
You are an Exile, struggling to survive on the dark continent of Wraeclast, as you fight to earn power that will allow you to exact your revenge against those who wronged you. Path of Exile is an online Action RPG set in a dark fantasy world. The game is completely free and will never be pay-to-win.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 249.9Kreviews | 89% | — | $0 |
| Free | 39Kratings | 83% | — | not modelled |
Engagement
Reviews
Themes across 1915 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 基本無料はやっぱり高くつく [/h1] ゲーム自体はとても面白いです。 ただ、プレイ上決して無視できない素材アイテム要素が非常に多いため、本格的に遊ぼうと思ったら倉庫課金は「必須」で、最低限必要不可欠な倉庫を購入すると割引期間のタイミングでも[u]倉庫課金だけで[/u]4千円近くなってしまいます。 [u](絶え間ない断捨離に煩わされることなく快適にプレイしようと思ったら、もっとかかります)[/u] ※倉庫をはじめ、ゲーム内での課金にはゲーム内通貨の購入が必要なのですが、この購入はドル決済なので円高の2026年現在は更に割高感UPとなっています。 「いいや俺はハクスラが大好きなんだ、最新作をフルプライスで買ったと思えば問題ないぜ!」 という方になら手放しでおススメできますし、実際ゲーム自体はとても面白いのですが、コスパ的にどうかと問われたら「お勧めしない」一択なので、この評価になりました。 基本無料ですので、とりあえず触ってみてどの程度までの課金なら許容できるか、ご自身の肌感覚で確認してみるのもいいかもしれません。ゲーム自体は面白いので。
Path of Exile ist das absolute Meisterwerk des Action-RPG-Genres und die unangefochtene Benchmark für alle Hack-and-Slay-Fans. Für Spieler, die Tiefgang, immense Charakter-Vielfalt und eine düstere Atmosphäre suchen, gibt es schlichtweg keine bessere Alternative auf dem Markt. Warum das Spiel begeistertGigantischer Talentbaum: Der riesige, sternennetzartige Passiv-Baum bietet maximale Freiheit für völlig einzigartige Charakter-Builds.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #69, worst JP #89 · 6 markets collected
Genres
Stats
Languages: English*, Portuguese - Brazil, Russian, Thai, French, German, Spanish - Spain, Japanese, Korean*languages with full audio support
| Free | 6.4Kratings | 74% | — | not modelled |
| Free | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The worst league in the history of the game. The developers are systematically killing the first part in favor of the second. During the league week, there was not a single patch aimed at improving the game and farming. These are the worst developers in history. If you don't want to work on the game, close it and move on to the second part.
Quite a deep game if you delve into it, however i like to play this when i'm tired and am unable to think very hard. I find it to be a good game that I can relax with and put the volume down and listen to separate music
I have over 20,000 hours in Path of Exile. I don't say that to appeal to authority, but to make it clear where I'm coming from. I've played through countless leagues, watched the game evolve, adapted to almost every major system overhaul, and defended GGG through plenty of controversial changes over the years because I believed they were ultimately making the game better. This is the first time I genuinely feel like Path of Exile has lost sight of what made it special. I'm not going to speculate about conspiracy theories like the PoE 1 developers intentionally trying to push players toward PoE 2. I have no evidence of that, and I don't think it's a productive discussion. What I do think is undeniable is that ground loot has been getting worse and worse with all the nerfs and system changes, and Allflame is easily the worst it's been. The frustrating part is that GGG knows players aren't happy with it. During the Mirage League Q&A, the developers acknowledged the overwhelming feedback regarding poor ground loot. They specifically said they were increasing loot for Mirage and that they intended to do even more in the following league. Naturally, many players—including myself—expected Allflame to be the league where those promises would finally materialize. Instead, the opposite happened. The primary ground-loot strategy was again nerfed, and nothing meaningful replaced it. That leaves only a few possibilities: 1. GGG doesn't want Path of Exile to be centered around ground loot. 2. They believe the current state of ground loot is acceptable. 3. They somehow forgot what they had publicly discussed. The third option seems extremely unlikely, which means we're left with the first two. And both of those create a much bigger problem than simply "less loot." --- Right now there are essentially four ways to acquire valuable items: * Kill monsters and rely on ground drops. * Do mechanics with predetermined rewards, such as Ritual windows or similar systems. * Kill bosses for their specific drop tables. * Gamble through mechanics like Stacked Decks and other RNG-heavy systems. On paper, that sounds like healthy variety. In practice, it creates a serious progression problem because only one of those reward types naturally scales with character power: killing increasingly difficult monsters. Here's where everything falls apart. The primary way players increase map difficulty is through map modifiers, but those modifiers mostly just scale ground loot quantity and rarity. This creates a major problem: if ground loot itself isn’t valuable enough, then making maps harder stops being meaningful. You’re simply taking on more dangerous content for rewards that don’t scale in a satisfying way. That breaks one of the core ARPG loops Path of Exile is built on. In a healthy system, difficulty and reward should scale together: you improve your character, you take on harder content, and that harder content gives meaningfully better rewards. That loop is what makes progression feel rewarding. But when the best currency comes from running easier maps quickly rather than engaging with harder, more dangerous content, that loop collapses. At that point, there’s little incentive to push your build further once you can comfortably clear basic endgame maps. Instead of asking “how strong can I become?”, players are pushed toward “what’s the fastest, easiest content I can spam for profit?” That shift fundamentally undermines the ARPG experience, where investing into a stronger character should always translate into being able to tackle harder content for better rewards. --- So here we are 20k hours later, and I'm finally seeing the game I love so much be taken out back for some unknown reason. They were fully bought by Tencent in 2024, so maybe that has something to do with it? During the Allflame Q&A, Mark emphasized that if player numbers aren't growing, then there's only one direction they can go. This was concerning to me because it felt like the devs' focus was centered around player metrics and business growth rather than what dedicated players found fun and what kept them playing. It's almost as if they are saying that, at this point, players with 10k+ hours who play 6+ hours a day are becoming less of a priority because they're likely to move on anyway, so the focus shifts toward making the game more accessible for new players. Historically, GGG built its reputation by making a game for passionate ARPG fans, trusting that if the game was exceptional, the players would come. Lately, that philosophy feels less visible. Whether that's actually changed internally or not, it's certainly the impression many veteran players are walking away with. For the first time since I started playing, I struggle to recommend it to friends. As much as it pains me to say it, if someone asked me today which game to start, I'd probably recommend Path of Exile 2 instead. I never thought I'd say those words. GG, GGG.
One of the best free games out there. It can get a bit overwhelming eventually with all the features and it's huge skill tree, but if you like Grim Dawn and/or Titan's Quest, I highly recommend giving this a shot.
Crack cocaine gaming version! Very fun, so many different builds and league mechanics you can try out.
One of the worst leagues ever made. The loot drop is so insufficient that you've got to farm 10 hours just to get 50d per day. Absolutely outrageous. Dropped after week 1.
Where loot 3.29?
это прям конкретное дерьмо, максимально унылая и душная ♥♥♥♥♥. я в ♥♥♥♥ что это кому то может нравится. пустая трата времени
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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