
How far would you go to bring someone back from the dead? Discover the depths that some will go to in this horror-adventure game.
Most likely between $2M and $5.7M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $9.99 | 95% | approximately $3.3M |
| Nintendo | $9.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 984 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fantastic game.
Loved it.
É uma narrativa bem feita considerando que combina bastante com a estrutura de timeline do jogo. Pensando só na história em si ela é só ok e a grande maioria das respostas são muito óbvias, impossíveis de perceber ou jogadas do nada. legais os personagens
絵もテキストも完成度が高く、とても良いゲームでした。 序盤は終始緊張感があり、とても楽しめましたが、中盤に入るとややテンポが落ち、序盤のような緊張感が薄れてしまったように感じました。 時折かなり怖いシーンがあるので、プレイするなら日中がおすすめかもしれません。 True End以外のエンディングにも、それぞれ納得感や満足感のある展開があると、さらに良い作品になったと思います。
是我喜欢的氛围,有不停玩下去的欲望,已经准备购入第二部了
不错
非常精彩的游戏,特别是序章的部分,从一开始就抓住了我的眼球。尽管后续没有这么刺激的场面,但剧情和叙述手法依然有让人想继续玩下去的欲望,不只是推理的乐趣,感动也抢占了很大一部分动力。游戏的meta部分很有意思,多线联动沉浸感太足了,再配上爽的想死的画风和恰到好处且动听的音乐,完美!!!
多线群像,蝴蝶效应类的灵异推理游戏,瑕不掩瑜7.5/10。如果是本来喜欢这类游戏的玩家,建议购入。 缺点:1. 少数剧情牵强且情感上喂屎。 [spoiler] 通缉逃犯用20年前的照片没现在的照片?被警察大队堵在桥上拿枪堵着然后跑了?警部有什么必要牺牲自己吗?监禁喂吐真剂完了屁事没有?可能我就是对犯罪相关剧情很泛恶心,和制作组三观不合。 [/spoiler] 2. 线路不够自由,软限制“这个暂时没有必要调查”“不用去这个地方”让人出戏。可以有限制,但是限制应该自然合理。 3. 角色有皮有肉没有魂,比标签稍微复杂一些。我最后甚至对角色的命运有点无所谓了,情感联结不多。 优点: 1.meta元素比较惊艳 2. 伏笔回收的不错,暂时不能解释的有些是作为后续的线索。 3. 设定非常棒,优化一下完全可以做成诅咒能力者圣杯战争,(放开手脚战斗剧情可能会更好玩)。 4. 民俗灵异feel不赖。
Very unique and high quality visual novel.
"Any one of us can be the enemy stand user": Spoopy Edition™ --Or at least, that's what one aspect of the game would have me believe it is. In truth, Paranormasight can be described as both a horror and a detective novel, with the latter far outweighing elements of the former. Don't get me wrong, there are certainly some classic spooks and jumpscares, which are given even more gravitas thanks to the game's panoramic control of the camera, but they're few and far in between. But despite being misled by my first impressions, I can't find myself feeling too angry. The game at its core is still a very charming whodunnit, with gorgeous character art and some very fine localization. While I wasn't at the edge of my seat for most of its length compared to one specific portion which heavily leaned into the horror genre (I won't spoil for those reading but you can definitely tell when the narrative takes a tonal shift), my finger eagerly clicked to read the next line of dialogue and I was pouring myself over the in-game files to immerse myself deeper in the lore. I enjoyed it enough that I bought the next installment of the game and I hope that it's a series that gets love for years to come.