
Outside the Window is a simple pile of pixel houses game, you need to build up your own pixel cityscape piece by piece, after that, quietly admire their results to relax.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 1.5/day in the week to Jul 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Outside the Window is a simple pixel-artstyle city builder game. You need build your own city then relax and enjoy your results. Only Zen Mode and Hell Mode are included in the game.
You can decide the next 5 bricks randomly by choosing the group of bricks. After finish one level, you can continue to the next level. When bricks in the current page is empty, you can step into the next area.
In Zen mode, You don't need to reach the scores to continue the game.
In hell mode, the contact of different brick types will increase different scores.
In Standard mode, you should achieve the goal to reach the next tier.
This is Liujiajun and this little-weird game is my fourth game on Steam.
Thanks for playing my game.
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][b]《窗户之外》——伴随优美音乐,搭建高分城景![/b][/h1] [quote]写在最前!游戏有语言设置(居然不是默认中文),只是位置非常隐蔽:在主界面点击下端的“Credit”进入后,多次点击左下角的“Hello”即可更改语言!按WASD或↑↓←→控制砖块移动,长按空格键加速砖块下落。[/quote] [h3]【游戏玩法】[/h3] 《窗户之外》是一款玩法简单的堆房子小游戏,就像俄罗斯砖块一样,将一个个砖块堆叠起来,建立独特的像素城景。搭建时还会有风雨雪以及彩虹的天气变化,路上有汽车跑过,天上有飞机掠过,偶尔还能看见末影人前来造访呢。游戏结束后,还能以图片的形式“拍照”记录这一城市美景,静静欣赏自己的成果来放松心情(BGM真的非常优秀!!!)。 玩家可以通过砖块组二选一来确定接下来的回合中后续5个砖块的主要类型,每叠完一个回合后,可以继续叠下一个回合;若当前回合的5个砖块全部用完且达到目标分数后,可以解锁下一个层级。 [list] [*][b]禅模式:[/b]无目标分数要求,可以随意搭建,旨在创造最美城市风景。 [*][b]地狱模式:[/b]不同砖块类型相邻会产生不同分值,需要达到分数目标才能进入下一层级。 [/list] [h3]【游戏规则】[/h3] 个人玩过后总结的,仅供参考,可能不一定准确。 [list] [*][b]层级(layer):[/b]界面左上角为层级与层数显示,下方的5个数字表示一共有5层级(或者看作5个关卡),每个数字表示该层级有几个回合。每一层级的砖块颜色会逐渐变浅(相当于城市中的建筑近处深远处浅);前一层级的砖块可以盖在后一层级的砖块上,但只有同层级的砖块才会产生分数叠加效应;越往后的层级,每个类型的砖块图案变化也会越多,比如第一层级的“窗户”只有双玻璃窗、镂空窗户,而第二层级的“窗户”除了这两种外,还增加了左玻璃窗、右玻璃窗,分数变化也更复杂。 [*][b]目标(score):[/b]界面中上部为目标得分,只有达到目标分数后才能进入下一回合,否则就Game Over了。目标分数是会水涨船高的,比如当前回合的目标为10分,但你达到了12分,目标就会变成你当前拥有的12分。 [*][b]剩余(left):[/b]界面右上角为剩余砖块数,一共只有5个槽代表会有5个砖块落下;虽然二选一中比如选的是“窗户”,但其中也可能会参杂其他类型的砖块如墙体等。所以所有层的每个回合都会有5个砖块落下,要利用好这5个砖块达到目标分数。 [*][b]窗户:[/b]最佳得分砖块,有则必选。双玻璃窗落地即可分数+1,若落地时四周有相邻的双玻璃窗则每边额外+2,与镂空窗户相邻则每边+1;镂空窗户落地分数+2,与镂空窗户左右相邻则每边+2。 [*][b]墙体:[/b]纯色墙体落地时分数+1;双横框墙落地时分数+2,与双横框墙左右相邻则每边额外+2。 [*][b]桥梁:[/b]也可以选,有左右相邻加分,但加分也不如“窗户”高。 [*][b]广告牌、屋顶、栏杆:[/b]加分更少(无相邻加分),但上方无法再放置同层级颜色的砖块(放置后会扣分,同时砖块消失,牺牲分数节省高度时可用),不过好处是下一层级砖块可以与其重合,不增加高度。砖块堆叠时尽量平铺(起码中间区域不能太高),否则会影响砖块下落的位置调整。 [*][b]橙色小人儿:[/b]有时会飞到堆叠的砖块上,后续砖块可以直接压上去(爆浆),似乎并没有什么副作用,不影响得分。 [/list] [h3]【不足之处】[/h3] [list] [*]偶尔会突然闪退,再次启动就会变得非常慢,过很久都打不开。 [*]缺少必要的新手指引,界面说明和玩法教程需要仔细琢磨才能猜出来。 [*]不同窗口大小下,界面无法自适应横纵比。 [/list] [quote] 恭请雅鉴 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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