
Overwatch®, A FUTURE WORTH FIGHTING FOR! Overwatch® is an always-on and ever-evolving free-to-play, team-based action game set in an optimistic future, where every match is the ultimate 5v5 or 6v6 battlefield brawl.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 285reviews | 45% | #16 | $0 |
| Free | 252.2Kratings | 82% | — |
Engagement
Reviews
Themes across 2998 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
became a good game once again by cutting out the 2 out of the title
bad :3
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 10.6K | 43% | — | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free |
Latest in each market: best JP #8, worst CN #98 · 12 markets collected
US · last 30 days
Stats
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Traditional Chinese* +1 more
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A majority of your player base only plays 5v5, so forcing an event where you have to play 6v6 is cruel. It makes the game no fun. I and many of my friends just want to quit due to the bad decision making of the dev team. Most of your reviews are bad. Why force your player base who just want casual 5v5 to play a sweatier and harder game. You clearly want us to leave
six sevennnnn
miserable ♥♥♥♥♥♥♥ game
本当にお勧めです! 実力差のある敵や味方が多く、完勝と完敗を繰り返すゲームです! 特にランクマッチのシステムは理不尽が多く、連勝しても連敗で振り戻しを受けるため、何十数戦かやってようやく適正なランクが分かります! 時間があまりに余ってしょうがない人におすすめです!
szkoda prądu ale lucio fajny
Might become my 13th reason why!
good game, questionable company but devs are fine
TLDR - I used to love Overwatch, it's heroes , and it's story but today's Overwatch is an empty husk of what it could have been. I do not recommend putting significant time or money into this game and if you've never played it before please do not start now. - Activision Blizzard has demonstrated biblical levels of greed in the monetization of this game. I'll use only one example, A one hundred dollar cosmetic pack. - Overwatch (formerly Overwatch 2) has delivered on effectively zero of its promises over the last several years including any and all story content - The matchmaking is a complete hellscape in any mode - Several heroes are simply unplayable unless you learn every single niche interaction they have and even then you will still get abused by any newly released hero - Finally there's the endless cycle of recycled content, lack of rewards, and new ways to play being created then inevitably abandoned a year or so later
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.