
Survive cursed mansions filled with zombies, puzzles, and locked doors. Use weapons and light to explore the world — and escape if you can.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
OVERDEAD is an atmospheric first-person horror game set in abandoned houses and shadowy mansions.
Explore dark rooms and narrow corridors, fight off zombies, scavenge for weapons, and use light to survive. Solve puzzles, search for keys, and unlock doors to access new areas. Danger lurks behind every corner, and silence can be deceiving.
Every choice comes with a price. The house is watching… and escape may be impossible.
Genres
Reviews
Had trouble finishing the first level but i am really interested in seeing more of the game just feels kinda hard game seems good tho for the price!
The TL;DR is that there is absolutely no reason to buy this game, but I like to do in-depth reviews, so feel free to continue reading for a whole breakdown. To begin, I would like to say that before I wrote this review, I made a discussion post talking about my inability to play the game and some things that I would have liked to see changed, and I gave plenty of time for a response or a patch, but literally nothing has happened in months. No replies, no patches. I made the post because I hate writing scathing reviews; I would much prefer to be positive, but this is nothing short of a broken asset flip. Because of that, this game deserves a very negative review, which sucks because I was even given this game as a curator. Nonetheless, just because I was given something does not mean I will lie about how good it is; I have more integrity than that. So I would still like to thank the dev for the game and the opportunity to review it, but this is trash, and no one should buy it. So, to begin with the gameplay, it is sad to say that there really isn’t much I can say that is good about this game. From the little bit of the main game I was able to play, I do think that the atmosphere was good and I got a scare or two, but beyond that I can’t say that the gameplay is good. First and foremost, for me at least, the game is just broken. I played the main game, and I was only able to explore a few rooms before I was locked in a space with nothing to do. Most of my playtime was trying to find anything to progress with a reasonable amount of time being spent on restarting, reinstalling, and checking the validity of the files trying to get to the rest of the game, but unless there is some insane hiding spot that I was unable to find in an hour in the first area, the game is broken and unplayable. Beyond this, the horde mode is just awful the gunplay feels very basic and is probably the least rough part of the gameplay, but the enemies feel like they either take too little damage or just take inconsistent damage, the zombies’ AI is absolutely garbage, there is no variety in enemies and they just spawn infinitely, their agro ranges are tiny, and it was all just slapped together assets with barely any functionality (which very clear when you pause the game and see the name of the asset pack in the top right). The testing area was neat; it is good to see what the game is supposed to have and how it works, but I would prefer an actual game. Everything is also very clunky feeling, especially the jumping. To get on top of things, you need to run and jump, not just jump, which would be fine if I wasn’t stacking things tightly together and using literal inches to try and make a running jump. It is awful. Moreover, the physics are pretty rough, grabbing and rotating items regularly gave me problems, and the crouching, crawling, and walking all feel slow and imprecise. To add insult to injury, the UI is not very intuitive, you would think the scroll wheel would change items but it just puts them away, some of the prompts are reversed which is a bit confusing, and changing key binds completely locked up the game. In short, this game is an asset flipping mess. As for the story, I only saw 5 minutes of it, and from what I was getting from it, I felt that it was going to be very generic. So, there is no reason to play this game for the story. The sound design is competent but basic. I wouldn’t say it is bad, but it is clearly generic, so I am going to guess the sounds are also from asset libraries. So, I don’t really have much more to add. Graphically, once again, this is clearly an asset flip, so it looks fine, but it does feel like it is put together pieces rather than something made with more care. I will say though, that the choice to use what looks to be an IRL recording for the videotape was an interesting choice. I am not a fan of mixing the two, but the way that the video was shot looked pretty cool. But yeah, it is fine, but it seems to be only Unity assets. Overall, this was a terrible experience. I hate giving negative reviews to games I have been given to curate, but this is barely a game, and I won’t sugarcoat that. What’s crazy though, is that this isn’t the dev’s first horror game; they have another one that uses the same assets, so maybe that one works, but this one does not, and so this one is a pass for sure.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Polish, Turkish, Czech, Slovak, Russian
Developed and published by rushandev1, OVERDEAD is a first-person survival horror experience that embraces the fundamentals of the genre by placing players inside abandoned buildings filled with lurking threats, environmental puzzles, and a lingering sense of unease. Rather than attempting to reinvent survival horror, it leans into familiar mechanics that reward careful exploration and patience. The game focuses on navigating eerie mansions and forgotten houses where every unlocked door, hidden key, and dimly lit corridor pushes players deeper into an unsettling mystery. Its relatively straightforward concept allows the atmosphere to take center stage, creating a tense journey that values suspense over spectacle. The strongest aspect of OVERDEAD is its commitment to building a consistently oppressive environment. The abandoned interiors are designed to make players question every step they take, as darkness conceals both important clues and dangerous enemies. Lighting plays an important role in establishing tension, making exploration feel risky without relying on constant jump scares. The silence between encounters often becomes just as unnerving as the confrontations themselves, giving the game a steady rhythm of anticipation that keeps players alert. Instead of overwhelming players with nonstop action, the game allows fear to develop naturally through its environments and deliberate pacing. Exploration serves as the heart of the experience. Progress depends on searching every room for keys, useful items, and puzzle solutions while gradually uncovering new sections of each location. This approach encourages observation rather than rushing toward objectives, rewarding players who pay attention to their surroundings. The puzzle elements are integrated into the exploration instead of feeling disconnected, providing a satisfying balance between problem-solving and survival. Each successful discovery contributes to the feeling of gradually escaping an increasingly dangerous environment while maintaining uncertainty about what lies ahead. Combat exists to reinforce the survival aspect rather than dominate the gameplay. Zombies remain a persistent danger throughout the adventure, requiring players to use whatever weapons they can find while carefully managing encounters. The emphasis is less about eliminating every enemy and more about surviving long enough to continue exploring. This measured approach fits the overall design philosophy, where resourcefulness and caution prove more valuable than aggression. By combining enemy encounters with environmental navigation and puzzle-solving, the game creates a gameplay loop that stays true to traditional survival horror without becoming repetitive. Narratively, OVERDEAD favors mystery over extensive storytelling. Instead of presenting lengthy dialogue or detailed exposition, it lets the abandoned settings and unfolding events spark the player's curiosity. The sense that something terrible has already happened before the player arrives strengthens the atmosphere, while the uncertainty surrounding the mansion's secrets encourages continued exploration. The restrained narrative leaves room for interpretation, allowing the setting and gameplay to communicate much of the experience without interrupting immersion. Although OVERDEAD is clearly an indie production with a modest scope, it succeeds by focusing on the elements that matter most for this style of horror. Its emphasis on atmosphere, exploration, environmental puzzles, and carefully paced encounters creates a cohesive experience for players who enjoy classic survival horror design. While it may not offer the production values or depth of larger releases, its dedication to suspense and methodical gameplay gives it a distinct identity. Fans looking for a focused horror adventure built around dark environments, tense exploration, and traditional survival mechanics are likely to appreciate what OVERDEAD delivers. Rating: 6/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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