
Oxygen is a survival city builder. Build your city around the Oxygen Center and ensure your people's survival in a post-apocalyptic future, threatened by crack explosions, deadly winds, droughts and frosts. Lead your people and more importantly keep the Oxygen Center running!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 0.57/day in the week after.
Reviews, worldwide (the counter carries no country): 16.2/day in the week to Jul 16 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Not satisfied [/h1] [h2] Pros [/h2] The game is cheap. Of course, this can also be considered a downside. This is a simulation/management game where, once you start playing, you either stop playing or try to complete the game. Because the game is so cheap, I ended up making multiple attempts to beat it, which ultimately cost me a lot of time. [h2] Cons [/h2] First, the population system is hilarious, especially the birth and child system. At one point, I had 110 adults and 70 children. The developer might argue that there are ways to reduce the birth rate, but that doesn't solve the underlying problem. Normally, in a management game, higher-tier housing should generally be more efficient and provide better value. However, because the developer added separate requirements for protection and birth rates, the housing progression doesn't make much sense. You can have a building that is roughly twice as large, costs more than twice as many materials to build, and yet can only house about 1.5 times as many people. Even worse, this building has such poor efficiency that you still need to research it twice before unlocking it. The game also seems to lack a clear idea of how much production capacity each facility should have at different stages of the game. The research system mostly just says, "Research this to increase production," but the underlying production numbers are poorly balanced. For example, two sheet metal factories can't even supply one parts factory and one tailor shop. And that's without considering that these same resources are also required for constructing buildings. The kitchen is another example. Later in the game, research can increase its output, but when you first unlock it, you can have a large number of people working in the kitchen, and they can still only turn one unit of food into two units at a time—and not particularly quickly either. The research system is also very disconnected from the rest of the management gameplay. After playing for a while, I think the optimal strategy is to plant a few trees, reduce energy consumption as much as possible, and then assign almost everyone to research in order to unlock the later technologies. Only after that do you start assigning people to increase production. This is almost the opposite of how most management games work. Normally, you research technologies because you want to improve your production and economy. Here, it feels like you have to stop expanding and stop producing efficiently just to rush through the technology tree. The game also doesn't really allow you to leave it running unattended. There are frequent extreme weather events that require you to actively reassign workers. At the same time, there is no real reason to let the game run just because you haven't reached the population limit. You constantly have to intervene. I'm currently on Day 158, and considering that this is my 10th save, I would say my development is already quite good. Yet whenever I want to construct another building, I am almost always missing some construction material and have to wait for production to catch up. That's what led me to the conclusion that the best strategy is to stop expanding and focus entirely on research for a while. The Advanced Research Lab is already expensive to build, but even after paying that cost, you still have to research advanced protection technology and find specific exploration locations before you can unlock it. Overall, the game has some interesting ideas, but the population, housing, production, research, and progression systems don't feel properly balanced or connected. The biggest problem is that the game often rewards you for doing things that feel completely opposite to what a management game should encourage.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Turkish +6 more
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
六个人生产煤矿,几个小时你就拿出来几块煤,钓个鱼也是这样,一天你才钓一条鱼啊,底层资源你不能整多点。没有生育,没有人物情绪,整个码头天天给你送人,那还要广播干啥,都末日了你不出去搜人,人家还知道你家在哪里。只有你家底层岩浆两三天就爆炸了,冷却期高危期就直接跳过,岩浆并不会随意爆发。七八个人一天只能做一样本来就是不合理的,一个人一天的效率你都体现不出来。没有什么可玩性,玩到后面一场沙尘暴一场干旱直接给你带走。游戏总结:游戏非常流畅,设计缺乏合理性,没有体现末日的那种需求,渴望,希望,绝望。游戏只有需求——————————————到去世。
An sich ist Oxygen ein schönes und interessantes Spiel, das mir grundsätzlich gut gefällt. Leider habe ich jedoch ein massives technisches Problem: In unregelmäßigen Abständen stürzt mein kompletter PC ab und startet direkt neu. Das passiert bei mir ausschließlich bei diesem Spiel und bei keinem anderen. Zusätzlich wird von Windows keine Dump-Datei angelegt. Auch in der Ereignisanzeige findet sich lediglich der kritische Kernel-Power-Fehler, der bei einem solchen plötzlichen Absturz beziehungsweise Neustart leider normal ist und keine genaue Ursache liefert. Dadurch ist das Spiel für mich aktuell leider kaum spielbar, obwohl ich es eigentlich gerne weiter spielen würde. Sobald dieses Problem behoben ist, würde meine Bewertung vermutlich deutlich besser ausfallen.
Nem kiszámítható mennyi energia kell a szélviharokra...akár hogy igyekszem, sosem elég...
Macht immer mal wieder gute Laune. Eine echte kleine Aufbau-Perle!
玩法不錯,但就內容太少了
Achei a temática e a ambientação interessantes, mas o gerenciamento perde força depois das primeiras horas. As decisões passam a ter pouco impacto e a progressão dos upgrades quase não altera a gameplay. Acaba faltando aquela sensação de evolução constante que jogos do gênero normalmente entregam. Enfim... existem opções melhores :/
Прикольный градостроительный выживач колонией
its lacking........ i felt the tutorial was bland and boring and lacked proper introduction to game mechanics that seemed to be important and felt as if they weren't important at al
1-) Oyunu zorlaştıralım derken ihtiyaç duyulan bina araştırma puanlarının anormal yüksek tutulması saçma değil, çok saçma olmuş (keşke frostpunk, banished, endzone gibi oyunları inceleselerdi)! 2-) Nüfus azalırken bile tüketimin neredeyse aynı?! kalması, 3-) Eğitici bölümün yetersiz olması, 4-) Bina üzerlerine geldiğinizde artısı ve eksisi ile tam bilgilendirme yapılmaması (mesela seranın, balıkçı iskelesine göre avantajları nedir? Birim üretimi daha mı iyi yoksa daha mı düşük? Elektrik olmadığında hiç mi üretim yapmıyor gibi) Özetle, geliştirilmesi gerekir. Hem de ciddi bir şekilde geliştirilmesi gerekir. Oyunu ilk denemediğim yıllar ile şimdiki arasında neredeyse hiç fark göremedim!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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