felt like my performance was 70% affected by RNG and 30% actual skill. I like roguelites but this one leans a bit too heavily into luck for its drop systems, the combinations of slots, and the interactions of the buffs. It's beautiful to look at, and a great concept, but its gameplay feels too much like a slot machine and less like a skill-based roguelite where your influence should outweigh the inherent luck. Wish there was a mixed rating but personally I'll settle on a thumbs down to balance out reviews because it's already very positive.