
Paddle through pain. Solo or co-op. One paddle each. Lava everywhere. You’ll fall. You’ll scream. You might cry. Good luck and embrace the salt.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Grab your paddles (and your patience) and set out on a stupidly long, lava-surrounded parkour adventure. In Paddle Paddle Paddle, you and/or a deeply regretting friend must paddle your way through swinging axes, weird wind, evil slopes, and that one jump you’ll miss at least 27 times in a row ... maybe more.
At the end of the journey? A legendary, mysterious, possibly pointless prize awaits. Maybe. If you ever get there. Probably not.

This game will test your coordination, your sanity, and your friendships. You can either:
Play solo and control both paddles like some kind of multitasking god
Or play in local/online co-op, where each of you controls a paddle. Coordination is key. So is not yelling. Too much.

Physics-based paddling like in real life (sort of. not really.)
High Frustration™ factor (rage-quitting is a feature, not a bug)
Local & Online Co-op — destroy friendships from anywhere!
Speedrun Timer — for those who hate themselves
One giant handcrafted level with wacky biomes and checkpoint options (toggle them in Settings!)
Input Rebinding — because your keyboard will suffer
Settings with mercy — toggle checkpoints, fix controls, or just cry a little

Hi! I’m Mateo — I’m 22 and I made this game entirely solo. The idea came to me in the shower (where all great ideas are born), and I decided to smash together physics-based paddling with a rage-inducing platformer. The whole project was a wild experiment made in under a month.
I hope you have some fun with it... and just the right amount of screaming.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 1.8Kreviews | 86% | — | $158.7K |
| $3.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 182 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nie polecom tej gry. Nie na moje nerwy
진짜 최고의 게임입니다!!!! 꼭 혼자하지말고 여자친구 혹은 다른 사람들과 합을 맞춰서 해보세요!!!! 이런 게임은 세상에 없을 것 입니다~~!! 꼭 꼭 다른 사람과 함께하세요!!!! 썸녀와 데이트 할때 적극 추천 드립니다~~~!!!!!!!!!!!!!!!
Spammed the left key so many times that it stopped working at the end, amazing game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $158.7K | 860 | 78% | $6.99 | |
| $158.7K | 303 | 93% | $19.99 | |
| $158.7K | 328 | 60% | $24.99 | |
| $158.6K | 312 | 95% | $19.99 | |
| $158.7K | 602 | 79% | $9.99 | |
| $158.6K | 401 | 42% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3K | 34 | 68% | $3.99 | |
| $237 | 2 | 100% | $4.99 | |
| $4.8K | 43 | 100% | $4.99 | |
| $785 | 5 | 100% | $5.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $3.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +3 more
Hours played at review time, across 182 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's exactly as advertised. Fun for a few hours. Does not overstay its welcome. Happy to have it in my game library even if I won't play it very much
was a great time the toughness of the game scales quite well and gets harder as it goes on levels very and doesnt feel repetitive great moments with friends and great price would highly recommenmd
this game is great if you play on 1 player and flip your xbox controller upside down.. try it
김형준 ㅈㄴ 못하네
[h2] 游戏整体【4 / 10】 [/h2] [table] [tr] [td]游戏性[/td] [td]6 / 10[/td] [/tr] [tr] [td]创意性[/td] [td]3 / 10[/td] [/tr] [tr] [td]内容[/td] [td]6 / 10[/td] [/tr] [tr] [td]剧情[/td] [td]- / -[/td] [/tr] [tr] [td]画面[/td] [td]1 / 10[/td] [/tr] [tr] [td]音乐[/td] [td]- / -[/td] [/tr] [/table] [h2] 游戏评价 [/h2] [h3] 优点 [/h3] 游戏整体非常一般,不过[b]内容[/b]方面还是有值得一夸的地方。从成就上也能看出游戏一个含有7张地图,每张地图风格也很明显,并且基本都设计了一些独特的关卡内容。属于同类型的游戏中要素比较丰富的一款游戏 [h3] 缺点 [/h3] 同样还是[b]内容[/b]方面,尽管要素比较丰富,但是关卡设计的重复度仍旧有些高。 而游戏的[b]画面[/b]更是无需多言,极其简陋的贴图和模型已经劣质到不能再劣质的程度了。 [h3] 其他 [/h3] 流程时长以及全成就时长取决于操作水平,游戏水平还可以的情况下,单人游玩2小时内可以达到全成就。虽然游戏按键只有1~2个,但仍然是一款对操作有一定要求的游戏,游戏水平不太好的人需要考虑购买。而合作游玩则对配合要求较高,双方游戏水平都不太好的人不建议购买。 [h2] 个人感想 [/h2] 打折后12元的价格为标准,2~4元的小时价还算可以(没打折一点也不值!)。虽然是一款不合格的游戏,但从个人体验中感觉,双人游玩的趣味性还是不错的(取决于游戏水平)。单以一款好友间的互动游戏来说,这款游戏在打折后还是可以推荐尝试的
Paddle
좋아하는 사람과 해보시길 바랍니다 여친이랑 저는 재밌게(?) 즐겼습니다
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.