
You are an Exile, struggling to survive on the dark continent of Wraeclast, as you fight to earn power that will allow you to exact your revenge against those who wronged you. Path of Exile is an online Action RPG set in a dark fantasy world. The game is completely free and will never be pay-to-win.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 1Kreviews | 92% | — | $0 |
| Free | 39Kratings | 83% | — | not modelled |
Engagement
Reviews
Themes across 1996 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Como que um jogo bom desse é de graça?
I'm almost at four thousand hours of the game launched. Sure, a thousand of those may be alt tabbed into Path of Building, but still. I'm maybe okay at the game at this point. Hope to be pretty good at it by the eight thousand hour mark. I intend to find out
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #69, worst JP #89 · 4 markets collected
Genres
Stats
Languages: English*, Portuguese - Brazil, Russian, Thai, French, German, Spanish - Spain, Japanese, Korean*languages with full audio support
| Free | 6.4Kratings | 74% | — | not modelled |
| Free | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It could definitely be improved in some areas.
There were a few things I enjoyed.
The game 10 years or more later still doesn't have a way to store your very expensive spectres, and they don't care to return them if you lose them because of a mistake. How is a spectre more expensive than all the gear on an AG doesn't deserve a fix even though Animate guardian got a fix long ago? And they don't care and they treat it like it's nothing and look the other way. 500 hours wasted 60 dollars wasted, honestly screw this game.
Some things about it were disappointing.
I found the game pretty boring after a while.
Nah. This is where it ends it for me. The servers are absolutely unplayable after the first few weeks of the league. All the servers in Europe are unplayable they spike to 1000 ms. This has happened last league too. I lost respect for GGG for not caring about the servers after new leagues hype. I know that this community has been spoiled well by GGG in other aspects but they have been spoiled by us too and for me server lag is a massive dealbreaker and I had a lot of patience with it but I've come to an end. Before anyone starts saying that its my internet, it is not. I have tested it and came to the conclusion that it's the game's servers which btw this kind of server lag can also cull ground loot. Many other players have been complaining about the lag too. Do they downgrade the server after league hype or what??
tudo é bom
Great game. Came from D2 and wasn't disapointed.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 2.2K | 65% | Free | |
| $117.9M | 226.5K | 75% | $29.99 | |
| — | 323 | 89% | — | |
| $18M | 78K | 65% | $12.49 | |
| $3.7M | 68K | 56% | $3.99 | |
| — | 0 | — | — |