
Pangolin Cassowary is a physics based 3D platformer. Explore the city and find its secrets by kicking, rolling, and bouncing.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Truly a great experience. I've followed this creator for a long time and always have enjoyed his work. from subterranean losers to this. I wouldn't hesitate to recommend this to anyone. it's short it's fun and it's def gonna be a game I come back to. the platforming isn't super challenging but I don't think this was trying to be a hard game. it almost reminds me of Button City in both visuals and aesthetics. me and my friend Koda are gonna be making a whole video talking about this game and you'll be able to hear me gushing over the creator. def i big inspiration for my work. check out mine and kodas review here: https://youtu.be/YgEedr-NGJ4?si=hu2Ee73qkZSa5tK7
[quote] A review copy was provided by the developer. [/quote] 🔶 [b] Pangolin Cassowary is a short 3d platform game, explore the city with your duo characters. [/b] 🔶 [h2] Graphics (6.5 / 10) : [/h2] The graphics are simple, but work well with the overall design of the game, all mainly based on city atmosphere. https://steamcommunity.com/sharedfiles/filedetails/?id=3155871002 [h2] Gameplay (8 / 10) : [/h2] 3d Platform based on double characters gameplay, one can glide and swin in water, and you can kick the others ones for dashing and bounce like a rolling ball. https://steamcommunity.com/sharedfiles/filedetails/?id=3155870712 Each level have a main objective (get the ticket of next level), with secondary objectives to get (get all 100 coins / Timed mode / Hidden challenging room / Secret item to get) 5 main levels to visit, all can be found in the main hub https://steamcommunity.com/sharedfiles/filedetails/?id=3155870804 [h2] Price (3.5 / 10) : [/h2] Game cost 10.79 euros, 5 levels to explore + 1 tutorial level, and take around 1 hour for main complexion, and 3 hours with secondary objectives, really too short game for the price asked and hope for new levels in the future .. [h2] Story/Music/Optimization (6.5 / 10) : [/h2] No story The music is good, calm song with characters sound for rolling / walking, each area has his unique song. No problem with optimization, run well without any freeze (played on a i5, 2Go VRAM and 8Go RAM), and make to run on almost every PC system. [h2] Final Note (6.1 / 10) : [/h2] 🔶 [b] Pangolin Cassowary is a unique 3d platform game, but with a really too low content for the asked price, hope to see new levels in the future, half recommended in the current state [/b] 🔶 💚💚💚 : - Good unique gameplay - Secondary objectives on all level (Timed, Get all Coins, Secret to found …) ❌❌❌ : - High price for only 5 levels - All levels are only based on city design. [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/] Follow [b]IndieGems[/b] [/url] for more reviews like this one. [/quote]
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Hours played at review time, across 25 reviews with recorded playtime.
very fun physics platformer with a good gimmick, i 100% the game in 1 sitting because its just that fun to play W animals and would like to see more from this dev
This is a short but nice platformer with multiple goals in each level and some unique mechanics The game obviously borrows the idea of character duos from Banjo-Kazooie and Yooka-Layee. However, the gameplay is a bit like a real-time version of Kirby's Dream Course. The demo was submitted to the Sonic/SEGA fangame expo SAGE in 2023, and it's really nice to see something finished this quickly and this polished. Not only that, the system requirements are extremely low! it's great to see a Unity game so well optimized. I did have issues with Proton on Linux, which the dev told me is not officially supported. The save file is not easy to transfer, so you may want to play on a real Windows PC if possible.
