
As Chaos threatens to tear the flow of time apart, Phi, a reluctant Guardian of Time, embarks on a journey to the Origin of Time. Equipped with the ability to bend time, they face hostile creatures, solve puzzles and explore the Realm of Time in an adventure rogue-like where time is your weapon.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Engagement
Reviews
a refreshing roguelite with some really clever time mechanics. battles are fast and satisfying. The art style is gorgeous and the cutscenes are a nice bonus.
full disclaimer - i know the devs pretty well and helped testing the game a bunch but i still really enjoy the combat feel and the whole power system. the whole combat gameplay does need a little getting used to but once you get good at using the time powers effectively it becomes so satisfying to pull off combos. the balancing right now is a bit wonky but i'm sure they will update that soon and i kinda hope they add something that allows to go really deep with the late combat abilities.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
Hours played at review time, across 20 reviews with recorded playtime.
It's a very charming little indie game! The time bending mechanic feels new and is so well implemented. I enojyed the cut scenes very much. well done!
- innovative Kampfmechanik - niedlicher Artstyle - präzise Steuerung - hübsche Cutscenes - gutes Fertigkeitenmenü und viele verschiedene Abilities
I played the game roughly for 110 minutes now. In general, I was pleased with the overall game experience. Panta Rhei is a roguelike game that did not feel similar to different other games with the roguelike tag. Gathering more and more abilities in the beginning to be used to progress the story, learing the combat and the combinations of attacks and bonuses/skills to get stronger and make combat easier. The vast possibilities to find your own playstyle was very appealing to me. Unfortunately, there might still be room for improvement at some points. During some runs in the story part (Realm of time) but more often during some time in the bonus part (Floating Farms) I experienced invisible walls withing the bridges that connect the different rooms or a passage being blocked for combat not getting opened after winning the fight. I had to cancel these runs and was a liitle bit disappointed. Additionally, sometimes the graphic feels slightly off, e.g., when you see a ruin with a destroyed wall and there is a hole in this wall but you still cannot go throught that hole eventhough your character obviously looks like he can fit there. Nevertheless, I like the game and hope some of the bugs get fixed at some point.
awesome game, played it at Comix already :))
Quite a fun game with some interesting new ideas as far as I am concerned. Timebased mechanics add some twists into the combat that can feel pretty satisfying if pulled of as planned. Some permanent upgrades are available in the main Lobby part of the Map and they mostly add to the existing mechanics from what I've seen. So the game isnt too crowded with mechanics. With a bit over two hours i havent seen the whole game, but i will definitely try to beat it.
This game would have been really good if it were not for the deluge of glitches and bugs that occure... Here are some examples: - random t-posing time echos - bridge suddenly snapping into a different direction while crossing - bumping onto seemingly nothing but air - fog gate simply not opening after defeating all enemys, too bad you have to reset - getting shoved off a platform by an instant attack that is not even in range of you - getting teleported after the fall to the *wrong* platform, while enemys on the other platform are still alive and shooting ranged attacks over the screen, unseen - traps just stop activating at all - bombs stop blinking, but still explode after their set time, so you have to guess when they do - a rewinded statue braking even though I froze it, while the freeze timer is still on it - enemy charges behind a fog gate and is stuck there and on and on... While the combat mechanics are relatively basic at first, the time mechanics on top of it make combat pretty fun. But then theres a blink mechanic introduced that is just awkward to use. Instead of just blinking, you have to slow time, place a blink echo manually, release, and then blink to the placed echo. Doing that while in combat is overwhelming while you are being attacked from several angles. Then I made the mistake taking a power that automatically places blink echoes while I attack, assuming that those randomly placed echoes would be free (who partially spawned above chasms, basically a trap for you to teleport to)... but they were not, and constantly drained my resource to use time mechanics at all. I want to the discussion forums, and there were a few threads that mentioned a lot of the issues; they were acknowledged... but it seems they were never addressed in the whole year after the release? On top of that, there are apparently some story beats that were planned but never implemented. For example, rewinding an important broken statue you would think you can rewind after getting the power to, but you actually can't. And nothing was fixed or added in the year since release. I'll try to refund even though I am a bit over two hours... really sad to see this game was neglected after a rushed release.
I really enjoyed playing the game although I am not the biggest fan of rogue-like games. I really like the art style and the world setting in general. Especially the time based abilities are my favourites. Nevertheless, sometimes I was stuck especially on the bridges between the stages. All in all its a funny and eye catching game.
シンプルだけど面白いゲーム。バトルシステムがユニークで、シールド防御している敵には時間巻き戻し攻撃で自分が入れた攻撃を巻き戻してもう一度ダメージ入れれる。雰囲気もとてもよく世界観がよい。もっと流行っていいゲーム
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Players by region
Where this game's players are, estimated from review languages.
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