
Path of Exile 2 is a next generation Action RPG from Grinding Gear Games, featuring co-op for up to six players. Set years after the original Path of Exile, you will return to the dark world of Wraeclast and seek to end the corruption that is spreading.
Most likely between $70.7M and $200.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 75% | approximately $117.9M |
| PlayStation | $29.99 | 83% | — |
| Epic | Free | 92% | #3 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3414 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Its good
I like bananas.
Fantastic game. I am restarting over and over again which is a very good thing.
Great game had a truly rough start up but it soon be came better and better the more the dev's gave time to this perfect example of an new style of ARP'g... Was shock that it's getting better more and more
Played a lot of ARPGs in my life, and somehow even Diablo 4 feels more enjoyable than this. I keep coming back to PoE 2, hoping they'll eventually address at least some of its biggest issues, but the core design choices that make it less enjoyable than PoE 1, Diablo II: Resurrected, Diablo III, or many other ARPGs remain unchanged. To me, it feels like GGG is suffering from an escalation of commitment. The game seems to have been designed from day one to be as different from traditional ARPGs as possible, and now it's difficult to move away from that vision. No amount of theorycrafting can save you (unless you're playing one of the currently overpowered builds). Your success depends far more on your reflexes than on your build, and while that sounds interesting on paper, I don't think it's enjoyable in practice. The player feels slow in almost every aspect: movement, skill progression, and gearing. The enemies don't. They behave like PoE 1 monsters but with devastating "must dodge at all costs" attacks layered on top. Add a screen filled with visual effects, dozens of enemies, and constant area denial, and at some point it starts feeling more like Dance Dance Revolution on hard mode than an ARPG. Yes, I know there are ways to bypass many of these problems, and the endgame eventually becomes much closer to PoE 1. But that doesn't change the fact that the core experience—especially for new players—is, in my opinion, simply not fun. Instead of addressing these underlying design issues, GGG keeps mitigating them with balance patches and numerical adjustments. The game is built so heavily around Souls-like combat principles that changing direction now would probably require rewriting a huge part of its core gameplay. As it stands today, I would always recommend PoE 1 over PoE 2, or even most other decent ARPGs. What makes this especially disappointing is that almost everything else is fantastic. The story, atmosphere, world design, visuals, music, and overall presentation are excellent. My problem isn't with the production quality—it's with the core gameplay philosophy. I simply don't think Souls-like combat translates well into an ARPG. Before anyone says "git gud": I actually enjoy Souls games. The difference is that Souls games are designed around carefully fighting one or a few dangerous enemies. ARPGs are about mowing through large groups of monsters while developing increasingly powerful builds. Mixing those two philosophies just doesn't work for me. The result often feels less like an ARPG and more like a bullet hell game. This is, of course, just my opinion. There are plenty of players who genuinely enjoy this direction, and I'm happy they do. Unfortunately, I'm not one of them.
Im really enjoying this game! A big bonus for me is beast taming and Blood Mage class which you dont see much of now days. I've heard the first PoE is better since it has 10+ years of content. Looking forward to putting many hours in both games :)
Bro just play it for 10 hours if you not hooked after that then this isn't the game for you bud
Great Game!
NIE KUPOWAĆ! NIE POLECAM! Dlaczego? Po 62 godzinach grania oraz zainwestowania gotówki zostałem na stałe zbanowany. Jedynym moim "grzechem" jak się domyślam był włączony przez moment VPN w tle. VPN legalny (Surfshark), nie używałem VPN w stosunku do gry, tylko do innej czynności. Gra w momencie wykrycia VPN zablokowała mnie i po mojej interwencji po kilku dniach dostałem email z supportu Grinding Gear Games: "Obawiam się, że Twoje konto zostało trwale zablokowane z powodu naruszenia naszych Warunków korzystania z serwisu. Po dokładnym zbadaniu tego konta nie znaleziono żadnych dowodów wskazujących, że blokada została nałożona błędnie, dlatego nie przywrócimy dostępu do konta. Zablokowanie nastąpiło z powodu naruszenia sekcji 7 naszych Warunków korzystania z serwisu, a zgodnie z sekcją 16 tych Warunków ponosisz wyłączną odpowiedzialność za wszelkie działania podejmowane na swoim koncie. Obejmuje to korzystanie z oprogramowania stron trzecich, takiego jak boty i narzędzia handlowe, a także handel za prawdziwe pieniądze (wymiana dóbr lub usług w grze na zewnętrzne wynagrodzenie). Zamknięcie tego konta ma charakter ostateczny i nie będzie podlegało dalszej weryfikacji. Nasz zespół może nie odpowiadać na dalszą korespondencję dotyczącą zamknięcia tego konta. Jeśli chcesz kontynuować grę, możesz utworzyć nowe konto, pod warunkiem przestrzegania naszych Warunków korzystania z usługi na nowym koncie......." Nic z powyższych informacji nic mi nie mówi, jestem zwykłym graczem, używam Steam w postaci kup-instaluj-graj... Sytuacja niezrozumiała, jestem zawiedziony nie polecam Grinding Gear Games i POE 2, chociaż miałem dalej grać i rozwijać się wydając pieniądze w POE 2...
do not try this game if you lack time, it's a downward spiral