
Discover a new style of RPG management gameplay. Experience the fun of an idle RPG that blends an innovative four-view battle system with a deep hero-growth mechanic.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Step into the role of a commander in a vast fantasy world.
Manage, train, and lead your heroes to forge the strongest Alliance squad.
1. Innovative Multi-Character Management System
Unlike traditional RPGs that focus on a single hero, Panoptica allows you to nurture up to eight heroes simultaneously.
Each hero explores a different region independently, embarking on their own unique adventure.
2. Real-Time Four-View Battle Observation Mode
Through the four-panel Command Mode, you can monitor multiple ongoing battles in real time.
Step in instantly during emergencies to adjust your strategy, or focus on upgrading your heroes' equipment and skills when the situation is stable.
3. Party Dungeons
While individual heroes hunt autonomously across the field, you can form two-hero parties to challenge high-difficulty dungeons.
Experiment with combinations such as tank and DPS, or mage and healer, to defeat powerful bosses that would be impossible to face alone—earning both exciting rewards and the satisfaction of cooperative play.
4. The Essence of Strategic RPG Management
Go beyond simple leveling and become a true commander of heroes.
Assign characters to optimal battlefields based on their classes and traits, distribute equipment efficiently, and manage skill trees to maximize synergy.
With precise auto-battle customization, you can design and control the battlefield exactly as you envision it.
The satisfaction of growing up to eight heroes simultaneously delivers a new sense of accomplishment never before felt in traditional RPGs.
5. Aesthetic of Medieval Fantasy and TRPG Charm
Featuring parchment-style visuals reminiscent of classic tabletop RPGs, Panoptica digitally recreates the nostalgic feeling of rolling dice with friends around a table.
Each region offers its own monsters and treasures, and as your exploration deepens, a richer world and lore unfold before you.
Genres
Stats
Languages: English, French, German, Spanish - Spain, Russian, Ukrainian, Japanese, Simplified Chinese, Traditional Chinese, Turkish, Portuguese - Brazil, Polish +1 more
Engagement
Reviews
Themes across 159 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
農到起笑,掉寶率也低的可笑...
休闲好游戏
재밌음. 방치형, 템, 스킬 세팅 관리에 흥미가 있다면 큰 분량으로 재미를 느낄만함. 대부분 가이드에 있는 내용이지만 추가로 적자면, 1. 다이아로 살 것 - 각종 슬롯 확장권 전부 - 일반상품-소모품-마력핵 - 다이아 남으면 장신구 랜덤 강화석 그 외에는 결국 드랍이던 제작이던 모을 수 있음. 2. 드랍으로 먹을 수 있는 아이템 - 빨간색 무기 : 직업별로 다 먹어봄. 강화석 없이 급하게 제작하지 않아도 될 듯함. - 빨간색 방어구 : 아르티잔은 종종 뜸. 그 외에는 모두 제작함. 특히 유적에서 나오는 걸로 드랍 안되는 것 같으니 한 파츠씩 만들어도 됨. - 레전더리 방어구(분홍색) : 드랍 됨. 제작쪽에서 생명력 붙은 갑옷 외엔 만들 수도 없음. 잡레전뜨면 갈아서 방어구 강화석 만들 수 있으니 굳이 강화석 합성 안해도 됨. 언급하지 않은 빨간색 장신구, 방어구 다른부위, 보조무기 "안 뜸" 드랍률은 존재할지도 모르나 안뜬다 생각하고 플레이해도 됨. 3. 병목 초반에는 포션 만드는 신비한 정수도 부족했지만 결국 대부분의 재료는 남아돌고 부족한게 몇 개 있음 1)신묘한재 : 장신구 업글에 쓰임. 모든 캐릭 빨간 장신구 만들어 주기 전까지 강화석이랑 같이 부족함 2)장신구강화석: 겜 끝날 때까지 부족함. 빨간 장신구가 드랍되지 않기 때문에 주황장신구 20강을 만드는데 많이 들어감. 이후 빨간색 강화에도 많이 들어가서 어려움. 3)보조무기도면: 주황색 보조무기로 버티기 때문에 급하진 않음. 주무기나 방어구를 맞춘뒤에 두가지 도면을 보조무기도면으로 바꿔서 모으게 됨. 4) 칠흑의 정수: 특수포션 재료. 모든캐릭 포션을 맞춰줄 때까지 부족함. 없으면 대형포션으로 때우면 되기 때문에 급하진 않음.
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Hours played at review time, across 159 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
粉装头和手套的基础效果和附魔效果还不如红装,我也是服了
Jogo bacaninha, mas se todos os personagens ficassem na mesma party e no mesmo mapa seria mais legal. Passaria mais a sensação de um rpg
и почему игра закрывается только через полное закрытие стима?
peak
玩个挂机都像上班的话就失去挂机的意义了
出差了几天没挂机 今天上线一直让我验证游戏完整性 坏档了 卧槽了
比较不错的挂机游戏,说是挂机,其实玩法还是很重度的,多个职业的平衡很重要
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.5K | 14 | 79% | $11.99 | |
| $668 | 18 | 78% | $1.99 | |
| $0 | 115 | 57% | Free | |
| $0 | 501 | 75% | Free | |
| $0 | 2 | 100% | Free | |
| $184K | 508 | 76% | $6.79 |