
Pahelika: Revelations is the quintessential Fantasy Adventure, focussing on Exploration & Puzzle solving. Set in an alternate reality where magic co-exists with science, Pahelika: Revelations takes you on the fantastical quest undertaken by Sudesh Budkoti, the protagonist of the Pahelika series.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
говно какое-то, взял только из-за карточек
2/10
5/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
unfund game
어드벤쳐 게임 좋아하면 해보는 것도 나쁘진 않겠지만, 게임이 좀 불편해요. 어드벤쳐 게임 특유의 느낌이 진하게 풍깁니다. 저도 그 덕에 이게임 하면서 간만에 90년대 감성 느꼈네요. 요즘은 재미있는 게임이 워낙 많아서 굳이 이런 걸 찾아서 안해도 될 듯 합니다.
bon
Jeu plutôt fun au début, et devient vite très chiant à la fin, j'ai même pas eu la force de le finir.
ok
Tags: Adventure - WC - Hidden Object Additional Tags: Delete Local Content & Remove from Library TLDR: Dated walk clicker in small chapters with increasingly tedious tasks to reverse engineer for progression. Guilty of item chain reaction, pixel hunting and loose plot contextualization. I played a bit past the two thirds point of the game at which point the puzzle complexity spikes up dramatically, leaving you stuck in the same areas longer and longer as you collect more and more small components to solve seemingly nonsensical puzzles. The whole thing is tied in an odd reality sliding story in which the modern world and some odd fantasy elements get tied together in a sorcery, good against evil theme. The game is very forgettable and very few moments stand out, I liked the puzzle in which you have to answer wisdom-oriented questions but the quality of the answers felt a bit subjective to the author or his lense. Otherwise puzzles more often than not will make sense in retrospect but guessing them ahead of time without a guide can be a cruel exercise in testing your patience. Even with a guide handy the amount of clicking, hotspot interaction and guesswork can get a bit overwhelming. For example a simple sliding tiles puzzle had me fetch a book page for each puzzle piece, which described some vague arabian nights royal revenge plot, which the had to be re-ordered together to give the solution sequence, with no other way of solving. This alone could take well over an hour, some note taking and a meticulous pixelhunt for all appropriate parts. Not to mention that the sliding puzzle is but one puzzle in a series of nearly equally demanding and tedious puzzles, all for a little bit of new age writing and little dramatic payoff. The game does not cater to widescreen monitors and there are no proper save slots, instead having you rely on the "profiles" system to remember your progress. To make things more confusing some puzzles are optional and you may often complete an act leaving some loose ends behind leaving you a bit puzzled as to what you might had missed. Additionally some puzzles sometimes will not unlock until you activate a mechanic-related part of the puzzle elsewhere beforehand. The user interface sometimes lends itself to pointless trial and error and occasional misclicks but nothing gamebreaking. Altogether I think many artifex mundi titles have buried much of bigfish's catalogue and this is a pretty good example of that. Recommend you play just about any of the competition's offering rather than sit through an entire day trying to get through this or waste a whole evening with a guide.
No aconsejo gastarse lo que cuesta este juego que, no sólo es bastante corto, sino que además tiene los logros bug. He completado el juego varias veces en menos de una hora (el logro dice menos de 2) y no me da el logro que me falta...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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