
Overwatch®, A FUTURE WORTH FIGHTING FOR! Overwatch® is an always-on and ever-evolving free-to-play, team-based action game set in an optimistic future, where every match is the ultimate 5v5 or 6v6 battlefield brawl.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 285reviews | 45% | #20 | $0 |
| Free | 252.2Kratings | 82% | — |
Engagement
Reviews
Themes across 3168 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You can have a full team that does what it does but will still lose. When I go solo Im time limeted by the system. I thought we were past the system. Guess not. Welcome to hell but a caution.
it was perfect until the ♥♥♥♥♥♥♥ battle net came in ♥♥♥♥♥♥ every single memory
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 10.6K | 43% | — | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free |
Latest in each market: best JP #8, worst CN #100 · 12 markets collected
US · last 30 days
Stats
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Traditional Chinese* +1 more
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gato desgraçado
fuhhhhh
zenci bir eleman benimle bdsm yapıyor
PUBLIK PELI
角色是不削的,meta角是加強的,匹配是智障的,策劃你媽是死了
A masterpiece of psychological warfare disguised as a hero shooter. Overwatch Review (from a man who has suffered): Overwatch is the kind of game that makes you stare at your monitor, clench your jaw, and genuinely consider ripping your own di*k off and yeeting it into the nearest river like some kind of fertility sacrifice to the Blizzard gods — because maybe THEN the matchmaking will finally give you teammates who know what a payload is. Every match feels like a social experiment designed to test how far a human can descend into madness before uninstalling. And uninstall you will. With pride. With dignity. With the righteous fury of a man who has been betrayed too many times. But then… A patch drops. A hero gets buffed. A skin looks kinda cool. Your aim feels crispy for one warmup round. And suddenly you’re crawling back like a raccoon returning to the same trash can that keeps getting kicked over. You reinstall. You queue. You suffer. You uninstall. Repeat. This is the Overwatch life cycle, and you are trapped in it like a moth slamming into a porch light at 3 AM. The game is infuriating, addictive, disrespectful, beautiful, stupid, brilliant, and absolutely toxic in the way only a 5‑star experience can be. Final Verdict: Overwatch is the best worst game ever made. A 5/5 star emotional hostage situation. A hobby, a curse, a lifestyle, a disease. And you — like all of us — are too far gone to stop now.
hiring lilypichu to voice a character in this game was a horrible decision... she funded terrorism...
Worst game ever.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.