
Parcel is a brain-twisting puzzle game where unique character abilities are used in unison to solve interlocking laser conundrums. Switch between members of your colorful team of postpeople and make your way through over 120 futuristic mind-benders!
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About
Parcel is a multi-character cyberpunk puzzle game where your goal is to solve interlocking laser puzzles by using the unique abilities of different characters. The game features over 120 unique puzzles and a level editor. A puzzling future awaits!
Providing an intellectual challenge like no other, Parcel will make players think and leave them thinking afterwards. The game's story, centered around a 22nd-century postage company, touches on subjects such as post-humanism (pun very much intended) and virtual reality, with the full intent of boggling your minds with questions about the future that we are heading into.
Over 120 levels of a puzzling adventure divided into numerous distinct sectors
Single-player and local co-op - play the entire adventure alone or with up to 4 friends!
Several unique characters with their own interesting personalities and special powers to help you solve even the hardest challenges - or to complicate things further
A thought-provoking story about a not-so-unlikely future and its peculiar inhabitants - and a box
Gorgeous environments with moody, colorful visuals
An extensive level editor with endless creation possibilities – make your own mind-benders and challenge the world!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bon petit jeu de casse-tête, les niveaux deviennent vite compliqués
差评呼吁中文,游戏是推荐的,无中可玩。bad call for cn, game is good, havnt cn can play. 202505,steam,steam掉卡掉物抵扣,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。
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Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Parcel is a grid-based puzzle game developed by Polar Bunny Ltd and published by Polar Bunny Ltd alongside Adjective Animal, offering a clever blend of classic block-pushing mechanics and futuristic flair. Set in a stylized cyberpunk world where package delivery has become a high-tech logistical challenge, the game turns what sounds like a mundane profession into a series of intricately designed spatial puzzles. Rather than relying on action or spectacle, Parcel builds its identity around thoughtful problem-solving, layered mechanics, and gradually escalating complexity. At its foundation, the gameplay draws inspiration from Sokoban-style puzzle design. Players must push boxes across grid-based levels toward designated goal points, carefully navigating environmental hazards such as lasers and obstacles. However, Parcel expands significantly beyond its roots by introducing a team of delivery characters, each with distinct abilities. These unique powers add depth and variety to the puzzle-solving process. Some characters can pull boxes from a distance, others can phase through barriers a limited number of times, and some manipulate the environment in ways that fundamentally alter how levels can be approached. The puzzles frequently require switching between team members, coordinating their abilities in a specific sequence, and thinking several moves ahead. As the game progresses through more than 120 handcrafted levels, new mechanics are introduced in a steady and deliberate manner. Early stages ease players into the basics of movement and box placement, while later levels combine multiple abilities and environmental threats into tightly constructed logic challenges. The difficulty curve is demanding but fair, encouraging experimentation and rewarding careful planning rather than reflexes. Mistakes are often instructive, teaching players to rethink positioning and anticipate future consequences of each move. This incremental layering of mechanics ensures that puzzles remain fresh and intellectually engaging throughout the campaign. Visually, Parcel adopts a colorful isometric perspective that balances style and clarity. The cyberpunk aesthetic is present but restrained, with glowing lasers, sleek delivery suits, and geometric environments that hint at a futuristic society. The art direction avoids clutter, keeping the grid and interactive elements clearly readable. This visual clarity is essential in a puzzle game where understanding spatial relationships is key. The presentation may not be technically extravagant, but it is cohesive and functional, allowing the gameplay to remain the primary focus. Beyond its single-player campaign, Parcel offers additional features that extend its longevity. A built-in level editor empowers players to design their own puzzles, encouraging creativity and community engagement. Custom levels can be shared, giving the game near-limitless replay potential for dedicated fans. The inclusion of local cooperative play further broadens its appeal. Up to four players can work together on puzzle stages, transforming what is often a solitary genre into a collaborative experience. Cooperative sessions introduce new dynamics, as players must communicate and coordinate strategies in real time. While the narrative element is subtle, Parcel incorporates light science fiction themes that enrich its setting. Dialogue snippets and environmental cues hint at broader ideas surrounding automation, technology, and the nature of work in a futuristic society. These narrative touches are understated and optional, but they add context and personality to what could otherwise be an abstract puzzle framework. The tone remains playful and occasionally tongue-in-cheek, fitting the quirky premise of a high-tech postal service navigating laser-filled delivery routes. Parcel’s strengths lie in its thoughtful design and mechanical depth. It challenges players to approach each stage methodically, experimenting with ability combinations and spatial planning. However, its emphasis on logic and incremental difficulty means it may not appeal to those seeking fast-paced action or narrative-driven gameplay. The experience demands patience and mental flexibility, rewarding persistence with satisfying breakthroughs when complex puzzles finally click into place. Ultimately, Parcel stands as a well-crafted and enduring puzzle title that expands on classic block-moving foundations with inventive character abilities and layered environmental design. Its combination of strategic depth, cooperative play, and user-generated content creates a robust package that offers both immediate challenge and long-term replay value. For players who enjoy cerebral gameplay and methodical problem-solving within a vibrant, futuristic setting, Parcel delivers a rewarding and thoughtfully constructed experience. Rating: 8/10
Całkiem znośna łamigłówka. Mocne 2 na 10
[h1]Overall = 5/10[/h1] A good if challenging puzzle game which needs a lot more polish to really recommend. The character and level designs are mostly good but the levels feel too limited to really experiment and the dark and dingy setting and basic menus make for a rough initial experience. Having quick save and load options seem pointless when a simple ‘undo move’ option would have been much better and whilst the music is good, it repeats far too often as do the annoying sound effects when the robots collide with something. There’s a fair number of levels and once you unlock all of the characters the puzzles get quite challenging, but they can be frustrating due to the clunky swapping mechanic and lack of in-game hints. The story’s ok but easily to miss, some of the achievements are annoyingly designed and there was a noticeable increase in bugs towards the end.
Parcel tiene muchísimo contenido para lo que cuesta. En el juego irás liberando personajes con nuevas mecánicas que necesitarás para superar los niveles. Mientras tanto irás descubriendo a modo de objetivo secundario una serie de "diarios de bitácora" de distintos personajes del lore, el cual es interesante en su estética distópica. Tampoco esperes conectar fuertemente con estos personajes. El diseño de niveles es bueno y variado. Creo que hay unos 200 niveles que van desde colocar una caja para evitar un láser y llegar a la meta hasta complejas combinaciones de acciones de múltiples personajes. Lo bueno es que los retos se hacen progresivamente más difíciles. Para cuando desbloqueas los personajes con mecánicas más "rompedoras" ya le habrás pillado el truco. Aunque no deja de tener algunos niveles que te van a poner muy a prueba.
very fun and visually appealing little puzzle game
A logic game. Pretty visuals and atmosphere. Slowly introducing to new mechanics, characters with new mechanics, very enjoyable. Later so many characters that difficulty combining them is rising dangerously high.
Yes.
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