
Embark on a journey to a realm overrun by demons in a new epic RPG from the creators of the critically acclaimed Pathfinder: Kingmaker. Explore the nature of good and evil, learn the true cost of power, and rise as a Mythic Hero capable of deeds beyond mortal expectations.
Most likely between $10M and $28.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 83% | approximately $16.7M |
| Epic | $19.99 | 95% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1486 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
猫头猫的文笔是真的好!
Наиграл много на пиратке, но после покупки скачивания ждал как будто открывал новогодний подарок. Главное просто суровую и выше не ставить если жёстко не шарить за игру. Это реально челлендж, дрочилово кубика, симулятор закупки расходников и отказ от самой приятной ролевой составляющей ради метовых билдов. Кайф поставить либо среднюю, либо даже ниже, включить доп тактики боя, чтоб враги не были прям болванчиками одинаковыми и мультиклассировать то что по кайфу. Будь хоть ледяным мечником, хоть крылья отрасти и фигарь с двух двуручников, хоть будь аватаром, хоть копейщиком, который долбит как автомат с грифона и выбирай любой мифический путь. Ну нравится тебе дракончик Айву-бери Аззату и кайфуй, на суровой от Айву только жопа будет гореть. Верные звери постоянно теряются и тупят, негр гей засунет тебе руку в карман пока ты спишь, романтические линии вообще не имеют смысла, если только не хочется узнать, насколько глубока эта нора. А она глубока, особенно у Камелии. Короучи минусов много и я видел что много кому не вкатило, но я такой вариативности в отыгрыше именно по боёвке не видел нигде, в той же балдуре именно отсутствие этой вариативности и оттолкнуло.
demora um pouco a pegar o jeito pra ser o seu primeiro jogo RPG por turnos, mas é muito bom quando você começa a entender ! o GPT pode te ajudar a não cometer tantos erros e te guiar no começo, mas depois fica bem legal estudas as possibilidades !
yes
I have at once so very little to say and so very much to say about how much I love WotR, so this is my TLDR review, you can continue reading for a fully fleshed out one if you so choose: This game is Baldur's Gate 3 for the heavily neurodivergent and mildly less horny. If you played BG3 and wished it had slightly less graphic sex but more spreadsheets, WotR is the perfect game, and I am that demographic, so I am pleased greatly. On a more serious note, this review will contain spoilers as I attempt to hold back my intense urge to just write several paragraphs about how much I love certain characters. Consider this your spoiler warning, and without further adue; Pathfinder: Wrath of the Righteous is wonderfully built and clearly sculpted with love, I have played through the game a handful of times, and not even my half dozen have netted me almost six hundred hours of playtime, its a beast of a game that is worth every penny and second spent playing it. It is not without some minor gripes, but to say they meaningfully take away from a monumentally fun playing experience that I can gladly say I have shared this game with others by way of streaming and just recommendation, but I will still account my issues regardless; Not all companions are created equal, with a very clear best in slot list from the most likable being readily available, Arueshalae, Nenio, Woljir, Wenduag, and Ember are clearly crafted with such love and clear developer intent that I struggle to ever drop one of them to take anothe character for this quests. The story can drag slightly in Kenabres, with some of the contributor side quests being a bit of a drag to a run if you want to fully spec out a party and a crusade. Those minor issues aside, this game goes to great lengths to encourage replayability and signifcant changes to each run, with different romances and mythic paths often entirely warping the 4th and 5th act so drastically a save at the end of Act 3 is an absolute must. I have gone into runs fully intending to try something new only to realize just how much I always end up an Azata in love with Arueshalae, the benefits of having a type I suppose. Wrath of the Righteous is also an excellent introduction to the pathfinder TTRPG system, with my table having shifted recently from DnD to Pf2e, having a basis to work from with easily explained rules made adopting a new system so similar to one of my favorite games a treasure to experience, Wrath is a game I would recommend to anyone who enjoys RPGs, Tabletop Games, Engrossing singleplayer narratives, and just learning to love and accept people for who they are, not who they could be. You don't need to be righteous to enjoy Wrath, you just need to want to love the world and people you'll come to meet in the Worldwound.
Thanks Owlcat, now I can tell people I play Pathfinder.
I don't understand what is going on, but I am having fun.
il gioco è mastodontico. credo che se si volesse si potrebbe rigiocare almeno altre 50 volte e comunque non si riuscirebbe a vedere tutte le scelte che si possono fare. forse questo è anche un po' il suo difetto, gli atti sono molto lunghi però non può meritare meno di 9 su 10 per me per il lavoro svolto. lato invece negativo dlc delle isole, ti fa perdere veramente troppo tempo (e anche la pazienza) fare mille isole ad ogni atto, avrei messo quantomeno più trama "scritta" nelle mappe, magari spiegandole, invece è un minestrone della stessa cosa. sicuramente essendo enorme ha qualche bug qua e la che può infastidire, però posso dire che dopo esattamente 288 ore di gioco, sto per finire la mia prima run e nel complesso mi ha tenuto incollato, quindi complimenti (come sempre) alla owlcat.
Сюжет хороший, совакаты умеют в него, как по мне. Самая большая проблема игры — в самом Pathfinder. Казалось бы, система с очень большим количеством классов и подклассов, но всё сводится к паре типов противников и к тому, что каждый бомж имеет перманентное истинное зрение и мерцание... Хотелось бы от этой же студии игру в таком сеттинге, но на своей системе. Rogue Trader показал, что они умеют сами делать свои системы, и они гораздо лучше подходят для CRPG, чем адаптация настолки.
Great fun, loads of classes, lots of replay with the different mythic paths. Think I paid $10ish dollars and already have almost 400 hours and still plan to explore more mythic paths and play some of the stand alone DLC.