
A challenging Souls-Like ARPG that you need to fight your way to survive the deadly enemies and enviroments.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还可以的哈,制作不易,给up点个赞👍
i`m very surprised how nice atmoshere this title has. It reminds me my PS2 times. And it feels like DS ancestor (it good thing) and dev put a lot of heart into it, price is very decent too. I`m going to have nice longrun todays evening :)
20年6月26日16时通关封盘。 游戏共六张地图,有三张分别致敬魂一塞恩古城,病村,巨人墓地。 每张地图有两个BOSS,忍者和机甲游骑兵的设计非常出彩。 部分建议:移除紫烟湖BOSS战场景中的植被,或许可以缓解此场景中的卡顿; 减少击倒主角的招数,倒地状态下没有任何交互,起身速度很慢,特别影响游戏节奏; 大剑连击动作太慢,与同力量型武器对比毫无竞争力,不如增加伤害取消连击; 升级系统中物理防御和魔法防御两项定位尴尬,游玩过程中几乎不会去点; [spoiler]交换最终BOSS与主角的发型。[/spoiler] 作为个人作品完成度很高,很硬核(各种意义上)。[strike]似乎初始地图第二个BOSS后的场景还没做完。[/strike] 希望下部作品再见。
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
저용량 보급형 다크소울 1 가볍게 즐길만함. 단점은 게임창이랑 마우스 포인터가 자꾸 따로 놈... 듀얼모니터 쓰고 있으면 옆 화면에 마우스가 자꾸 튀어 나가니 자꾸 캐릭터 움직임을 방해함. 다크소울 시리즈랑 게임 방식은 거의 똑같음. 갑옷이나 투구 같은 의상을 얻을 수는 없는 거 같고 무기는 획득가능한거 같은데 많지 않아 보임.
支持一下
这是一款非常棒的游戏,作为一款个人制作的魂类游戏它比很多大厂制作的还要有魂味。怪物和关卡设计都非常棒很多名场面。作者多次更新也十分用心,希望作者也加油能带来更好的作品
爱了爱了,只是不知道怎么改分辨率。
9小时通关,说一下感受。1,前期比较难,武器伤害比较低,自从拿到了骑士剑,游戏就变成简单模式了,只能说这把武器太厉害了,基础伤害高又能附魔。2,前期武器为敏捷武器,大后期才拿到好的力量武器,无法转型。3,最好用的护符为加快回精力的,不是加防御的,玩过黑魂的都知道。4、一闪不好用,风险高收益也不是很大,后期还是抓敌人攻击间隙回避流,这个可以无伤boss.5,没有2周目内容很遗憾。游戏整体还是很赞,跑图空间有点大,血瓶只有3瓶,网上也找不到攻略,流程也不算很短,推荐喜欢黑魂的尝试一下。
优点: 第一,小尸人,杂兵的埋伏设计,还是蛮有味道的,被阴了一两次之后,我就开始跟玩魂系列一样,开始疯狂地小心试探各种转角角落之类的。不过尸人本身难度太低,放置的意义不太大,建议加大力度。 第二,小boss的各种砍技比较中规中矩,我尝试了两种打法,分别是魂系的二人转绕圈圈和只狼的弹反,倒是都可以打过。弹反的感觉做得有丶舒服,甚至让我有些小激动,然而其判定还是有点小迷。 第三,地图设计的结构和恶意倒是很不错,美术风格自然和当今主流游戏不太一样感觉像是恶魔之魂的超低清重制版,,不过倒是意外地对我胃口。 缺陷: 第一,整了个光反射,然而就导致时不时有白屏。 第二,鼠标灵敏度,比较高,一进游戏就发现有丶问题,赶紧调了一下,结果只能稍微正常一点点,这个视角转动仍然意外地很拖泥带水,比魂系还要粘稠不少,这就比较难受了。 第三,受到伤害时的震感反馈,基本上等于没有,真的有丶难反应,第一二次基本上是会被三连带走,手特别残的玩家可能熟悉之后还是无法反应,在现在的动作游戏界里,显得格外...老派。 人物本身,这位女士,emmmm没有让人冲的 冲动啊…建议还是好好搞一下捏脸呗。而且服装,很,诡异,既有中世纪保守,又有美式的开放,并且衣着美感的把握很...异样。 shfit跑动有延迟,而且人物跑起来意外地鬼畜,明明站立和走路腿都是直的,然而一到了跑起来,瞬间变成了O形内八,人类真的可以这样跑步嘛…动作总之就各种僵硬了。 第四,格挡和弹反的反馈效果还是不错的,不过可以在视觉效果上在进一步。 第五,玩到现在没有任何的故事背景文本出现,这就有丶少了内魂味儿,期待之后补上。
SPOILERS I like the game, considering it was made by one developer. Nice areas. Quite a few enemies, interesting boss fights. What I don't understand is why after you finish all 3 main levels, then you access the final level which happens on a Spaceship on a remote Sci-Fi planet? Really weird change of setting from medieval to Sci-fi
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Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3K | 22 | 45% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $357.6K | 1.1K | 69% | $15.99 | |
| $28K | 100 | 91% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $4.6K | 62 | 92% | $2.99 | |
| $4.6K | 64 | 67% | $4.99 | |
| $4.6K | 50 | 56% | $3.99 | |
| $4.5K | 61 | 56% | $2.99 | |
| $4.5K | 64 | 78% | $4.99 | |
| $4.6K | 67 | 96% | $2.99 |