
Fight, farm, build and work alongside mysterious creatures called "Pals" in this completely new multiplayer, open world survival and crafting game!
Most likely between $148.2M and $420M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 95% | approximately $247.1M |
| Xbox | $29.99 | 78% | — |
| PlayStation | $29.99 | 93% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Was mostly fun at first but the grind becomes such a nightmare by the end it was a tedious waste of my life and time. Like I understand its an open world survival crafting game but using IRL timers for real life minutes and hours in a game I PAID MONEY FOR is utter insanity.
love the game and 1.0 made it even better
Adorei o jogo, estou viciada
В жизнь бы её не прошел, если бы играл в соло, 110 часов на одно прохождение вдвоём. Без гайдов в неё играть душно, с гайдами легко, контента внутри игры недостаточно чтобы занять тебя на время пока набёрается нужное количество ресурсов на новый этап, будь готов афкшить. Баланса нет, но оно и понято - с таким разнообразием атрибутов задача невыполнимая. Местами баганная, местами неоптимизированная. Игра не понимает хочет ли она быть растом или чем то, в чем есть изюминка.
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I would love to play this game again, but after a certain point, I get consistent and unerring crashes from certain islands, with no clear indication other than EXCEPTION_ACCESS_VIOLATION from the Unreal crash report. With the time I DID get to play with this game, it's an absolute blast, but ever since 1.0, I just can't play the game anymore without my game getting hardlocked to a certain point due to the consistent crashes that give no feedback as to the reason behind it, and once it happens while I'm within the island, I can't leave without crashing entirely, setting me back to square one of trying to leave, be it from Fast travelling, walking away, or emergency escape resets. I wanna love you Palworld, but you don't seem to wanna love me back.
Pal of Slavery you catch cute creatures just to force them into 24/7 sweatshops, abusing them until they develop depression.
This is what Nintendo should've done a decade ago, I'm glad this company is finding success
Loving the 1.0. The mechanics are smooth, the combat is fun, the Pals range from being adorable to terrifying. Progression is grindy but enjoyable. Never run out things to do. Survival mechanics are important but not burdensome. I can make paragraphs of this, but simply awesome all around. Well done Pocket Peeps. Bravo!
Como um grande fã de Pokémon, que jogou desde as primeiras versões até as mais recentes, os remakes, os jogos fora da franquia principal, enfim, tudo que se pode imaginar, esse jogo me capturou de uma forma que fazia tempo que eu não experienciava. A impressão que eu tenho é de que os desenvolvedores ouviram a comunidade de Pokémon e implementou todos os desejos dessa comunidade neste jogo, propiciando por exemplo, batalhas muito mais dinâmicas. Promovendo a experiência que há muito tempo eu procurava, que era a do próprio anime de Pokémon. Palworld é um jogo de captura de criaturinhas, os famosos pals, que te ajudam de diversas formas diferentes, seja coletando recursos para você, levando você pelo mapa pelo ar, mar ou terra e batalhando ao seu lado. As batalhas em tempo real que permitem interação livre são viciantes, apesar de envolver construção de base e sobrevivência, ele traz esse tempero da captura dos pals e da convivência com essas criaturinhas fofas e divertidas. Estou completamente fascinado pelo jogo, como eu mencionei, fazia muito tempo que um jogo não me capturava dessa forma, eu passo todo o meu tempo livre jogando Palworld e não estou nem perto de terminar o jogo (coisa que eu não quero fazer nunca). Espero que os desenvolvedores lancem cada vez mais updates e mantenham o jogo vivo, porque ele é muito bom. Por fim, apesar de achar que isso jamais chegará na Nintendo ou na Pokémon Company, essas empresas deveriam descer do pedestal em que estão há tantos anos e passarem a ouvir os players da franquia, porque foi literalmente o que Palworld fez, ouviu o que a comunidade sempre pediu e implementou. Recomendadíssimo!