
Pastry Lovers is an adventure simulation game that sets in a fantastic Pastry Kingdom. Sakura, the main character, grows into a pastry master and gains romantic love.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这是我目前玩过最离谱的乙游,没有之一。 这是款在橙光发行然后上架steam的游戏,以前我在橙光玩过,感觉这游戏前面还挺好玩的,之前在steam买了不知道啥原因打不开,最近终于可以成功运行了,所以昨天我就玩了它。 它真的让我深切的感觉到——恋爱好难。 这游戏有个很反人类的设置,就是快要进各男主分支线了才告诉你,每个男主分支线的进线条件。 合着我前面三学期的模拟经营白玩了??? 于是,我开了个新档又从头开刷好感度(从第一学期开始,这游戏共四学期,每学期可以自由行动十次,分早中晚和宿舍练习,共一百六十次行动点数),经历了N次扑街,(这游戏的数值对玩家真的不怎么友好,有点严苛)在大概两三个小时后,我终于进了某男主分支线。 就当我以为我可以开始好好攻略男主的时候, 不曾想,游戏很快就结束了??? (这里说的就是老师线,后面的线我有点怕了,所以还没玩,以下评论基本针对老师线,所以友友们千万别从老师线开始推,真的光速结束。) 说好的日久生情呢?男主咋喜欢上女主的??女主咋喜欢上男主的???你们之间令人动容的小细节呢????浪漫的多张CG呢?????嗯?????? 合着模拟经营就真的是模拟经营呗? 那为啥不叫《梦色糕点师》叫《甜点恋人》啊??????? 离了个大谱,真就虎头蛇尾呗?(在此祭奠我逝去的对此部作品“还挺好玩的”印象,四个小时的游玩时间,鉴于此游戏年代久远,就不深究了,还没玩的友友们谨慎避雷吧,把这游戏当模拟经营玩就好)
真心没法推荐,因为毁游戏体验的bug实在是太多了。 1.强制全屏。我设置了窗口化,准备一边快进一边看攻略的。然后每次都自动强制全屏,很烦!(甚至会让我steam卡住。) 2.设置了静音但是只要我重进游戏,音量就会重置。我半夜玩的游戏,特地把音量调静音,避免影响家人。然后重进以后又很吵。。。每次都要我重新调,真的很烦! 3.自动存档机制不知所云。只有继续游戏那一个自动存档,而且用了以后还和退出前的进度不一样。真的恶心到我了。强烈建议手动存档!不然非常影响游戏体验。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pastry Lovers is a story about an orphan who aims to become a great pastry chef. However, that is not what I got when I played it. In fact, the only positive thing I can say about this game is that it reminded me of Yume-iro Pâtissière but lacked both the charm and substance that this anime portrays very well. It starts off by force-feeding you information that could've been explained through dialogue or by some other means. But instead they thought an info-dump would somehow be better. Needless to say, don't do this. It's not engaging, and if you completely removed it nothing would be different. Remember: less is more. As it continues, we're introduced to the main character Sakura – whose last name is not mentioned until later by someone who shouldn't know it [i] but okay, sure. [/i] I was surprised that it went into 2nd person in reference to you being the MC which was a first. And then you're once again force-fed information about the main character that is brought up more than once, back-to-back. This is called redundancy. It's honestly better to not add the same thing than to assume everyone's too stupid to not get it the first time around. If you do want to mention something more times, do so sparingly. It's also by this point where I realise… why does Sakura want to become a pastry chef? No seriously, why does she? As far as I can tell, she only tries to enrol into this college because others told her that she should. So it's not by personal choice. Now that I think about it, she doesn't seem to have any motivation whatsoever. Not even anything as bland as: “I like to bake therefore I want to become a pastry chef!” I think this would work better if she was a blank slate. A character that you got to name and figure out their personality as you go along. But she's clearly not meant to be that. So what is she? Blander than bread? That sounds about right to me. After that, days are now passing as you collect attribute points or whatever. Except that they've clearly mistyped something. Because it's not days but months. I didn't know this until halfway through the “days” as I thought that I had plenty of time. I mean, who wouldn't think so? So as I hurry along and decide to finally pick up a pet at the mysterious merchant. To my surprise, I must answer a question. And this is where it goes from bad to worse. Because this is by far the dumbest mechanic I've ever seen in a game. And believe me, that's saying something. You have to answer that the game is fun to be able to shop. No, you did not read that wrong. No, it's not a joke. You have to straight up lie – unless you did in fact enjoy it – about your opinion. This is just awful. At this point, I knew that I was wasting my time. And that is what this whole game was: a time waster. The only way that I would call it “good” is if the writing was revamped, the MC given some personality, and remove all the useless extra information. It's like following a recipe but you're missing half the ingredients. Or you got the wrong kind of everything. I think both makes sense for this. TL;DR Just watch Yume-iro Pâtissière as that'll be a better use of your time than playing this.
ne kadar boş muhabbet varsa hepsi burda
垃圾游戏,有BUG卡在入学测试根本过不了
there's anime girls in the game, and that's enough.
нет
Secret boy is best boy. The game does have translation issues....and a lot of them. But not so much that its unplayable. The music is nice, and the graphics aren't too bad either. The writing, besides the translation issues, is decent, especially for a 5 dollar game. When you get to your chosen boy it kind of turns into a different type game depending on who you pick. The game itself isn't hard at all, I didn't have any trouble reaching milestones, and despite only working a little bit, I never ran out of money. The main issue I had was when the translation on choices didn't really make sense. I'd advise saving before choices if youre worried about it, but making a 'wrong' choice didn't seem to effect much.
太好玩了,我真的很喜欢。❤️ 在怒刷8.5小时以后,我终于第一次进入了男主线。😂 前后达成“草草收场”和“碌碌无为”成就,我是真没想到这游戏如此硬核。进入男主线以后养成系统又变了,好像每个男主线的养成玩法又有点不同。 这是一个关于理想,友情和爱情的故事。每条男主线差异非常大,其中还有各种分支和女主身份的暗线。其他玩家评价的文笔小学生问题我觉得并没有,我反而觉得游戏轻松而温暖。每个NPC也活灵活现,都有自己的故事,并和主角有不错的互动。 打折0.99刀,买不了吃亏买不了上当。喜欢养成经营和视觉小说的姐妹买就是了,这可比不少几大百的坐牢日乙上头多了。❤️😀 我应该是橙光游戏在Steam上的第一铁粉了吧? 快点再上架一百个游戏,我要全部买了。 *********************************************************** 好了,姐妹们。 10.5小时过后的我达成了4个结局: 端木诚HE:眷恋 😏 端木诚NE:无限的可能 🤡 瑛浩HE:最初的幸福 🥰 瑛浩BE:无尽的等待 🤡 夜皓楠HE:炙热的爱 夜皓楠NE:命运的轮回 夜皓楠BE:亡命鸳鸯 威廉HE:天造地设 威廉NE:幸福的父女 威廉BE:相逢不相识 赫宁HE:冰雪消融 赫宁NE:爱你在心口难开 ----------------------------------------- 中途失败的各种BE: 天资有限 半途而废 碌碌无为 🤡 不适合经商的人 🤡 草草收场 🤡
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $50.2K | 194 | 90% | $9.99 | |
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| $430.2K | 589 | 95% | $24.99 | |
| $212.7K | 200 | 99% | $29.99 | |
| $114.9K | 134 | 91% | $24.99 | |
| $53.4K | 87 | 85% | $16.99 |
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| $44.4K | 104 | 69% | $10.99 | |
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| $44.4K | 121 | 51% | $14.99 | |
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| $44.4K | 105 | 83% | $19.99 |