
Congratulations. The October labor lottery is complete. Your name was pulled. For immediate placement, report to the Ministry of Admission at Grestin Border Checkpoint. An apartment will be provided for you and your family in East Grestin. Expect a Class-8 dwelling.
Most likely between $8.2M and $23.3M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $9.99 | 97% | approximately $13.7M |
| GOG | $9.99 | 92% | #265 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1650 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
👍
Glory to Arstotzka
Uf, buenisimo juego, todo el estilo, la musica y la satisfaccion que da un buen trabajo, estoy muy cerca de tener todos los logros y lo he disfrutado muchisimo
hi jorji
Gioco molto bello, e non è nemmeno il mio genere. Mi piace in quanto puoi remigrare gli Africani, bel titolo ma dio porco Jorji smettila, non ti faccio entrare.
boooooooom
Hikayesi, oyuncuyu bıraktığı etik seçimler, orijinal oynanışı ve kendine has pixel art'ı ile hakkında çok bir şey söylemeye gerek olmayan efsane bir yapım.
UNICO, ORIGINAL, ENTRETENIDO. UNA JOYITA.
Played this game over a decade ago when it came out; on revisit, it holds up well and makes apparent why it was such a touchstone for "games as art" and the dystopian genre as a whole. Papers, Please is not a particularly enjoyable game nor intends to be one. Papers, Please is instead worth celebrating as the masterful execution of an idea. Gameplay is monotonous, claustrophobic, bureaucratic, and paranoia inducing. If you give yourself away to it you feel ground down by the atmosphere it cultivates and trapped in a system beyond influence of the modicum of power that you are given. Things happen to you in the game and you consistently lack agency beyond the ability to strip agency away from others. The small and large injustices you are forced to perpetuate surprise and provide impossible choices filled with contradictions. The brutalist and minimalist art, sound, and fundamental gameplay loop all work in service of supporting the atmospherics of a prison of banality and dehumanization. Regardless of how much you "succeed" in the game you leave stained and corrupted. If a game as a think piece is compelling to you, this remains one of the best.
有点顶不住了这游戏怎么跟我上一份工的内容一模一样,这太上班了 挺喜欢美术和UI设计,刚玩一点隐约能感受到剧情线的发展,这样推进的方式好像也很有趣……但是真的太上班了!