
This is a game that you will become weaker.You are a powerful magic knight, but you need sacrifice them to arrive the next floor.Until you lost everything,like a mortal challenged the constantly growing devil king.The only thing left in the end is your exquisite swordsmanship and brave heart.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
价格有点小贵,但是不妨碍游戏是真的好玩。四种不同的技能发挥各自的作用,应对各种障碍,它们互相之间有相似也有互补。地图设计上更是精妙,不管按什么顺序献祭技能,都能有和这个组合对应的路线通关,可以看出作者在其中的用心。只可惜游戏规模有点小,希望之后能有更大的地图,体验更丰富的内容。难度也不大,多试几次就能拿到所有成就了。
这是一个轻量化的游戏,它可以给你绝佳的游戏体验,但是这个时间不一定有两个小时。 This is a lightweight game that can give you an excellent gaming experience, but it may not take a full two hours. 从玩法和素材上说,都是免费游戏级别,这个游戏的价格完全来自于绝妙的关卡设计,即使有创意工坊也很难有这么完美的设计(不过还是希望这个游戏有创意工坊)。 In terms of gameplay and content, it’s at the level of a free game. The price of this game comes entirely from its brilliant level design; even with a Steam Workshop, it would be hard to achieve such perfect design (though I still hope this game will have a Workshop). 如果出第二部的话,那肯定是出新技能了——很可能和y轴有关,现在的4个技能都是x轴的。 If a sequel comes out, it will definitely introduce new skills—likely related to the Y-axis, since the current four skills are all X-axis. 如果希望打发时间的话,我更建议买肉鸽游戏(物有所值的"Slay the Spire",免费的"斯尔凯的乌鸦Playtest"),不过避雷"Knightica: Prologue"(美术优秀,玩法和策划至少有一个是垃圾)。 If you just want to pass the time, I would recommend buying a roguelike game (the worthwhile 'Slay the Spire' or the free '斯尔凯的乌鸦Playtest'), but avoid 'Knightica: Prologue' (excellent art, but either the gameplay or the design is trash). ——by microsoft translator
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
打完一周目留言 总结:[b]原价对于玩法创意而言小值,对于内容体验不亏但也不赚[/b] 游玩感受:这个游戏看完介绍可以发现创意不错,并且关卡也将创意较好的融入进去,但在具体关卡难度设计上不均匀。开局因为不太熟悉技能使用而为简单难度,但随着每一关的技能失去使操作难度成阶梯式下跌成容易,最后技能消失打最终boss技术难度突升为普通。 对于本人来说,游戏总体不难,但由于技能的非常强势与鼓励使用,容易在前期“官方”逃课,而在没有技能后因为基础攻击无有效锻炼,难度突然升高(还在可以接受的水平)并高于预期,导致游戏通关后感到较预期的累与进入“贤者时间”。虽然游玩时新颖的的设计使游戏体验不错,但在一定时间内无继续游玩多周目额外内容的想法。
还不错,挺有趣的
关卡太少,部分地方手感稀碎,随着技能减少,第三关,第四关其实就是固定路线,没得选,第五关第二个火堆,存档完死在小怪手上也会重启,很难受。 故事没头没尾,主角通关还是一个死。 有吸引力的在于创意和地图设计,第一二关体验最佳,第五关打boss也还凑合,第3四关真的稀烂。 可重复游玩性很低。 本游戏没有地图,但是怪物仇恨的吸引却是超出屏幕的,往往莫名其妙屏幕外面突然多出来火球。 最后,本人并非技术玩家也在2小时内通关,但是没有开第二局的想法,18块有一点亏。 推荐尝鲜的玩家入手试试,难度不高,也就消磨一个多小时时光。
1、游戏很好 2、♥♥♥♥
还可以,但跳跃手感太垃圾了,最难受的还是没有手柄
好游戏,好游戏。
很早之前就脑洞过反向升级的游戏,没想到真有独立游戏做出来了
很有想法的一个游戏
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $59.4K | 166 | 98% | $16.99 | |
| $9.7K | 50 | 88% | $9.99 | |
| $907 | 22 | 77% | $1.99 | |
| $660 | 22 | 50% | $0.99 | |
| $41 | 2 | 100% | $0.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.2K | 64 | 86% | $2.99 | |
| $6.2K | 104 | 96% | $3.99 | |
| $6.2K | 113 | 81% | $2.99 | |
| $6.2K | 61 | 62% | $4.99 | |
| $6.2K | 63 | 97% | $2.99 | |
| $6.2K | 76 | 83% | $4.99 |