Platformer with unique mechanic that you can beat in less than an hour. The main characters are two animals you may not recognize. The first is a large bird called a cassowary, while the second is an anteater-like pangolin. You control the cassowary, while the pangolin sits on the bird's back. The catch is that the bird cannot jump while the animal is on its back, so you must use the game's mechanics to navigate gaps and platforms. Aside from basic movement controls, there is only one button to worry about. When you press it, the pangolin is flung like a bowling ball on the ground or into the air. You don't have direct control over the angle because you can only pick between four choices. In this game, throwing replaces jumping. When you hit the button again after throwing the pangolin, the bird immediately flies to it to pick it up. This enables you to throw it again and move around the stage. Because there is no visual cue to show where you land, you're likely to miss a few throws. Fortunately, you can respawn shortly at the nearest checkpoint. Bouncy surfaces and speed circles are prominent features that can propel the pangolin to seemingly inaccessible locations. Another thing to remember is that the bird falls slowly, allowing you to aim for platforms while descending. This is a little game, hence the stages are small. Also, there are only five of them. The overall purpose is to find the bus ticket at each level. If you want to push yourself, you can try to complete five secondary objectives, such as locating 100 chips and clearing a challenge area. One bonus is a very cleverly hidden secret item that adds an object to the main hub. The price is a bit steep for the content it delivers. The game can be completed in about an hour, and there are no achievements that will motivate you to continue for all of the secondary objectives.
Delightfully simple yet intensely fun. Never played a game with movement like this but it is amazing.
Pangolin Cassowary is a lovingly made joy of a game. Just a really good time.
Pangolin Cassowary ist eine der interessantesten Gameplay-Mechaniken, die mir bis jetzt begegnet ist. Aber es ist auch ein Beispiel dafür, dass interessant nicht bedeutet, dass es funktioniert, v.a. wenn das Spiel an grundsätzlichen Problemen krankt. Vom Grundkonzept her ist Pangolin Cassowary eine Art Plattformer, nur ohne Gehüpfe. Den man spielt einen Vogel, der eine zweite Figur auf dem Rücken trägt. Diese Figur kann man wie einen Ball in einem von 4 Winkeln kicken, worauf diese Figur durch den Level - z.B. über Abgründe, an Trampolinelementen entlang usw. - fliegt. Auf Knopfdruck löst sich dann die Figur aus der Kugelform, der Vogel fliegt zur Figur und zack man ist an einem neuen Ort im Level. Wie gesagt: Durchaus innovativ. Wer nun diese Figuren sind? Warum sie sich so verhalten? Das wird leider null erklärt. Überhaupt gibt es null Story. Man soll einfach durch den Level und verschiedene Herausforderungen erfüllen und so dann den nächsten Level freischalten. Soweit ok. Das Problem beginnt nun aber beim eigentlichen Gameplay. Denn dieses ist ziemlich mühsam. Den Vogel vor dem Kick auszurichten ist geradezu unmöglich mühsam. Zumindest auf dem Gamepad ist das eine nervige Fitzelarbeit, die viel zu oft nach hinten losgeht. Ja, ich kann mir vorstellen, dass es vielleicht mit der Mouse besser steuerbar ist, aber das Spiel wirbt explizit mit Gamepad-Support und so ist das auch zu erwarten, dass das sauber funktioniert. Neben der Ausrichtung der Figur kommt aber auch noch eine ganz leichte Inputverzögerung, die aber in so einem Spiel regelmässig für den frustrierenden Ticken zu viel sorgt. Schon rein vom Gameplay her, habe ich also grosse Vorbehalte gegenüber dem Spiel und seinem Spielprinzip. Dass die Checkpoint-Mechanik zusätzlich nerven kann, wenn man ganze Abschnitte nochmals absolvieren muss kommt dann noch obendrauf, ebenso wie das manche Levelteile sehr schwer lesbar sind und die Kamera auch zickt, sodass ich manchmal gar nicht wirklich die Umgebung betrachten kann, um zu verstehen, wo es weitergeht. Dass die Grafik insgesamt sehr rudimentäre Polygongrafik ist hilft da auch nicht weiter. Ja, es ist besser als all der Pixelmantsch, aber wirklich wunderhübsch ist das hier auch nicht. Aber all das verblasst vor dem, was mich wirklich zur Weissglut getrieben hat. Trotz allem habe ich mich am ersten Level versucht, habe einige der 100 oder 150 zu sammelnden Snacks gesammelt, bevor ich schliesslich das Spiel unterbrochen habe für ein andermal. Als ich dann dieses andermal weiterspielen wollte, musste ich den Level wieder von vorne anfangen. Was ich bisher erreicht habe? Alles weg. Was bitte soll dieser absolute ♥♥♥♥♥♥♥♥? Wer kommt auf die Idee, dass es bei so einem Präzisionsspiel spassig sein soll, dass man einen Level am Stück ohne Unterbruch von A bis Z durchspielen muss? Nein, einfach nein. So nicht und das macht aus einem Spiel, das vielleicht durchaus interessant sein kann für Experimentierfreudige, ein Spiel, vor dem ich nur warnen kann. Fazit: Ein Spiel mit einer interessanten Mechanik, die sich aber - zumindest auf dem Gamepad - katastrophal spielt, und mit so vielen Nervigkeiten, dass man nur sagen kann: Glasklar keine Empfehlung.
