
Overwatch®, A FUTURE WORTH FIGHTING FOR! Overwatch® is an always-on and ever-evolving free-to-play, team-based action game set in an optimistic future, where every match is the ultimate 5v5 or 6v6 battlefield brawl.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 424.1Kreviews | 32% | #20 | $0 |
| Free | 252.2Kratings | 82% | — |
Engagement
Reviews
Themes across 3118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gra dla psow
Maldito juego todo adictivo, desde que lo actualizaron. Abandone a mi novia, deje a mi familia en la miseria y descubri mi fetiche por los culos. Overculos es clave bb. Le tengo un amor odio a este juego, pero porque fue un GOTY robado. Merecia ganar Uncharted.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 10.6K | 43% | — | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free |
Same day: best JP #6, worst CN #100 · 12 markets collected
US · last 30 days
Stats
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Traditional Chinese* +1 more
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Весело але лише із друзями. Самому сенсу нема. Баланс, карти, механіки - хуєта Дизайн 90% скінів хуєта Біль від поганого з'єднання
After 10 years of playing OW and even though i like the Game, i still have to say... ..that TF2 won.
keep this game dead bro
not recommended, match making party is so bad like typeshit AF
10,000+ hours since OW1 season 3 It's been a bumpy ride but the devs landed the plane 10 years later and stayed airborne in the meantime The game is obviously review bombed and deserves mostly positive at least
si
Flavour of the month heros. Release over-tuned new hero --> watch sales go up --> profit. Repeat the cycle. Trash balancing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.