
Para Eyes is a spot the difference horror game. Flip through security cameras and find anomalies. But be careful not to go insane.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Didn't have high expectations but it was a hit with friends.
This is another spooky spot-the-difference game in the spirit of Notovia's 'Observation Duty'. - 5 + 1 Levels (5 Levels get achievements on completing them, the 6th one is an extra) - Each level has Easy - Medium - Hard - Insane Difficulty Levels, where each dif level adds a camera/room, and more anomalies to spawn, as well as a "lights out" mode where you have to spot the difference in a dark room lit with a flashlight - The levels look good. They have more of a haunted, dirty vibe than the sometimes subtly unsettling "unreal" rooms of the original OD - the anomalies are more tame; things appear, disappear, move, levitate, grow or shrink. A "human" anomaly (spooky granny, bloody doctor, etc) can spawn and look at you, but seems to be harmless (no insta death) - Sanity bar: if you don't find an anomaly, your sanity will slowly decline, and when it hits 0, you die and have to start anew ! No pondering over small, mean changes like in OD: Though the rooms look "full", there is actually not that many things which can change; this game trains you to scan the room in the blink of an eye and then immediately look at the next room if you want to have all achievements (all Insane levels), because you have to be incredibly fast. --> completing a level gets you points with which you can buy a few more anomalies as well as healing pills in the game's shop --> edit: took me about 16 hours to complete with all achievements
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Anything past the first difficulty is a little absurd. The game looks good and may be of interest if you specifically like the spot-the-difference aspect of I'm On Observation Duty, but, chances are, you won't find anything other than surface level similarities. While IOOD has a limit of 4 anomalies and is a more slow-burn type, Para Eyes has a health bar. This means a single tiny anomaly you miss will rapidly drain your health and end your run. If you play with friends, the aspect of gaslighting each other and the disbelief of starting a new run and finding your baseline had an anomaly from IOOD is gone. Instead, an anomaly appears on a camera you're not looking at, and you die, sometimes never even seeing the camera the anomaly was on. The upper difficulties demand you spend less than a second on each camera -- it's not fun for anyone but the player (stream bitrate destroyer). Overall, if you like the very specific, challenging gameplay part of IOOD, this may appeal to you. If you enjoy the slow burn horror, the absurd anomalies, the humor of playing with friends and arguing over anomaly types, or any other aspects of early IOOD games, I'd avoid.
Already beat it, and will continue to beat it until they quit adding things to beat
Bro I was not prepared for the kids bedroom grandma anomaly.
Yeah this game is very good. Sure i only play the prison map so far, but its so good i can easily play this one map once a day and still like this game. Well worth the price
Amazing Game! I'm not big on horror, but I love this style much more. I like to couch co-op it with my sister-in-law where we both watch the screens and call out anomalies. 12/10 HIGHLY recommend! I can't wait for future updates!
Please, PLEASE, devs, make another of these games. I enjoyed this one so much more than all the other ones. I love how you let us click on the anomaly instead of having to pick from a vague list... I loved all of the different maps and the ability to get them all mashed up. I'll be playing it again soon, it's been long enough now that I won't remember where everything is and I'll have more of a challenge. So, everyone, if you are looking for an amazing anomaly game, get this one!
Entspanntes Observationsspiel, kein umständliches Öffnen von Menues um dort nach diversen paranormalen Aktivitäten zu suchen, die stattgefunden haben könnten, sondern einfach auf das klicken, was sich verändert (hat) - oder einfach nach Emily und ihrem Affen Ausschau halten ;)
I love this, one of the best anomaly games I've ever played. Love that it's different difficulties and that you have a way of tracking sanity so you know if you have missed something (and also have a way of knowing if you're about to loose). If you love anomaly games like me this is the game for you. Highly recommend.
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Players by region
Where this game's players are, estimated from review languages.
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