I LOVE THIS GAME TO DEATH. I know it says I've only played for a little but I've played the demo for an ungodly amount of time. I am currently the world record speed runner in this game and would love to see this fun speed run game community to grow larger. Thank youooou.
Short and sweet N64 platform game. Tutorial - Easy to pick up once you get the hand of it ( Played on keyboard and mouse ). Saw no issues here , died a few times figuring out the controls but great overall. Hints are everywhere so its easy to understand. Area 1 ( Blue Line - Downtown Bounce ) - I took a while in this level to get everything. The kicks are tight and precise to land on a platform especially to get the secret there ( idk if I am doing it wrong but I climbed the highest point to get there ) . Died a couple times but fun overall. Saw no issues here. 100 % this zone objectives and challenge. Area 2 ( Yellow Line - Volley Harbor ) - I especially hate water levels but this area is pretty good. Saw no issues here. Kicks are satisfying if you know what do on the fly. I had a perfect run where I angled and kicked the crate ahead of me from a island, there inside a jump/speed pad took me from ramp to ramp into a chimney to a building across me. Damn that was some sonic ♥♥♥♥ I thought. 100% this zone objectives and saw a minor issue in the challenge room where I broke the boxes there and they didn't respawn even though I tried returning to last checkpoint. This was fixed however when entering and exiting the challenge room door. Area 3 ( Chartreuse - Kickball Central Park ) - The area was great overall. Had to hit three switches to lower the water level to get the bus pass. Saw a issue where checkpoints a broken here. I hit every checkpoint here but it send me towards the beginning. I was a bit annoyed but 80% this area. The time trial was getting to me. Area 4 ( Peach Line - High Glide Skyline ) - Annoying level. Had to a die a couple of times to find the remaining chips hidden in holes in the building. The kicks are precise here at the end where you need to fall off and hit at the right moment when gliding. This area also very late made me figure out that some plants are jump pads and would helped me if there where hints indicating it. 100 % this area and saw no issues here completing it. Area 5 ( Magenta Line - Bird of Ball Street ) - Ending of the game. The area was very quiet in the beginning but ramps up after collecting the first letter. Climbing from tower to tower was exciting where everything you learned from the beginning was used here. The last challenge room was quiet unnecessary with adding spikes to throw you off but challenging nevertheless. 80 % this area and saw a minor issue if you quickly spam kicks when Cassowary tries to get Pangolin from the hot sand it still kicks him. This however is hard to pull off and randomly if you do this Pangolin does not go back to the checkpoint but goes back the area where the kick occurred. Fun and good ending where the explore the city area. Hub area - Started of with nothing but a patch of grass there but after getting all the secrets You can explore the area quite a bit. You can hit the bell, get hit like a baseball, kick the furniture there ( why can I sit and sip some coffee with Cassowary lol :) ) and jump on some clouds there. Good hub area. The only problem is the hub is quite deserted there and the quiet bird chirping does not help. I also want to know what is the HOLE at the bottom of the stairs besides death. Overall, great game. It is worth the price playing it.
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