
You are an Exile, struggling to survive on the dark continent of Wraeclast, as you fight to earn power that will allow you to exact your revenge against those who wronged you. Path of Exile is an online Action RPG set in a dark fantasy world. The game is completely free and will never be pay-to-win.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 249.9Kreviews | 89% | — | $0 |
| Free | 39Kratings | 83% | — | not modelled |
Engagement
Reviews
Themes across 1974 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game rocks
5k hours and still waiting for next leagues ;)
Creator of the PoE-Like genre.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #69, worst JP #89 · 4 markets collected
Genres
Stats
Languages: English*, Portuguese - Brazil, Russian, Thai, French, German, Spanish - Spain, Japanese, Korean*languages with full audio support
| Free | 6.4Kratings | 74% | — | not modelled |
| Free | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it is prity hard but funny
Para quem, como eu, estava em dúvidas entre o 1 ou o 2, aqui vai minha experiência após ter jogado ambos: O 2 é um jogo muito mais moderno, mais atual. A gameplay é mais fluída, as mecânicas são mais bem desenvolvidas, você vai se sentir bem jogando, e não como se estivesse jogando um jogo "duro" ou desatualizado. O jogo ainda está em fase de desenvolvimento mas você praticamente nem percebe isso, é um jogo que dá para ser aproveitado e a empresa realmente se preocupa com ele. O 1 é simplesmente uma bomba de conteúdo, você não ficará sem coisas para fazer. Lá, eu achei o crafting mais simples, as currencies mais escassas, e o principal (que eu não gostei), os atos são extremamente longos, então demora para você chegar onde "realmente importa" (mapas). Meu veredito é que preferi o segundo jogo pela experiência mais moderna e enxuta. Mesmo com menos conteúdo, me prendeu de forma absurda.
Я ♥♥♥♥♥ не понимаю
A great game that continues to be developed despite the sequel also nearing release. Possibly a strong indicator for Autism though...
I enjoy Path of Exile and its sequel. The reason is simple. The seasonal changes made by the devs means that you can play a new game every season. Don't like the current changes? Wait until the next season. Enjoy the current series? Promote it and see if the devs role the changes into the end game. And the game has interesting cosmetic items. No pay to play.
top
Muy divertido
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | 65% | Free | |
| $117.9M | 226.5K | 75% | $29.99 | |
| — | 323 | 89% | — | |
| $18M | 77.8K | 65% | $12.49 | |
| $3.7M | 68K | 56% | $3.99 | |
| — | 0 | — | — |