
Fight your friends as puppies, kittens and other fuzzy creatures in PARTY ANIMALS! Paw it out with your friends remotely, or huddle together for chaotic fun on the same screen. Interact with the world under our realistic physics engine. Did I mention PUPPIES?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19/day in the week to Sep 19 → 27.75/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 79.3Kreviews | 80% | — | $23.7M |
| $19.99 | 6.4Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
小屋钓鱼设个900上限去掉鱼饵成本经常钓完400鱼干赚不到,快速匹配更是烂完了,逆天策划不知道是摆烂了还是觉得无脑轻拳头槌玩着很有意思,推土抓磕被骂半年了也不改,禁宏天天调冲拳飞踢这些基础操作,对用宏的连招反而没多大影响,现在的推土更是扩大宏的操作空间有些人经常打完一整局都没用过几个常规冲拳飞踢,匹配机制也是一坨,散装单人排四人车队都是日常,最恶心的是没人匹就塞人机,人机不会快速扔人,玩家扔人它还在旁边挤来挤去,有时候甚至拉着敌人导致玩家扔不掉纯纯副作用,人机在其他阵营又喜欢打针对,对不同玩家的攻击欲望明显不一样,没有新玩家甚至老玩家都没多少,每次匹配三四分钟不是人机就是无脑推土抓磕的老玩家车队,拉黑上限三个和匹配机制这两勾丝设计导致同一队输很多次了还是能匹到,以上所有问题没一个瞎编全是被恶心之后发现的问题
解压休闲游戏,挺好玩的。但是比较菜总打到队友啊哈哈
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23.6M | 44K | 91% | $49.99 | |
| $23.8M | 62.4K | 92% | $19.99 | |
| $23.8M | 48.2K | 95% | $19.99 | |
| $23.9M | 28.9K | 88% | $29.99 | |
| $23.4M | 15.8K | 93% | $49.99 | |
| $23.4M | 325.7K | 47% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $266.1K | 7.2K | 84% | $2.49 | |
| $21.6K | 70 | 97% | $11.99 | |
| $3.2K | 15 | 93% | $8.99 | |
| $1K | 5 | 100% | $7.99 | |
| $114 | 1 | 100% | $4.99 |
Every market we collect.
Latest in each market: best CN #17, worst KR #99 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Thai*languages with full audio support
| $19.99 |
| 5.3Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
🛑 评测等级:不推荐 (Not Recommended) “千万千万不要买。如果你只是个想找点乐子的普通玩家,这里没有任何属于你的生存空间。” 写下这篇评测的时候,我刚刚结束了长达8个小时的通宵。我没有睡觉,不是因为这款游戏有多好玩让我停不下来,而是因为我为了完成一个“赢得三次胜利”的周常任务,被硬生生卡了8个小时。直到现在,这个任务依然没有完成。 作为一个被折磨了两个月的真实玩家,我用我的精力和金钱买来的教训真诚地建议你:把这款游戏从你的购物车里删掉。它除了浪费你的钱,只会无休止地消耗你的时间和情绪。 ⏱️ 令人疲惫不堪的游戏体验 很多买这款游戏的人,都是看着宣传片里可爱的动物和搞笑的互动来的,以为这是一个适合下班后放松、或者和朋友周末同乐的休闲派对游戏。我当初也是这么想的,但现实完全相反。 昨晚整整8个小时,从天黑打到天亮,我在电脑前打得满身是汗,精神高度紧绷,每一次操作都极其认真。但无论我怎么努力,换来的只有连续的失败和深深的挫败感。一个标榜着“休闲”和“欢乐”的游戏,不仅没有给我带来任何放松,反而让我觉得比去打硬核竞技游戏的排位赛还要让人心力交瘁。 ⚖️ 极度糟糕的匹配环境 这游戏目前最大的问题,也是让我彻底死心的问题,就是它完全失效的匹配机制。 我坦白承认,我的游戏技术确实不好。但是在绝大多数正常的游戏里,技术不好,系统至少会给你匹配水平相当的对手。大家技术都不行,打起来有来有回,输赢都能收获乐趣。但在《猛兽派对》里,这种最基础的公平简直是奢望。 在过去的两个月里,我的胜率大概只有可怜的 10%。每次匹配进去,对手都强得离谱。他们的操作极其熟练,我根本没有任何反击的机会。我曾经无数次被打到心态崩溃,愤怒地按下“举报”按钮,怀疑对面是不是开了挂。 但冷静下来想想,我悲哀地发现,对方可能根本不是外挂,他们只是单纯玩得很好的老玩家。错的不是他们,是这个糟糕透顶的匹配系统。 它强行把像我这样连基础操作都没完全熟练的普通玩家,和那些身经百战的高手匹配在一起。 💸 新手毫无生存空间 对于新手和休闲玩家来说,现在的游戏环境是极其恶劣的。 老玩家们早就掌握了各种进阶技巧,而匹配系统毫不负责,直接把普通玩家塞进去当成他们游戏体验的垫脚石。哪怕是我在这两个月里勉强赢下来的那一两次,也是我咬紧牙关、全神贯注、打得满身大汗才极其艰难熬出来的胜利。 这种体验太不正常了。你花了几十块钱买来的,是一场漫长的自我怀疑。
拉完了,不知道官方还想不想做游戏
有意思
十分好玩,游戏内容很可爱。
JOGTA MUITO RECOMENDO MUITO
好玩
第一天玩大危機就被神人瘋狂壓力讓人玩得很不舒服,它的ID是我X吶兒有遇到的人請小心,把我屏蔽還問我為什麼不講話是在???
好玩,爱玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.