
Overmorrow is a serene, nonviolent, exploration adventure game that deletes your save after 30 days.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 30reviews | 93% | — | $5.2K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
An interesting premise and art direction packaged into a good little indie game. Well worth the price.
Overmorrow is a super cute and relaxing puzzle game. It's almost rouge-like as you use your resources to explore the world. Highly recommend giving it a go.
This game is great for exploration. You never know where you need to go next and there are very few tips to tell you either. It is completely up to you to figure out where you will use you magic each day. It is great to explore and learn more about what secrets the game holds and planning on doing even better the next rotation of the 30 days.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2K | 54 | 81% | $2.99 | |
| $5.2K | 81 | 94% | $1.64 | |
| $5.2K | 52 | 79% | $3.99 | |
| $5.2K | 52 | 71% | $3.99 | |
| $5.2K | 102 | 65% | $4.99 | |
| $5.2K | 65 | 75% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| $989K | 9.4K | 96% | $5.99 | |
| $2.1K | 5 | 60% | $19.99 | |
| $740 | 8 | 88% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Hours played at review time, across 30 reviews with recorded playtime.
Though it took a little time to figure a few things out, it is fun. It feels like it would be simple, but you really have to think things out. But it is a lot of fun. I really enjoy how it makes you think while not feeling like you have to think at the same time. Great story and gameplay.
This was an enjoyable exploration puzzle game that has striking graphics and some great music. Trying to figure out the overall mystery of this island and how to achieve the ending was satisfying. There is a bit of a learning curve at the beginning and it may feel like simultaneously not enough information and also hard to access but once you get into the rhythm of the game then it really rewards exploration and attention to detail.
Having a great time exploring this game. The music and sound design really make this game for me. An absolute vibe so far.
A very cute puzzle game. I particularly enjoyed the Art style of this game, it was truly delightful to see how everything gets depicted with triangles. One con of the art however is that sadly it can be a challenge sometimes to decipher what is what but in some ways that adds to the puzzles of the game. The day system really asks that you play the game more than once (most likely you wont finish the game in the first 30 days) to find the perfect run and know how to tackle each day. At first I was quite disappointed I couldn't complete the game in the first 30 days (or second 30 days for me haha) but later came to enjoy exploring the game in this way. So my advice would be not to go into the game expecting to get it all correct early on and to be more experimental with the game mechanics. To continue this idea of exploration the game has a feeling of an early Legend of Zelda in terms of how the game wont tell you how to explore the game and instead waits for you to try out different ideas. This could be frustrating if you're looking for a more linear experience but if you enjoy the puzzle of the game then that can be quite enjoyable. One last con for me was with one particular level of the game that was very punishing and unforgiving (I wont spoil what level) but i lost many in-game days to it sadly which was a bit annoying. Overall though the game is very sweet, has some fun and engaging puzzles, a delightful art style and as a solo dev game is very impressive.
Firstly, I just want to say kudos to the developer for creating something with such an original premise and artstyle. You can tell that a lot of time, attention and passion went into this game, and that’s why I’m giving it a positive review (even though I found parts of it frustrating to play). I really enjoyed the early game: exploring the island and finding ways to open different areas felt fresh and exciting. The fact that the island’s animals could help (or hinder) you really brought the landscape to life and made it feel less lonely. There was a real sense of satisfaction from figuring something out, or seeing something and thinking “I’ll come back to this later when I have more crystals”. This, I presume, was meant to be the feeling throughout the game but as time went on there were elements that sapped the fun of it for me. I found the controls a bit clumsy, meaning my character often got stuck by the edges of cliffs etc. This was fine when walking around normally, but less fine when stuck in a cloud of toxic spores, or teetering on a thin ledge. Similarly, some of the magic seemed oddly precise (i.e. if you weren’t standing in exactly the right place, a spell would fail even when you knew it was supposed to work). I imagine this is probably to stop people just walking around trying random magic, but it meant I ended up wasting crystals just by being a couple of steps too close/too far from something. I also felt that, for a puzzle game, too much of it depended on luck/secret passages. Figuring out what magic to use in order to access new areas and find more crystals? That’s fun. Wasting whole days ramming your character at any wall that might possibly be a passage to the eastern beach? That’s not fun, and I think more puzzles/hints would have helped to keep the pacing strong. Basically I think if you can play the game and not mind whether or not you figure things out in 30 days, the above won’t bother you too much – there’s lots to explore and enjoy - but because I really didn’t like the idea of ‘failing’, I found it frustrating to lose days this way. So perhaps I’m just not the right player for this game, although I’m glad I funded it on Kickstarter, and would be interested in anything else this developer makes. Overmorrow will definitely stay in my mind as something original and intriguing (if galling at times!)
Overmorrow is a fun little Indie puzzle exploration game that really flourishes through trial and error with solving it's puzzles and time management. You will fail, but that is part of the learning process. It certainly feels great when you've overcome a part of the game you may have been stuck at. There are a few things I personally had issues with (looking at you jellyfish movements and hit-boxes) and any areas that did not load or got clipped through by accident were solved by just relaunching the game (thankfully a very rare occurrence). When this game takes the training wheels off it really leaves them off and there were two puzzles I really struggled with and I hope there are slightly better indications on what to do in the future, but otherwise I fully enjoyed the time I put into this game. The visuals were colorful and the music was pleasant to listen to while traversing over the island. I would wager that on average this game takes 8-12 hours to complete. If you like puzzles, like exploring and really like to figure things out on your own without help, then Overmorrow is a game for you.
I initially did a review for this game giving it a thumbs down. After a few weeks i realised that i was overly harsh simply because it wasn't my style of game and i couldnt wrap my head around some of the puzzles etc. That doesn't make it a bad game. The art style is quirky and interesting, i haven't seen many games similar. The music was great, atmospheric and felt that is suited the vibe of the game. The concept of the game is interesting where you get to use your powers each day, progressing bit by bit as the days pass. This ultimately is a the work of one lone developer who clearly has put a lot of thought and passion into this game and i feel bad for my previous review that wrote out of simple frustration at my own stupidity. If you enjoy cute, atmospheric puzzle games then this is one for you
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